Merge pull request #294 from eSeaSky-WuHan/release

Feat:
1、折叠节点添加配置项;
2、关联线效果优化。
This commit is contained in:
街角小林 2023-08-31 15:43:13 +08:00 committed by GitHub
commit f2642c9d63
7 changed files with 392 additions and 75 deletions

View File

@ -68,13 +68,21 @@ export const defaultOpt = {
// 展开收起按钮的颜色
expandBtnStyle: {
color: '#808080',
fill: '#fff'
fill: '#fff',
fontSize: 13,
strokeColor: '#333333'
},
// 自定义展开收起按钮的图标
expandBtnIcon: {
open: '', // svg字符串
close: ''
},
// 处理收起节点数量
expandBtnNumHandler: num => {
return num
},
// 是否显示带数量的收起按钮
isShowExpandNum: true,
// 是否只有当鼠标在画布内才响应快捷键事件
enableShortcutOnlyWhenMouseInSvg: true,
// 初始根节点的位置

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@ -1,6 +1,15 @@
import { tagColorList, nodeDataNoStylePropList } from '../../../constants/constant'
import {
tagColorList,
nodeDataNoStylePropList
} from '../../../constants/constant'
const rootProp = ['paddingX', 'paddingY']
const backgroundStyleProps = ['backgroundColor', 'backgroundImage', 'backgroundRepeat', 'backgroundPosition', 'backgroundSize']
const backgroundStyleProps = [
'backgroundColor',
'backgroundImage',
'backgroundRepeat',
'backgroundPosition',
'backgroundSize'
]
// 样式类
class Style {
@ -10,12 +19,18 @@ class Style {
if (!Style.cacheStyle) {
Style.cacheStyle = {}
let style = window.getComputedStyle(el)
backgroundStyleProps.forEach((prop) => {
backgroundStyleProps.forEach(prop => {
Style.cacheStyle[prop] = style[prop]
})
}
// 设置新样式
let { backgroundColor, backgroundImage, backgroundRepeat, backgroundPosition, backgroundSize } = themeConfig
let {
backgroundColor,
backgroundImage,
backgroundRepeat,
backgroundPosition,
backgroundSize
} = themeConfig
el.style.backgroundColor = backgroundColor
if (backgroundImage && backgroundImage !== 'none') {
el.style.backgroundImage = `url(${backgroundImage})`
@ -30,7 +45,7 @@ class Style {
// 移除背景样式
static removeBackgroundStyle(el) {
if (!Style.cacheStyle) return
backgroundStyleProps.forEach((prop) => {
backgroundStyleProps.forEach(prop => {
el.style[prop] = Style.cacheStyle[prop]
})
Style.cacheStyle = null
@ -131,10 +146,10 @@ class Style {
// 获取文本样式
getTextFontStyle() {
return {
italic: this.merge('fontStyle') === 'italic',
bold: this.merge('fontWeight'),
fontSize: this.merge('fontSize'),
return {
italic: this.merge('fontStyle') === 'italic',
bold: this.merge('fontWeight'),
fontSize: this.merge('fontSize'),
fontFamily: this.merge('fontFamily')
}
}
@ -190,19 +205,26 @@ class Style {
// 展开收起按钮
iconBtn(node, node2, fillNode) {
let { color, fill } = this.ctx.mindMap.opt.expandBtnStyle || {
let { color, fill, fontSize, fontColor } = this.ctx.mindMap.opt
.expandBtnStyle || {
color: '#808080',
fill: '#fff'
fill: '#fff',
fontSize: 12,
strokeColor: '#333333',
fontColor: '#333333'
}
node.fill({ color: color })
node2.fill({ color: color })
fillNode.fill({ color: fill })
if (this.ctx.mindMap.opt.isShowExpandNum) {
node.attr({ 'font-size': fontSize, 'font-color': fontColor })
}
}
// 是否设置了自定义的样式
hasCustomStyle() {
let res = false
Object.keys(this.ctx.nodeData.data).forEach((item) => {
Object.keys(this.ctx.nodeData.data).forEach(item => {
if (!nodeDataNoStylePropList.includes(item)) {
res = true
}

