mirror of
https://github.com/wanglin2/mind-map.git
synced 2026-02-27 21:37:54 +08:00
Feat:新增竖向时间轴
This commit is contained in:
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7a20ce2f79
commit
31f21ce013
@ -170,7 +170,8 @@ export const CONSTANTS = {
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CATALOG_ORGANIZATION: 'catalogOrganization',
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TIMELINE: 'timeline',
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TIMELINE2: 'timeline2',
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FISHBONE: 'fishbone'
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FISHBONE: 'fishbone',
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VERTICAL_TIMELINE: 'verticalTimeline'
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},
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DIR: {
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UP: 'up',
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@ -206,8 +207,10 @@ export const CONSTANTS = {
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BOTTOM: 'bottom',
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CENTER: 'center'
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},
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TIMELINE_DIR: {
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LAYOUT_GROW_DIR: {
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LEFT: 'left',
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TOP: 'top',
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RIGHT: 'right',
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BOTTOM: 'bottom'
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}
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}
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@ -246,6 +249,10 @@ export const layoutList = [
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name: '时间轴2',
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value: CONSTANTS.LAYOUT.TIMELINE2,
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},
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{
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name: '竖向时间轴',
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value: CONSTANTS.LAYOUT.VERTICAL_TIMELINE,
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},
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{
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name: '鱼骨图',
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value: CONSTANTS.LAYOUT.FISHBONE,
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@ -258,6 +265,7 @@ export const layoutValueList = [
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CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE,
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CONSTANTS.LAYOUT.TIMELINE,
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CONSTANTS.LAYOUT.TIMELINE2,
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CONSTANTS.LAYOUT.VERTICAL_TIMELINE,
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CONSTANTS.LAYOUT.FISHBONE
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]
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@ -4,6 +4,7 @@ import MindMap from '../../layouts/MindMap'
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import CatalogOrganization from '../../layouts/CatalogOrganization'
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import OrganizationStructure from '../../layouts/OrganizationStructure'
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import Timeline from '../../layouts/Timeline'
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import VerticalTimeline from '../../layouts/VerticalTimeline'
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import Fishbone from '../../layouts/Fishbone'
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import TextEdit from './TextEdit'
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import { copyNodeTree, simpleDeepClone, walk } from '../../utils'
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@ -25,6 +26,8 @@ const layouts = {
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[CONSTANTS.LAYOUT.TIMELINE]: Timeline,
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// 时间轴2
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[CONSTANTS.LAYOUT.TIMELINE2]: Timeline,
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// 竖向时间轴
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[CONSTANTS.LAYOUT.VERTICAL_TIMELINE]: VerticalTimeline,
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// 鱼骨图
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[CONSTANTS.LAYOUT.FISHBONE]: Fishbone,
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}
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@ -51,8 +51,8 @@ class Fishbone extends Base {
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// 节点生长方向
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newNode.dir =
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index % 2 === 0
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? CONSTANTS.TIMELINE_DIR.TOP
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: CONSTANTS.TIMELINE_DIR.BOTTOM
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? CONSTANTS.LAYOUT_GROW_DIR.TOP
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: CONSTANTS.LAYOUT_GROW_DIR.BOTTOM
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}
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// 计算二级节点的top值
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if (parent._node.isRoot) {
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@ -222,7 +222,7 @@ class Fishbone extends Base {
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// 检查节点是否是上方节点
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checkIsTop(node) {
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return node.dir === CONSTANTS.TIMELINE_DIR.TOP
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return node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP
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}
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// 绘制连线,连接该节点到其子节点
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@ -52,8 +52,8 @@ class Fishbone extends Base {
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// 节点生长方向
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newNode.dir =
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index % 2 === 0
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? CONSTANTS.TIMELINE_DIR.TOP
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: CONSTANTS.TIMELINE_DIR.BOTTOM
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? CONSTANTS.LAYOUT_GROW_DIR.TOP
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: CONSTANTS.LAYOUT_GROW_DIR.BOTTOM
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}
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// 计算二级节点的top值
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if (parent._node.isRoot) {
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@ -52,8 +52,8 @@ class Fishbone extends Base {
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// 节点生长方向
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newNode.dir =
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index % 2 === 0
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? CONSTANTS.TIMELINE_DIR.TOP
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: CONSTANTS.TIMELINE_DIR.BOTTOM
