mind-map/simple-mind-map/src/Render.js

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import merge from 'deepmerge'
import LogicalStructure from './layouts/LogicalStructure'
import MindMap from './layouts/MindMap'
import CatalogOrganization from './layouts/CatalogOrganization'
import OrganizationStructure from './layouts/OrganizationStructure'
import Timeline from './layouts/Timeline'
import Fishbone from './layouts/Fishbone'
import TextEdit from './TextEdit'
import { copyNodeTree, simpleDeepClone, walk } from './utils'
import { shapeList } from './Shape'
import { lineStyleProps } from './themes/default'
import { CONSTANTS } from './utils/constant'
// 布局列表
const layouts = {
// 逻辑结构图
[CONSTANTS.LAYOUT.LOGICAL_STRUCTURE]: LogicalStructure,
// 思维导图
[CONSTANTS.LAYOUT.MIND_MAP]: MindMap,
// 目录组织图
[CONSTANTS.LAYOUT.CATALOG_ORGANIZATION]: CatalogOrganization,
// 组织结构图
[CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE]: OrganizationStructure,
// 时间轴
[CONSTANTS.LAYOUT.TIMELINE]: Timeline,
// 时间轴2
[CONSTANTS.LAYOUT.TIMELINE2]: Timeline,
// 鱼骨图
[CONSTANTS.LAYOUT.FISHBONE]: Fishbone,
}
// 渲染
class Render {
// 构造函数
constructor(opt = {}) {
this.opt = opt
this.mindMap = opt.mindMap
this.themeConfig = this.mindMap.themeConfig
this.draw = this.mindMap.draw
// 渲染树,操作过程中修改的都是这里的数据
this.renderTree = merge({}, this.mindMap.opt.data || {})
// 是否重新渲染
this.reRender = false
// 是否正在渲染中
this.isRendering = false
// 是否存在等待渲染
this.hasWaitRendering = false
// 用于缓存节点
this.nodeCache = {}
this.lastNodeCache = {}
// 触发render的来源
this.renderSource = ''
// 当前激活的节点列表
this.activeNodeList = []
// 根节点
this.root = null
// 文本编辑框需要再bindEvent之前实例化否则单击事件只能触发隐藏文本编辑框而无法保存文本修改
this.textEdit = new TextEdit(this)
// 布局
this.setLayout()
// 绑定事件
this.bindEvent()
// 注册命令
this.registerCommands()
// 注册快捷键
this.registerShortcutKeys()
}
// 设置布局结构
setLayout() {
this.layout = new (
layouts[this.mindMap.opt.layout]
? layouts[this.mindMap.opt.layout]
: layouts[CONSTANTS.LAYOUT.LOGICAL_STRUCTURE]
)(this, this.mindMap.opt.layout)
}
// 绑定事件
bindEvent() {
// 点击事件
this.mindMap.on('draw_click', () => {
// 清除激活状态
if (this.activeNodeList.length > 0) {
this.mindMap.execCommand('CLEAR_ACTIVE_NODE')
}
})
}
// 注册命令
registerCommands() {
// 全选
this.selectAll = this.selectAll.bind(this)
this.mindMap.command.add('SELECT_ALL', this.selectAll)
// 回退
this.back = this.back.bind(this)
this.mindMap.command.add('BACK', this.back)
// 前进
this.forward = this.forward.bind(this)
this.mindMap.command.add('FORWARD', this.forward)
// 插入同级节点
this.insertNode = this.insertNode.bind(this)
this.mindMap.command.add('INSERT_NODE', this.insertNode)
// 插入子节点
this.insertChildNode = this.insertChildNode.bind(this)
this.mindMap.command.add('INSERT_CHILD_NODE', this.insertChildNode)
// 上移节点
this.upNode = this.upNode.bind(this)
this.mindMap.command.add('UP_NODE', this.upNode)
// 下移节点
this.downNode = this.downNode.bind(this)
this.mindMap.command.add('DOWN_NODE', this.downNode)
// 移动节点
this.insertAfter = this.insertAfter.bind(this)
this.mindMap.command.add('INSERT_AFTER', this.insertAfter)
this.insertBefore = this.insertBefore.bind(this)
this.mindMap.command.add('INSERT_BEFORE', this.insertBefore)