View File

@ -3,16 +3,33 @@ import { SVG, Circle, G } from '@svgdotjs/svg.js'
// 创建展开收起按钮的内容节点
function createExpandNodeContent() {
if (this._openExpandNode) {
if (this._openExpandNode && !this.mindMap.opt.isShowExpandNum) {
return
}
let { open, close } = this.mindMap.opt.expandBtnIcon || {}
// 展开的节点
this._openExpandNode = SVG(open || btnsSvg.open).size(
this.expandBtnSize,
this.expandBtnSize
)
this._openExpandNode.x(0).y(-this.expandBtnSize / 2)
let { close, open } = this.mindMap.opt.expandBtnIcon || {}
// 根据配置判断是否显示数量按钮
if (this.mindMap.opt.isShowExpandNum) {
// 计算子节点数量
let count = this.sumNode(this.nodeData.children)
count = this.mindMap.opt.expandBtnNumHandler(count)
// 展开的节点
this._openExpandNode = SVG()
.text(count)
.size(this.expandBtnSize, this.expandBtnSize)
// 文本垂直居中
this._openExpandNode.attr({
'text-anchor': 'middle',
'dominant-baseline': 'middle',
x: this.expandBtnSize / 2,
y: 2
})
} else {
this._openExpandNode = SVG(open || btnsSvg.open).size(
this.expandBtnSize,
this.expandBtnSize
)
this._openExpandNode.x(0).y(-this.expandBtnSize / 2)
}
// 收起的节点
this._closeExpandNode = SVG(close || btnsSvg.close).size(
this.expandBtnSize,
@ -22,6 +39,7 @@ function createExpandNodeContent() {
// 填充节点
this._fillExpandNode = new Circle().size(this.expandBtnSize)
this._fillExpandNode.x(0).y(-this.expandBtnSize / 2)
// 设置样式
this.style.iconBtn(
this._openExpandNode,
@ -29,7 +47,12 @@ function createExpandNodeContent() {
this._fillExpandNode
)
}
function sumNode(data = []) {
return data.reduce(
(total, cur) => total + this.sumNode(cur.children || []),
data.length
)
}
// 创建或更新展开收缩按钮内容
function updateExpandBtnNode() {
let { expand } = this.nodeData.data
@ -47,7 +70,18 @@ function updateExpandBtnNode() {
node = this._closeExpandNode
this._lastExpandBtnType = true
}
if (this._expandBtn) this._expandBtn.add(this._fillExpandNode).add(node)
if (this._expandBtn) {
// 如果是收起按钮加上边框
let opt = this.mindMap.opt
if (!expand && opt.isShowExpandNum) {
// 数字按钮添加边框
this._fillExpandNode.stroke({
color: opt.expandBtnStyle.strokeColor
})
}
this._expandBtn.add(this._fillExpandNode).add(node)
}
}
// 更新展开收缩按钮位置
@ -138,5 +172,6 @@ export default {
renderExpandBtn,
removeExpandBtn,
showExpandBtn,
hideExpandBtn
hideExpandBtn,
sumNode
}