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? CONSTANTS.LAYOUT_GROW_DIR.TOP
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: CONSTANTS.LAYOUT_GROW_DIR.BOTTOM
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}
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// 计算二级节点的top值
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if (parent._node.isRoot) {
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@ -281,7 +281,7 @@ class Fishbone extends Base {
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if (
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node.parent &&
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node.parent.isRoot &&
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node.dir === CONSTANTS.TIMELINE_DIR.TOP
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node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP
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) {
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line.plot(
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`M ${x},${top} L ${x + lineLength},${
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@ -1,5 +1,6 @@
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import Base from './Base'
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import { walk, asyncRun } from '../utils'
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import { CONSTANTS } from '../constants/constant'
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// 思维导图
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class MindMap extends Base {
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@ -45,11 +46,11 @@ class MindMap extends Base {
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newNode.dir = parent._node.dir
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} else {
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// 节点生长方向
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newNode.dir = index % 2 === 0 ? 'right' : 'left'
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newNode.dir = index % 2 === 0 ? CONSTANTS.LAYOUT_GROW_DIR.RIGHT : CONSTANTS.LAYOUT_GROW_DIR.LEFT
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}
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// 根据生长方向定位到父节点的左侧或右侧
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newNode.left =
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newNode.dir === 'right'
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newNode.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT
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? parent._node.left +
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parent._node.width +
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this.getMarginX(layerIndex)
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@ -72,7 +73,7 @@ class MindMap extends Base {
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let leftChildrenAreaHeight = 0
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let rightChildrenAreaHeight = 0
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cur._node.children.forEach(item => {
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if (item.dir === 'left') {
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if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
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leftLen++
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leftChildrenAreaHeight += item.height
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} else {
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@ -109,7 +110,7 @@ class MindMap extends Base {
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let leftTotalTop = baseTop - node.leftChildrenAreaHeight / 2
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let rightTotalTop = baseTop - node.rightChildrenAreaHeight / 2
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node.children.forEach(cur => {
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if (cur.dir === 'left') {
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if (cur.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
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cur.top = leftTotalTop
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leftTotalTop += cur.height + marginY
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} else {
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@ -162,7 +163,7 @@ class MindMap extends Base {
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return
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}
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let _offset = 0
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let addHeight = item.dir === 'left' ? leftAddHeight : rightAddHeight
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let addHeight = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? leftAddHeight : rightAddHeight
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// 上面的节点往上移
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if (_index < index) {
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_offset = -addHeight
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@ -211,7 +212,7 @@ class MindMap extends Base {
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let nodeUseLineStyleOffset = nodeUseLineStyle
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? item.width
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: 0
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if (item.dir === 'left') {
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if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
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_s = -s1
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x1 = node.layerIndex === 0 ? left : left - expandBtnSize
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nodeUseLineStyleOffset = -nodeUseLineStyleOffset
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@ -220,7 +221,7 @@ class MindMap extends Base {
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x1 = node.layerIndex === 0 ? left + width : left + width + expandBtnSize
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}
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let y1 = top + height / 2
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let x2 = item.dir === 'left' ? item.left + item.width : item.left
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let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left
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let y2 = item.top + item.height / 2
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y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
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y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
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@ -246,18 +247,18 @@ class MindMap extends Base {
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let x1 =
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node.layerIndex === 0
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? left + width / 2
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: item.dir === 'left'
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: item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
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? left - expandBtnSize
