Fix:修复短时间快速多次渲染时节点位置错乱的问题

This commit is contained in:
wanglin2 2023-04-20 08:31:47 +08:00
parent 6eacfab9c2
commit c7e91cc9eb

View File

@ -250,6 +250,7 @@ class Render {
// 渲染
render(callback = () => {}, source) {
let t = Date.now()
// 如果当前还没有渲染完毕,不再触发渲染
if (this.isRendering) {
// 等待当前渲染完毕后再进行一次渲染
@ -281,7 +282,7 @@ class Render {
// 更新根节点
this.root = root
// 渲染节点
this.root.render(() => {
const onEnd = () => {
this.isRendering = false
this.mindMap.emit('node_tree_render_end')
callback && callback()
@ -289,6 +290,18 @@ class Render {
this.hasWaitRendering = false
this.render(callback, source)
}
}
let { enableNodeTransitionMove, nodeTransitionMoveDuration } =
this.mindMap.opt
this.root.render(() => {
let dur = Date.now() - t
if (enableNodeTransitionMove && dur <= nodeTransitionMoveDuration) {
setTimeout(() => {
onEnd()
}, nodeTransitionMoveDuration - dur);
} else {
onEnd()
}
})
})
this.mindMap.emit('node_active', null, this.activeNodeList)