View File

@ -6,7 +6,8 @@ import {
cubicBezierPath,
getNodePoint,
computeNodePoints,
getNodeLinePath
getNodeLinePath,
getDefaultControlPointOffsets
} from './associativeLine/associativeLineUtils'
import associativeLineControlsMethods from './associativeLine/associativeLineControls'
import associativeLineTextMethods from './associativeLine/associativeLineText'
@ -99,12 +100,31 @@ class AssociativeLine {
// 创建箭头
createMarker() {
return this.draw.marker(20, 20, add => {
add.ref(2, 5)
add.ref(12, 5)
add.size(10, 10)
add.attr('orient', 'auto-start-reverse')
this.markerPath = add.path('M0,0 L2,5 L0,10 L10,5 Z')
})
}
// 判断关联线坐标是否变更,有变更则使用变化后的坐标,无则默认坐标
updateAllLinesPos(node, toNode, associativeLinePoint) {
let [startPoint, endPoint] = computeNodePoints(node, toNode)
let nodeRange = 0
let nodeDir = 'right'
let toNodeRange = 0
let toNodeDir = 'right'
if (associativeLinePoint.startPoint) {
nodeRange = associativeLinePoint.startPoint.range || 0
nodeDir = associativeLinePoint.startPoint.dir || 'right'
startPoint = getNodePoint(node, nodeDir, nodeRange)
}
if (associativeLinePoint.endPoint) {
toNodeRange = associativeLinePoint.endPoint.range || 0
toNodeDir = associativeLinePoint.endPoint.dir || 'right'
endPoint = getNodePoint(toNode, toNodeDir, toNodeRange)
}
return [startPoint, endPoint]
}
// 渲染所有连线
renderAllLines() {
@ -137,10 +157,17 @@ class AssociativeLine {
0
)
nodeToIds.forEach((ids, node) => {
ids.forEach(id => {
ids.forEach((id, index) => {
let toNode = idToNode.get(id)
if (!node || !toNode) return
let [startPoint, endPoint] = computeNodePoints(node, toNode)
const associativeLinePoint =
node.nodeData.data.associativeLinePoint[index] || {}
// 切换结构和布局,都会更新坐标
const [startPoint, endPoint] = this.updateAllLinesPos(
node,
toNode,
associativeLinePoint
)
this.drawLine(startPoint, endPoint, node, toNode)
})
})
@ -183,11 +210,28 @@ class AssociativeLine {
.fill({ color: 'none' })
clickPath.plot(pathStr)
// 文字
let text = this.createText({ path, clickPath, node, toNode, startPoint, endPoint, controlPoints })
let text = this.createText({
path,
clickPath,
node,
toNode,
startPoint,
endPoint,
controlPoints
})
// 点击事件
clickPath.click(e => {
e.stopPropagation()
this.setActiveLine({ path, clickPath, text, node, toNode, startPoint, endPoint, controlPoints })
this.setActiveLine({
path,
clickPath,
text,
node,
toNode,
startPoint,
endPoint,
controlPoints
})
})
// 渲染关联线文字
this.renderText(this.getText(node, toNode), path, text)
@ -195,10 +239,17 @@ class AssociativeLine {
}
// 激活某根关联线
setActiveLine({ path, clickPath, text, node, toNode, startPoint, endPoint, controlPoints }) {
let {
associativeLineActiveColor
} = this.mindMap.themeConfig
setActiveLine({
path,
clickPath,
text,
node,
toNode,
startPoint,
endPoint,
controlPoints
}) {
let { associativeLineActiveColor } = this.mindMap.themeConfig
// 如果当前存在激活节点,那么取消激活节点
if (this.mindMap.renderer.activeNodeList.length > 0) {
this.clearActiveNodes()
@ -243,8 +294,10 @@ class AssociativeLine {
// 创建连接线
createLine(fromNode) {
let { associativeLineWidth, associativeLineColor } =
this.mindMap.themeConfig
let {
associativeLineWidth,
associativeLineColor
} = this.mindMap.themeConfig
if (this.isCreatingLine || !fromNode) return
this.isCreatingLine = true
this.creatingStartNode = fromNode
@ -279,14 +332,38 @@ class AssociativeLine {
// 获取转换后的鼠标事件对象的坐标
getTransformedEventPos(e) {
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
let { scaleX, scaleY, translateX, translateY } =
this.mindMap.draw.transform()
let {
scaleX,
scaleY,
translateX,
translateY
} = this.mindMap.draw.transform()
return {
x: (x - translateX) / scaleX,
y: (y - translateY) / scaleY
}
}
// 计算节点偏移位置
getNodePos(node) {
const {
scaleX,
scaleY,
translateX,
translateY
} = this.mindMap.draw.transform()
const { left, top, width, height } = node
let translateLeft = left * scaleX + translateX
let translateTop = top * scaleY + translateY
return {
left,
top,
translateLeft,
translateTop,
width,
height
}
}
// 检测当前移动到的目标节点
checkOverlapNode(x, y) {
this.overlapNode = null
@ -336,6 +413,11 @@ class AssociativeLine {
}
// 将目标节点id保存起来
let list = fromNode.nodeData.data.associativeLineTargets || []
// 连线节点是否存在相同的id,存在则阻止添加关联线
const sameLine = list.some(item => item === id)
if (sameLine) {
return
}
list.push(id)
// 保存控制点
let [startPoint, endPoint] = computeNodePoints(fromNode, toNode)
@ -358,9 +440,13 @@ class AssociativeLine {
y: controlPoints[1].y - endPoint.y
}
]
let associativeLinePoint = fromNode.nodeData.data.associativeLinePoint || []
// 记录关联的起始|结束坐标
associativeLinePoint[list.length - 1] = [{ startPoint, endPoint }]
this.mindMap.execCommand('SET_NODE_DATA', fromNode, {
associativeLineTargets: list,
associativeLineTargetControlOffsets: offsetList
associativeLineTargetControlOffsets: offsetList,
associativeLinePoint
})
}
@ -369,13 +455,17 @@ class AssociativeLine {
if (!this.activeLine) return
let [, , , node, toNode] = this.activeLine
this.removeControls()
let { associativeLineTargets, associativeLineTargetControlOffsets, associativeLineText } =
node.nodeData.data
let {
associativeLineTargets,
associativeLinePoint,
associativeLineTargetControlOffsets,
associativeLineText
} = node.nodeData.data
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
// 更新关联线文本数据
let newAssociativeLineText = {}
if (associativeLineText) {
Object.keys(associativeLineText).forEach((item) => {
Object.keys(associativeLineText).forEach(item => {
if (item !== toNode.nodeData.data.id) {
newAssociativeLineText[item] = associativeLineText[item]
}
@ -386,6 +476,10 @@ class AssociativeLine {
associativeLineTargets: associativeLineTargets.filter((_, index) => {
return index !== targetIndex
}),
// 连接线坐标
associativeLinePoint: associativeLinePoint.filter((_, index) => {
return index !== targetIndex
}),
// 偏移量
associativeLineTargetControlOffsets: associativeLineTargetControlOffsets
? associativeLineTargetControlOffsets.filter((_, index) => {