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: left + width + expandBtnSize
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let y1 = top + height / 2
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let x2 = item.dir === 'left' ? item.left + item.width : item.left
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let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left
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let y2 = item.top + item.height / 2
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y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
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y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
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// 节点使用横线风格,需要额外渲染横线
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let nodeUseLineStylePath = ''
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if (nodeUseLineStyle) {
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if (item.dir === 'left') {
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if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
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nodeUseLineStylePath = ` L ${item.left},${y2}`
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} else {
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nodeUseLineStylePath = ` L ${item.left + item.width},${y2}`
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@ -283,11 +284,11 @@ class MindMap extends Base {
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let x1 =
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node.layerIndex === 0
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? left + width / 2
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: item.dir === 'left'
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: item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
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? left - expandBtnSize
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: left + width + expandBtnSize
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let y1 = top + height / 2
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let x2 = item.dir === 'left' ? item.left + item.width : item.left
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let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left
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let y2 = item.top + item.height / 2
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let path = ''
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y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
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@ -295,7 +296,7 @@ class MindMap extends Base {
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// 节点使用横线风格,需要额外渲染横线
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let nodeUseLineStylePath = ''
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if (this.mindMap.themeConfig.nodeUseLineStyle) {
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if (item.dir === 'left') {
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if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
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nodeUseLineStylePath = ` L ${item.left},${y2}`
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} else {
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nodeUseLineStylePath = ` L ${item.left + item.width},${y2}`
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@ -320,7 +321,7 @@ class MindMap extends Base {
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? height / 2
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: 0
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// 位置没有变化则返回
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let _x = (node.dir === 'left' ? 0 - expandBtnSize : width)
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let _x = (node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? 0 - expandBtnSize : width)
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let _y = height / 2 + nodeUseLineStyleOffset
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if (_x === translateX && _y === translateY) {
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return
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@ -332,7 +333,7 @@ class MindMap extends Base {
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// 创建概要节点
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renderGeneralization(node, gLine, gNode) {
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let isLeft = node.dir === 'left'
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let isLeft = node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
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let {
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top,
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bottom,
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@ -50,8 +50,8 @@ class Timeline extends Base {
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// 节点生长方向
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newNode.dir =
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index % 2 === 0
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? CONSTANTS.TIMELINE_DIR.BOTTOM
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: CONSTANTS.TIMELINE_DIR.TOP
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? CONSTANTS.LAYOUT_GROW_DIR.BOTTOM
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: CONSTANTS.LAYOUT_GROW_DIR.TOP
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}
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} else {
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newNode.dir = ''
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@ -151,7 +151,7 @@ class Timeline extends Base {
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if (
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parent &&
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parent.isRoot &&
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node.dir === CONSTANTS.TIMELINE_DIR.TOP
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node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP
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) {
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// 遍历二级节点的子节点
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node.children.forEach(item => {
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@ -280,7 +280,7 @@ class Timeline extends Base {
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if (
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node.parent &&
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node.parent.isRoot &&
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node.dir === CONSTANTS.TIMELINE_DIR.TOP
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node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP
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) {
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line.plot(`M ${x},${top} L ${x},${miny}`)
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} else {
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@ -301,7 +301,7 @@ class Timeline extends Base {
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if (
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node.parent &&
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node.parent.isRoot &&