this.moveNodeTo = this.moveNodeTo.bind(this)
this.mindMap.command.add('MOVE_NODE_TO', this.moveNodeTo)
// 删除节点
this.removeNode = this.removeNode.bind(this)
this.mindMap.command.add('REMOVE_NODE', this.removeNode)
// 粘贴节点
this.pasteNode = this.pasteNode.bind(this)
this.mindMap.command.add('PASTE_NODE', this.pasteNode)
// 剪切节点
this.cutNode = this.cutNode.bind(this)
this.mindMap.command.add('CUT_NODE', this.cutNode)
// 修改节点样式
this.setNodeStyle = this.setNodeStyle.bind(this)
this.mindMap.command.add('SET_NODE_STYLE', this.setNodeStyle)
// 切换节点是否激活
this.setNodeActive = this.setNodeActive.bind(this)
this.mindMap.command.add('SET_NODE_ACTIVE', this.setNodeActive)
// 清除所有激活节点
this.clearAllActive = this.clearAllActive.bind(this)
this.mindMap.command.add('CLEAR_ACTIVE_NODE', this.clearAllActive)
// 切换节点是否展开
this.setNodeExpand = this.setNodeExpand.bind(this)
this.mindMap.command.add('SET_NODE_EXPAND', this.setNodeExpand)
// 展开所有节点
this.expandAllNode = this.expandAllNode.bind(this)
this.mindMap.command.add('EXPAND_ALL', this.expandAllNode)
// 收起所有节点
this.unexpandAllNode = this.unexpandAllNode.bind(this)
this.mindMap.command.add('UNEXPAND_ALL', this.unexpandAllNode)
// 展开到指定层级
this.expandToLevel = this.expandToLevel.bind(this)
this.mindMap.command.add('UNEXPAND_TO_LEVEL', this.expandToLevel)
// 设置节点数据
this.setNodeData = this.setNodeData.bind(this)
this.mindMap.command.add('SET_NODE_DATA', this.setNodeData)
// 设置节点文本
this.setNodeText = this.setNodeText.bind(this)
this.mindMap.command.add('SET_NODE_TEXT', this.setNodeText)
// 设置节点图片
this.setNodeImage = this.setNodeImage.bind(this)
this.mindMap.command.add('SET_NODE_IMAGE', this.setNodeImage)
// 设置节点图标
this.setNodeIcon = this.setNodeIcon.bind(this)
this.mindMap.command.add('SET_NODE_ICON', this.setNodeIcon)
// 设置节点超链接
this.setNodeHyperlink = this.setNodeHyperlink.bind(this)
this.mindMap.command.add('SET_NODE_HYPERLINK', this.setNodeHyperlink)
// 设置节点备注
this.setNodeNote = this.setNodeNote.bind(this)
this.mindMap.command.add('SET_NODE_NOTE', this.setNodeNote)
// 设置节点标签
this.setNodeTag = this.setNodeTag.bind(this)
this.mindMap.command.add('SET_NODE_TAG', this.setNodeTag)
// 添加节点概要
this.addGeneralization = this.addGeneralization.bind(this)
this.mindMap.command.add('ADD_GENERALIZATION', this.addGeneralization)
// 删除节点概要
this.removeGeneralization = this.removeGeneralization.bind(this)
this.mindMap.command.add('REMOVE_GENERALIZATION', this.removeGeneralization)
// 设置节点自定义位置
this.setNodeCustomPosition = this.setNodeCustomPosition.bind(this)
this.mindMap.command.add(
'SET_NODE_CUSTOM_POSITION',
this.setNodeCustomPosition
)
// 一键整理布局
this.resetLayout = this.resetLayout.bind(this)
this.mindMap.command.add('RESET_LAYOUT', this.resetLayout)
// 设置节点形状
this.setNodeShape = this.setNodeShape.bind(this)
this.mindMap.command.add('SET_NODE_SHAPE', this.setNodeShape)
}
// 注册快捷键
registerShortcutKeys() {
// 插入下级节点
this.mindMap.keyCommand.addShortcut('Tab', () => {
this.mindMap.execCommand('INSERT_CHILD_NODE')
})
// 插入同级节点
this.insertNodeWrap = () => {
if (this.textEdit.showTextEdit) {
return
}
this.mindMap.execCommand('INSERT_NODE')
}