View File

@ -1,7 +1,7 @@
import {
getAssociativeLineTargetIndex,
joinCubicBezierPath,
computeNodePoints,
getNodePoint,
getDefaultControlPointOffsets
} from './associativeLineUtils'
@ -61,15 +61,23 @@ function onControlPointMousemove(e) {
}
// 更新当前拖拽的控制点的位置
this[this.mousedownControlPointKey].x(x - radius).y(y - radius)
let [path, clickPath, text, node, toNode] = this.activeLine
let [startPoint, endPoint] = computeNodePoints(node, toNode)
let [, , , node, toNode] = this.activeLine
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
const {
associativeLinePoint,
associativeLineTargetControlOffsets
} = node.nodeData.data
const nodePos = this.getNodePos(node)
const toNodePos = this.getNodePos(toNode)
let [startPoint, endPoint] = this.updateAllLinesPos(
node,
toNode,
associativeLinePoint[targetIndex]
)
this.controlPointMousemoveState.startPoint = startPoint
this.controlPointMousemoveState.endPoint = endPoint
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
this.controlPointMousemoveState.targetIndex = targetIndex
let offsets = []
let associativeLineTargetControlOffsets =
node.nodeData.data.associativeLineTargetControlOffsets
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsets = getDefaultControlPointOffsets(startPoint, endPoint)
@ -80,6 +88,7 @@ function onControlPointMousemove(e) {
let point2 = null
// 拖拽的是控制点1
if (this.mousedownControlPointKey === 'controlPoint1') {
startPoint = getNodePoint(nodePos, '', 0, e)
point1 = {
x,
y
@ -88,10 +97,16 @@ function onControlPointMousemove(e) {
x: endPoint.x + offsets[1].x,
y: endPoint.y + offsets[1].y
}
// 更新控制点1的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
if (startPoint) {
// 保存更新后的坐标
associativeLinePoint[targetIndex].startPoint = startPoint
this.controlPointMousemoveState.startPoint = startPoint
// 更新控制点1的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
}
} else {
// 拖拽的是控制点2
endPoint = getNodePoint(toNodePos, '', 0, e)
point1 = {
x: startPoint.x + offsets[0].x,
y: startPoint.y + offsets[0].y
@ -100,11 +115,33 @@ function onControlPointMousemove(e) {
x,
y
}
// 更新控制点2的连线
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
if (endPoint) {
// 保存更新后结束节点的坐标
associativeLinePoint[targetIndex].endPoint = endPoint
this.controlPointMousemoveState.endPoint = endPoint
// 更新控制点2的连线
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
}
}
this.updataAassociativeLine(
startPoint,
endPoint,
point1,
point2,
this.activeLine
)
}
function updataAassociativeLine(
startPoint,
endPoint,
point1,
point2,
activeLine
) {
const [path, clickPath, text] = activeLine
// 更新关联线
let pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
const pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
path.plot(pathStr)
clickPath.plot(pathStr)
this.updateTextPos(path, text)
@ -116,12 +153,18 @@ function onControlPointMouseup(e) {
if (!this.isControlPointMousedown) return
e.stopPropagation()
e.preventDefault()
let { pos, startPoint, endPoint, targetIndex } =
this.controlPointMousemoveState
let {
pos,
startPoint,
endPoint,
targetIndex
} = this.controlPointMousemoveState
let [, , , node] = this.activeLine
let offsetList = []
let associativeLineTargetControlOffsets =
node.nodeData.data.associativeLineTargetControlOffsets
const {
associativeLinePoint,
associativeLineTargetControlOffsets
} = node.nodeData.data
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsetList[targetIndex] = getDefaultControlPointOffsets(
@ -150,7 +193,8 @@ function onControlPointMouseup(e) {
}
offsetList[targetIndex] = [offset1, offset2]
this.mindMap.execCommand('SET_NODE_DATA', node, {
associativeLineTargetControlOffsets: offsetList
associativeLineTargetControlOffsets: offsetList,
associativeLinePoint
})
// 这里要加个setTimeout0是因为draw_click事件比mouseup事件触发的晚所以重置isControlPointMousedown需要等draw_click事件触发完以后
setTimeout(() => {
@ -237,5 +281,6 @@ export default {
renderControls,
removeControls,
hideControls,
showControls
showControls,
updataAassociativeLine
}