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node.dir === CONSTANTS.TIMELINE_DIR.TOP
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node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP
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) {
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btn.translate(
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width * 0.3 - expandBtnSize / 2 - translateX,
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413
simple-mind-map/src/layouts/VerticalTimeline.js
Normal file
413
simple-mind-map/src/layouts/VerticalTimeline.js
Normal file
@ -0,0 +1,413 @@
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import Base from './Base'
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import { walk, asyncRun } from '../utils'
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import { CONSTANTS } from '../constants/constant'
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// 竖向时间轴
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class VerticalTimeline extends Base {
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// 构造函数
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constructor(opt = {}, layout) {
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super(opt)
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this.layout = layout
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}
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// 布局
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doLayout(callback) {
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let task = [
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() => {
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this.computedBaseValue()
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},
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() => {
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this.computedTopValue()
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},
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() => {
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this.adjustLeftTopValue()
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},
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() => {
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callback(this.root)
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}
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]
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asyncRun(task)
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}
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// 遍历数据创建节点、计算根节点的位置,计算根节点的子节点的top值
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computedBaseValue() {
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walk(
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this.renderer.renderTree,
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null,
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(cur, parent, isRoot, layerIndex, index) => {
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let newNode = this.createNode(cur, parent, isRoot, layerIndex)
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// 根节点定位在画布中心位置
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if (isRoot) {
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this.setNodeCenter(newNode)
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} else {
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// 非根节点
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// 节点生长方向
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// 三级及以下节点以上级为准
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if (parent._node.dir) {
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newNode.dir = parent._node.dir
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} else {
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newNode.dir = index % 2 === 0 ? CONSTANTS.LAYOUT_GROW_DIR.RIGHT : CONSTANTS.LAYOUT_GROW_DIR.LEFT
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}
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// 定位二级节点的left
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if (parent._node.isRoot) {
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newNode.left =
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parent._node.left +
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(cur._node.width > parent._node.width
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? -(cur._node.width - parent._node.width) / 2
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: (parent._node.width - cur._node.width) / 2)
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} else {
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newNode.left =
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newNode.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT
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? parent._node.left +
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parent._node.width +
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this.getMarginX(layerIndex)
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: parent._node.left -
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this.getMarginX(layerIndex) -
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newNode.width
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}
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}
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if (!cur.data.expand) {
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return true
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}
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},
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(cur, parent, isRoot, layerIndex) => {
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// 返回时计算节点的areaHeight,也就是子节点所占的高度之和,包括外边距
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if (isRoot) {
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return
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}
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let len = cur.data.expand === false ? 0 : cur._node.children.length
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cur._node.childrenAreaHeight = len
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? cur._node.children.reduce((h, item) => {
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return h + item.height
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}, 0) +
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(len + 1) * this.getMarginY(layerIndex + 1)
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: 0
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},
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true,
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0
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)
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}
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// 遍历节点树计算节点的top
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computedTopValue() {
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walk(
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this.root,
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null,
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(node, parent, isRoot, layerIndex, index) => {
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if (
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node.nodeData.data.expand &&