this.mindMap.keyCommand.addShortcut('Enter', this.insertNodeWrap)
// 插入概要
this.mindMap.keyCommand.addShortcut('Control+s', this.addGeneralization)
// 展开/收起节点
this.toggleActiveExpand = this.toggleActiveExpand.bind(this)
this.mindMap.keyCommand.addShortcut('/', this.toggleActiveExpand)
// 删除节点
this.removeNodeWrap = () => {
this.mindMap.execCommand('REMOVE_NODE')
}
this.mindMap.keyCommand.addShortcut('Del|Backspace', this.removeNodeWrap)
// 节点编辑时某些快捷键会存在冲突,需要暂时去除
this.mindMap.on('before_show_text_edit', () => {
this.startTextEdit()
})
this.mindMap.on('hide_text_edit', () => {
this.endTextEdit()
})
// 全选
this.mindMap.keyCommand.addShortcut('Control+a', () => {
this.mindMap.execCommand('SELECT_ALL')
})
// 一键整理布局
this.mindMap.keyCommand.addShortcut('Control+l', this.resetLayout)
// 上移节点
this.mindMap.keyCommand.addShortcut('Control+Up', this.upNode)
// 下移节点
this.mindMap.keyCommand.addShortcut('Control+Down', this.downNode)
// 复制节点、剪切节点、粘贴节点的快捷键需开发者自行注册实现可参考demo
}
// 开启文字编辑,会禁用回车键和删除键相关快捷键防止冲突
startTextEdit() {
this.mindMap.keyCommand.save()
// this.mindMap.keyCommand.removeShortcut('Del|Backspace')
// this.mindMap.keyCommand.removeShortcut('/')
// this.mindMap.keyCommand.removeShortcut('Enter', this.insertNodeWrap)
}
// 结束文字编辑,会恢复回车键和删除键相关快捷键
endTextEdit() {
this.mindMap.keyCommand.restore()
// this.mindMap.keyCommand.addShortcut('Del|Backspace', this.removeNodeWrap)
// this.mindMap.keyCommand.addShortcut('/', this.toggleActiveExpand)
// this.mindMap.keyCommand.addShortcut('Enter', this.insertNodeWrap)
}
// 渲染
render(callback = () => {}, source) {
let t = Date.now()
// 如果当前还没有渲染完毕,不再触发渲染
if (this.isRendering) {
// 等待当前渲染完毕后再进行一次渲染
this.hasWaitRendering = true
return
}
this.isRendering = true
// 触发当前重新渲染的来源
this.renderSource = source
// 节点缓存
this.lastNodeCache = this.nodeCache
this.nodeCache = {}
// 重新渲染需要清除激活状态
if (this.reRender) {
this.clearActive()
this.layout.clearNodePool()
}
// 计算布局
this.layout.doLayout(root => {
// 删除本次渲染时不再需要的节点
Object.keys(this.lastNodeCache).forEach((uid) => {
if (!this.nodeCache[uid]) {
this.lastNodeCache[uid].destroy()
if (this.lastNodeCache[uid].parent) {
this.lastNodeCache[uid].parent.removeLine()
}
}
})
// 更新根节点
this.root = root
// 渲染节点
const onEnd = () => {
this.isRendering = false
this.mindMap.emit('node_tree_render_end')
callback && callback()
if (this.hasWaitRendering) {
this.hasWaitRendering = false
this.render(callback, source)
}
}
let { enableNodeTransitionMove, nodeTransitionMoveDuration } =
this.mindMap.opt
this.root.render(() => {
let dur = Date.now() - t
if (enableNodeTransitionMove && dur <= nodeTransitionMoveDuration) {
setTimeout(() => {
onEnd()
}, nodeTransitionMoveDuration - dur);
} else {
onEnd()
}
})
})
this.mindMap.emit('node_active', null, this.activeNodeList)
}
// 清除当前激活的节点
clearActive() {
this.activeNodeList.forEach(item => {
this.setNodeActive(item, false)
})
this.activeNodeList = []
}
// 清除当前所有激活节点,并会触发事件
clearAllActive() {
if (this.activeNodeList.length <= 0) {
return
}
this.clearActive()
this.mindMap.emit('node_active', null, [])
}
// 添加节点到激活列表里
addActiveNode(node) {
let index = this.findActiveNodeIndex(node)
if (index === -1) {