View File

@ -36,7 +36,7 @@ function showEditTextBox(g) {
this.mindMap.keyCommand.addShortcut('Enter', () => {
this.hideEditTextBox()
})
if (!this.textEditNode) {
this.textEditNode = document.createElement('div')
this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;background-color:#fff;box-shadow: 0 0 20px rgba(0,0,0,.5);padding: 3px 5px;margin-left: -5px;margin-top: -3px;outline: none; word-break: break-all;`
@ -62,7 +62,8 @@ function showEditTextBox(g) {
).split(/\n/gim)
this.textEditNode.style.fontFamily = associativeLineTextFontFamily
this.textEditNode.style.fontSize = associativeLineTextFontSize * scale + 'px'
this.textEditNode.style.lineHeight = textLines.length > 1 ? associativeLineTextLineHeight : 'normal'
this.textEditNode.style.lineHeight =
textLines.length > 1 ? associativeLineTextLineHeight : 'normal'
this.textEditNode.style.zIndex = this.mindMap.opt.nodeTextEditZIndex
this.textEditNode.innerHTML = textLines.join('<br>')
this.textEditNode.style.display = 'block'
@ -78,10 +79,12 @@ function onScale() {
// 更新文本编辑框位置
function updateTextEditBoxPos(g) {
let rect = g.node.getBoundingClientRect()
this.textEditNode.style.minWidth = rect.width + 10 + 'px'
this.textEditNode.style.minHeight = rect.height + 6 + 'px'
this.textEditNode.style.left = rect.left + 'px'
this.textEditNode.style.top = rect.top + 'px'
if (this.textEditNode) {
this.textEditNode.style.minWidth = `${rect.width + 10}px`
this.textEditNode.style.minHeight = `${rect.height + 6}px`
this.textEditNode.style.left = `${rect.left}px`
this.textEditNode.style.top = `${rect.top}px`
}
}
// 隐藏文本编辑框
@ -116,8 +119,10 @@ function getText(node, toNode) {
// 渲染关联线文字
function renderText(str, path, text) {
if (!str) return
let { associativeLineTextFontSize, associativeLineTextLineHeight } =
this.mindMap.themeConfig
let {
associativeLineTextFontSize,
associativeLineTextLineHeight
} = this.mindMap.themeConfig
text.clear()
let textArr = str.split(/\n/gim)
textArr.forEach((item, index) => {