this.activeNodeList.push(node)
}
}
// 在激活列表里移除某个节点
removeActiveNode(node) {
let index = this.findActiveNodeIndex(node)
if (index === -1) {
return
}
this.activeNodeList.splice(index, 1)
}
// 检索某个节点在激活列表里的索引
findActiveNodeIndex(node) {
return this.activeNodeList.findIndex(item => {
return item === node
})
}
// 获取节点在同级里的索引位置
getNodeIndex(node) {
return node.parent
? node.parent.children.findIndex(item => {
return item === node
})
: 0
}
// 全选
selectAll() {
walk(
this.root,
null,
node => {
if (!node.nodeData.data.isActive) {
node.nodeData.data.isActive = true
this.addActiveNode(node)
setTimeout(() => {
node.updateNodeShape()
}, 0)
}
},
null,
true,
0,
0
)
}
// 回退
back(step) {
this.clearAllActive()
let data = this.mindMap.command.back(step)
if (data) {
this.renderTree = data
this.mindMap.render()
}
}
// 前进
forward(step) {
this.clearAllActive()
let data = this.mindMap.command.forward(step)
if (data) {
this.renderTree = data
this.mindMap.render()
}
}
// 规范指定节点数据
formatAppointNodes(appointNodes) {
if (!appointNodes) return []
return Array.isArray(appointNodes) ? appointNodes: [appointNodes]
}
// 插入同级节点,多个节点只会操作第一个节点
insertNode(openEdit = true, appointNodes = [], appointData = null) {
appointNodes = this.formatAppointNodes(appointNodes)
if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) {
return
}
let { defaultInsertSecondLevelNodeText, defaultInsertBelowSecondLevelNodeText } = this.mindMap.opt
let list = appointNodes.length > 0 ? appointNodes : this.activeNodeList
let first = list[0]
if (first.isRoot) {
this.insertChildNode(openEdit, appointNodes, appointData)
} else {
let text = first.layerIndex === 1 ? defaultInsertSecondLevelNodeText : defaultInsertBelowSecondLevelNodeText
if (first.layerIndex === 1) {
first.parent.destroy()
}
let index = this.getNodeIndex(first)
first.parent.nodeData.children.splice(index + 1, 0, {
inserting: openEdit,
data: {
text: text,
expand: true,
...(appointData || {})
},
children: []
})
this.mindMap.render()
}
}
// 插入子节点
insertChildNode(openEdit = true, appointNodes = [], appointData = null) {
appointNodes = this.formatAppointNodes(appointNodes)
if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) {
return
}
let { defaultInsertSecondLevelNodeText, defaultInsertBelowSecondLevelNodeText } = this.mindMap.opt
let list = appointNodes.length > 0 ? appointNodes : this.activeNodeList
list.forEach(node => {
if (!node.nodeData.children) {
node.nodeData.children = []
}
let text = node.isRoot ? defaultInsertSecondLevelNodeText : defaultInsertBelowSecondLevelNodeText
node.nodeData.children.push({
inserting: openEdit,
data: {
text: text,
expand: true,
...(appointData || {})
},
children: []
})
// 插入子节点时自动展开子节点
node.nodeData.data.expand = true
if (node.isRoot) {
node.destroy()
}
})
this.mindMap.render()
}
// 上移节点,多个节点只会操作第一个节点
upNode() {
if (this.activeNodeList.length <= 0) {
return
}
let node = this.activeNodeList[0]
if (node.isRoot) {
return
}
let parent = node.parent
let childList = parent.children
let index = childList.findIndex(item => {
return item === node
})
if (index === -1 || index === 0) {
return
}
let insertIndex = index - 1
// 节点实例
childList.splice(index, 1)
childList.splice(insertIndex, 0, node)
// 节点数据
parent.nodeData.children.splice(index, 1)
parent.nodeData.children.splice(insertIndex, 0, node.nodeData)
this.mindMap.render()
}
// 下移节点,多个节点只会操作第一个节点
downNode() {
if (this.activeNodeList.length <= 0) {
return
}
let node = this.activeNodeList[0]
if (node.isRoot) {
return
}
let parent = node.parent
let childList = parent.children
let index = childList.findIndex(item => {
return item === node
})
if (index === -1 || index === childList.length - 1) {
return
}
let insertIndex = index + 1
// 节点实例
childList.splice(index, 1)
childList.splice(insertIndex, 0, node)
// 节点数据
parent.nodeData.children.splice(index, 1)
parent.nodeData.children.splice(insertIndex, 0, node.nodeData)
this.mindMap.render()
}
// 将节点移动到另一个节点的前面
insertBefore(node, exist) {
if (node.isRoot) {
return
}
// 如果是二级节点变成了下级节点,或是下级节点变成了二级节点,节点样式需要更新
let nodeLayerChanged = (node.layerIndex === 1 && exist.layerIndex !== 1) || (node.layerIndex !== 1 && exist.layerIndex === 1)
// 移动节点
let nodeParent = node.parent
let nodeBorthers = nodeParent.children
let nodeIndex = nodeBorthers.findIndex(item => {
return item === node
})
if (nodeIndex === -1) {
return
}
nodeBorthers.splice(nodeIndex, 1)
nodeParent.nodeData.children.splice(nodeIndex, 1)
// 目标节点
let existParent = exist.parent
let existBorthers = existParent.children
let existIndex = existBorthers.findIndex(item => {
return item === exist
})
if (existIndex === -1) {
return
}
existBorthers.splice(existIndex, 0, node)
existParent.nodeData.children.splice(existIndex, 0, node.nodeData)
this.mindMap.render(() => {
if (nodeLayerChanged) {
node.reRender()
}
})
}
// 将节点移动到另一个节点的后面
insertAfter(node, exist) {
if (node.isRoot) {
return
}
// 如果是二级节点变成了下级节点,或是下级节点变成了二级节点,节点样式需要更新
let nodeLayerChanged = (node.layerIndex === 1 && exist.layerIndex !== 1) || (node.layerIndex !== 1 && exist.layerIndex === 1)
// 移动节点
let nodeParent = node.parent
let nodeBorthers = nodeParent.children
let nodeIndex = nodeBorthers.findIndex(item => {
return item === node
})
if (nodeIndex === -1) {
return
}
nodeBorthers.splice(nodeIndex, 1)
nodeParent.nodeData.children.splice(nodeIndex, 1)
// 目标节点
let existParent = exist.parent
let existBorthers = existParent.children
let existIndex = existBorthers.findIndex(item => {
return item === exist
})
if (existIndex === -1) {
return
}
existIndex++
existBorthers.splice(existIndex, 0, node)
existParent.nodeData.children.splice(existIndex, 0, node.nodeData)
this.mindMap.render(() => {
if (nodeLayerChanged) {
node.reRender()
}
})
}
// 移除节点
removeNode(appointNodes = []) {
appointNodes = this.formatAppointNodes(appointNodes)
if (this.activeNodeList.length <= 0 && appointNodes.length <= 0) {
return
}
let isAppointNodes = appointNodes.length > 0
let list = isAppointNodes ? appointNodes : this.activeNodeList
let root = list.find((node) => {
return node.isRoot
})
if (root) {
this.clearActive()
root.children.forEach(child => {
child.remove()
})
root.children = []
root.nodeData.children = []
} else {
for (let i = 0; i < list.length; i++) {
let node = list[i]
if (isAppointNodes) list.splice(i, 1)
if (node.isGeneralization) {