View File

@ -54,28 +54,136 @@ export const cubicBezierPath = (x1, y1, x2, y2) => {
)
}
export const calcPoint = (node, e) => {
const { left, top, translateLeft, translateTop, width, height } = node
const clientX = e.clientX
const clientY = e.clientY
// 中心点的坐标
const centerX = translateLeft + width / 2
const centerY = translateTop + height / 2
const translateCenterX = left + width / 2
const translateCenterY = top + height / 2
const theta = Math.atan(height / width)
// 矩形左上角坐标
const deltaX = clientX - centerX
const deltaY = centerY - clientY
// 方向值
const direction = Math.atan2(deltaY, deltaX)
// 默认坐标
let x = left + width
let y = top + height
if (direction < theta && direction >= -theta) {
// 右边
// 正切值 = 对边/邻边,对边 = 正切值*邻边
const range = direction * (width / 2)
if (direction < theta && direction >= 0) {
// 中心点上边
y = translateCenterY - range
} else if (direction >= -theta && direction < 0) {
// 中心点下方
y = translateCenterY - range
}
return {
x,
y,
dir: 'right',
range
}
} else if (direction >= theta && direction < Math.PI - theta) {
// 上边
y = top
let range = 0
if (direction < Math.PI / 2 - theta && direction >= theta) {
// 正切值 = 对边/邻边,邻边 = 对边/正切值
const side = height / 2 / direction
range = -side
// 中心点右侧
x = translateCenterX + side
} else if (
direction >= Math.PI / 2 - theta &&
direction < Math.PI - theta
) {
// 中心点左侧
const tanValue = (centerX - clientX) / (centerY - clientY)
const side = (height / 2) * tanValue
range = side
x = translateCenterX - side
}
return {
x,
y,
dir: 'top',
range
}
} else if (direction < -theta && direction >= theta - Math.PI) {
// 下边
let range = 0
if (direction >= theta - Math.PI / 2 && direction < -theta) {
// 中心点右侧
// 正切值 = 对边/邻边,邻边 = 对边/正切值
const side = height / 2 / direction
range = side
x = translateCenterX - side
} else if (
direction < theta - Math.PI / 2 &&
direction >= theta - Math.PI
) {
// 中心点左侧
const tanValue = (centerX - clientX) / (centerY - clientY)
const side = (height / 2) * tanValue
range = -side
x = translateCenterX + side
}
return {
x,
y,
dir: 'bottom',
range
}
}
// 左边
x = left
const tanValue = (centerY - clientY) / (centerX - clientX)
const range = tanValue * (width / 2)
if (direction >= -Math.PI && direction < theta - Math.PI) {
// 中心点右侧
y = translateCenterY - range
} else if (direction < Math.PI && direction >= Math.PI - theta) {
// 中心点左侧
y = translateCenterY - range
}
return {
x,
y,
dir: 'left',
range
}
}
// 获取节点的连接点
export const getNodePoint = (node, dir = 'right') => {
export const getNodePoint = (node, dir = 'right', range = 0, e = null) => {
let { left, top, width, height } = node
if (e) {
return calcPoint(node, e)
}
switch (dir) {
case 'left':
return {
x: left,
y: top + height / 2
y: top + height / 2 - range
}
case 'right':
return {
x: left + width,
y: top + height / 2
y: top + height / 2 - range
}
case 'top':
return {
x: left + width / 2,
x: left + width / 2 - range,
y: top
}
case 'bottom':
return {
x: left + width / 2,
x: left + width / 2 - range,
y: top + height
}
default:
@ -111,8 +219,8 @@ export const computeNodePoints = (fromNode, toNode) => {
toDir = 'bottom'
} else if (offsetY > 0 && -offsetY < offsetX && offsetY > offsetX) {
// down
fromDir = 'bottom'
toDir = 'top'
fromDir = 'right'
toDir = 'right'
}
return [getNodePoint(fromNode, fromDir), getNodePoint(toNode, toDir)]
}
@ -179,4 +287,4 @@ export const getDefaultControlPointOffsets = (startPoint, endPoint) => {
y: controlPoints[1].y - endPoint.y
}
]
}
}