// 删除概要节点
this.setNodeData(node.generalizationBelongNode, {
generalization: null
})
node.generalizationBelongNode.update()
this.removeActiveNode(node)
i--
} else {
this.removeActiveNode(node)
this.removeOneNode(node)
i--
}
}
}
this.mindMap.emit('node_active', null, this.activeNodeList)
this.mindMap.render()
}
// 移除某个指定节点
removeOneNode(node) {
let index = this.getNodeIndex(node)
node.remove()
node.parent.children.splice(index, 1)
node.parent.nodeData.children.splice(index, 1)
}
// 复制节点,多个节点只会操作第一个节点
copyNode() {
if (this.activeNodeList.length <= 0) {
return
}
return copyNodeTree({}, this.activeNodeList[0], true)
}
// 剪切节点,多个节点只会操作第一个节点
cutNode(callback) {
if (this.activeNodeList.length <= 0) {
return
}
let node = this.activeNodeList[0]
if (node.isRoot) {
return null
}
let copyData = copyNodeTree({}, node, true)
this.removeActiveNode(node)
this.removeOneNode(node)
this.mindMap.emit('node_active', null, this.activeNodeList)
this.mindMap.render()
if (callback && typeof callback === 'function') {
callback(copyData)
}
}
// 移动一个节点作为另一个节点的子节点
moveNodeTo(node, toNode) {
if (node.isRoot) {
return
}
let copyData = copyNodeTree({}, node, false, true)
this.removeActiveNode(node)
this.removeOneNode(node)
this.mindMap.emit('node_active', null, this.activeNodeList)
toNode.nodeData.children.push(copyData)
this.mindMap.render()
if (toNode.isRoot) {
toNode.destroy()
}
}
// 粘贴节点到节点
pasteNode(data) {
if (this.activeNodeList.length <= 0) {
return
}
this.activeNodeList.forEach(item => {
item.nodeData.children.push(simpleDeepClone(data))
})
this.mindMap.render()
}
// 设置节点样式
setNodeStyle(node, prop, value, isActive) {
let data = {}
if (isActive) {
data = {
activeStyle: {
...(node.nodeData.data.activeStyle || {}),
[prop]: value
}
}
} else {
data = {
[prop]: value
}
}
// 如果开启了富文本,则需要应用到富文本上
if (this.mindMap.richText) {
let config = this.mindMap.richText.normalStyleToRichTextStyle({
[prop]: value
})
if (Object.keys(config).length > 0) {
this.mindMap.richText.showEditText(node)
this.mindMap.richText.formatAllText(config)
this.mindMap.richText.hideEditText([node])
}
}
this.setNodeDataRender(node, data)
// 更新了连线的样式
if (lineStyleProps.includes(prop)) {
;(node.parent || node).renderLine(true)
}
}
// 设置节点是否激活
setNodeActive(node, active) {
this.setNodeData(node, {
isActive: active
})
node.updateNodeShape()
}
// 设置节点是否展开
setNodeExpand(node, expand) {
this.setNodeData(node, {
expand
})
if (expand) {
// 展开
node.children.forEach(item => {
item.render()
})
node.renderLine()
node.updateExpandBtnNode()
} else {
// 收缩
node.children.forEach(item => {
item.remove()
})
node.removeLine()
node.updateExpandBtnNode()
}
this.mindMap.render()
}
// 展开所有
expandAllNode() {
walk(
this.renderTree,
null,
node => {
if (!node.data.expand) {
node.data.expand = true
}
},
null,
true,
0,
0
)
this.mindMap.render()
}
// 收起所有
unexpandAllNode() {
walk(
this.renderTree,
null,
(node, parent, isRoot) => {
node._node = null
if (!isRoot) {
node.data.expand = false
}
},
null,
true,
0,
0
)
this.mindMap.render(() => {
this.mindMap.view.reset()
})
}
// 展开到指定层级
expandToLevel(level) {
walk(
this.renderTree,
null,
(node, parent, isRoot, layerIndex) => {
node._node = null
node.data.expand = layerIndex < level
},
null,
true,
0,
0
)
this.mindMap.render()
}
// 切换激活节点的展开状态
toggleActiveExpand() {
this.activeNodeList.forEach(node => {
if (node.nodeData.children.length <= 0) {
return
}
this.toggleNodeExpand(node)
})
}
// 切换节点展开状态
toggleNodeExpand(node) {
this.mindMap.execCommand(
'SET_NODE_EXPAND',
node,
!node.nodeData.data.expand
)
}
// 设置节点文本
setNodeText(node, text, richText) {
this.setNodeDataRender(node, {
text,
richText
})
}
// 设置节点图片
setNodeImage(node, { url, title, width, height }) {
this.setNodeDataRender(node, {
image: url,
imageTitle: title || '',
imageSize: {
width,
height
}
})
}
// 设置节点图标
setNodeIcon(node, icons) {
this.setNodeDataRender(node, {
icon: icons
})
}
// 设置节点超链接
setNodeHyperlink(node, link, title = '') {
this.setNodeDataRender(node, {
hyperlink: link,
hyperlinkTitle: title
})
}
// 设置节点备注
setNodeNote(node, note) {
this.setNodeDataRender(node, {
note
})
}
// 设置节点标签
setNodeTag(node, tag) {
this.setNodeDataRender(node, {
tag
})
}
// 添加节点概要
addGeneralization(data) {
if (this.activeNodeList.length <= 0) {
return
}
this.activeNodeList.forEach(node => {
if (node.nodeData.data.generalization || node.isRoot) {
return
}
this.setNodeData(node, {
generalization: data || {
text: '概要'
}
})
node.update()
})
this.mindMap.render()
}
// 删除节点概要
removeGeneralization() {
if (this.activeNodeList.length <= 0) {
return
}
this.activeNodeList.forEach(node => {
if (!node.nodeData.data.generalization) {
return
}
this.setNodeData(node, {
generalization: null
})
node.update()
})
this.mindMap.render()
}
// 设置节点自定义位置
setNodeCustomPosition(node, left = undefined, top = undefined) {
let nodeList = [node] || this.activeNodeList
nodeList.forEach(item => {
this.setNodeData(item, {
customLeft: left,
customTop: top
})
})
}
// 一键整理布局,即去除自定义位置
resetLayout() {
walk(
this.root,
null,
node => {
node.customLeft = undefined
node.customTop = undefined
this.setNodeData(node, {
customLeft: undefined,
customTop: undefined
})
this.mindMap.render()
},
null,
true,
0,
0
)
}
// 设置节点形状
setNodeShape(node, shape) {
if (!shape || !shapeList.includes(shape)) {
return
}
let nodeList = [node] || this.activeNodeList
nodeList.forEach(item => {
this.setNodeStyle(item, 'shape', shape)
})
}
// 更新节点数据
setNodeData(node, data) {
Object.keys(data).forEach(key => {
node.nodeData.data[key] = data[key]
})
}
// 设置节点数据,并判断是否渲染
setNodeDataRender(node, data) {
this.setNodeData(node, data)
let changed = node.reRender()
if (changed) {
if (node.isGeneralization) {
// 概要节点
node.generalizationBelongNode.updateGeneralization()
}
this.mindMap.render()
}
}
// 移动节点到画布中心
moveNodeToCenter(node) {
let halfWidth = this.mindMap.width / 2
let halfHeight = this.mindMap.height / 2
let { left, top, width, height } = node
let nodeCenterX = left + width / 2
let nodeCenterY = top + height / 2
let { state } = this.mindMap.view.getTransformData()
let targetX = halfWidth - state.x
let targetY = halfHeight - state.y
let offsetX = targetX - nodeCenterX
let offsetY = targetY - nodeCenterY
this.mindMap.view.translateX(offsetX)
this.mindMap.view.translateY(offsetY)
this.mindMap.view.setScale(1)
}
}
export default Render