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node.children &&
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node.children.length
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) {
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let marginY = this.getMarginY(layerIndex + 1)
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// 定位二级节点的top
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if (isRoot) {
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let top = node.top + node.height
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let totalTop = top + marginY
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node.children.forEach(cur => {
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cur.top = totalTop
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totalTop += cur.height + marginY
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})
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} else {
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// 定位三级及以下节点的top
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let marginY = this.getMarginY(layerIndex + 1)
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let baseTop = node.top + node.height / 2 + marginY
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// 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半
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let totalTop = baseTop - node.childrenAreaHeight / 2
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node.children.forEach(cur => {
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cur.top = totalTop
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totalTop += cur.height + marginY
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})
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}
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}
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},
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null,
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true
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)
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}
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// 调整节点left、top
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adjustLeftTopValue() {
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walk(
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this.root,
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null,
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(node, parent, isRoot, layerIndex) => {
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if (!node.nodeData.data.expand) {
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return
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}
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if (isRoot) return
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// 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置
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let base = this.getMarginY(layerIndex + 1) * 2 + node.height
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let difference = node.childrenAreaHeight - base
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if (difference > 0) {
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this.updateBrothers(node, difference / 2)
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}
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},
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null,
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true
|
||||
)
|
||||
}
|
||||
|
||||
// 更新兄弟节点的top
|
||||
updateBrothers(node, addHeight) {
|
||||
if (node.parent) {
|
||||
let childrenList = node.parent.children
|
||||
let index = childrenList.findIndex(item => {
|
||||
return item === node
|
||||
})
|
||||
childrenList.forEach((item, _index) => {
|
||||
// 自定义节点位置
|
||||
if (item.hasCustomPosition()) return
|
||||
// 三级或三级以下节点自身位置不需要动
|
||||
if (!node.parent.isRoot && item === node) return
|
||||
let _offset = 0
|
||||
// 二级节点上面的兄弟节点不需要移动,自身需要往下移动
|
||||
if (node.parent.isRoot) {
|
||||
// 上面的节点不用移
|
||||
if (_index < index) {
|
||||
_offset = 0
|
||||
} else if (_index > index) {
|
||||
// 下面的节点往下移
|
||||
_offset = addHeight * 2
|
||||
} else {
|
||||
// 自身也要移动
|
||||
_offset = addHeight
|
||||
}
|
||||
} else {
|
||||
// 三级或三级以下节点两侧的兄弟节点向两侧移动
|
||||
// 上面的节点往上移
|
||||
if (_index < index) {
|
||||
_offset = -addHeight
|
||||
} else if (_index > index) {
|
||||
// 下面的节点往下移
|
||||
_offset = addHeight
|
||||
}
|
||||
}
|
||||
item.top += _offset
|
||||
// 同步更新子节点的位置
|
||||
if (item.children && item.children.length) {
|
||||
this.updateChildren(item.children, 'top', _offset)
|
||||
}
|
||||
})
|
||||
// 更新父节点的位置
|
||||
this.updateBrothers(node.parent, addHeight)
|
||||
}
|
||||
}
|
||||
|
||||
// 调整兄弟节点的top
|
||||
updateBrothersTop(node, addHeight) {
|
||||
if (node.parent && !node.parent.isRoot) {
|
||||
let childrenList = node.parent.children
|
||||
let index = childrenList.findIndex(item => {
|
||||
return item === node
|
||||
})
|
||||
childrenList.forEach((item, _index) => {
|
||||
if (item.hasCustomPosition()) {
|
||||
// 适配自定义位置
|
||||
return
|
||||
}
|
||||
let _offset = 0
|
||||
// 下面的节点往下移
|
||||
if (_index > index) {
|
||||
_offset = addHeight
|
||||
}
|
||||
item.top += _offset
|
||||
// 同步更新子节点的位置
|
||||
if (item.children && item.children.length) {
|
||||
this.updateChildren(item.children, 'top', _offset)
|
||||
}
|
||||
})
|
||||
// 更新父节点的位置
|
||||
this.updateBrothersTop(node.parent, addHeight)
|
||||
}
|
||||
}
|
||||
|
||||
// 绘制连线,连接该节点到其子节点
|
||||
renderLine(node, lines, style, lineStyle) {
|
||||
if (lineStyle === 'curve') {
|
||||
this.renderLineCurve(node, lines, style)
|
||||
} else if (lineStyle === 'direct') {
|
||||
this.renderLineDirect(node, lines, style)
|
||||
} else {
|
||||
this.renderLineStraight(node, lines, style)
|
||||
}
|
||||
}
|
||||
|
||||
// 直线连接
|
||||
renderLineStraight(node, lines, style) {
|
||||
if (node.children.length <= 0) {
|
||||
return []
|
||||
}
|
||||
let { expandBtnSize } = node
|
||||
if (!this.mindMap.opt.alwaysShowExpandBtn) {
|
||||
expandBtnSize = 0
|
||||
}
|
||||
if (node.isRoot) {
|
||||
// 当前节点是根节点
|
||||
let prevBother = node
|
||||
// 根节点的子节点是和根节点同一水平线排列
|
||||
node.children.forEach((item, index) => {
|
||||
let y1 = prevBother.top + prevBother.height
|
||||
let y2 = item.top
|
||||
let x = node.left + node.width / 2
|
||||
let path = `M ${x},${y1} L ${x},${y2}`
|
||||
lines[index].plot(path)
|
||||
style && style(lines[index], item)
|
||||
prevBother = item
|
||||
})
|
||||
} else {
|
||||
// 当前节点为非根节点
|
||||
if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT) {
|
||||
let nodeRight = node.left + node.width
|
||||
let nodeYCenter = node.top + node.height / 2
|
||||
let marginX = this.getMarginX(node.layerIndex + 1)
|
||||
let offset = (marginX - expandBtnSize) * 0.6
|
||||
node.children.forEach((item, index) => {
|
||||
let itemLeft = item.left
|
||||
let itemYCenter = item.top + item.height / 2
|
||||
let path = `
|
||||
M ${nodeRight},${nodeYCenter}
|
||||
L ${nodeRight + offset},${nodeYCenter}
|
||||
L ${nodeRight + offset},${itemYCenter}
|
||||
L ${itemLeft},${itemYCenter}`
|
||||
lines[index].plot(path)
|
||||
style && style(lines[index], item)
|
||||
})
|
||||
} else {
|
||||
let nodeLeft = node.left
|
||||
let nodeYCenter = node.top + node.height / 2
|
||||
let marginX = this.getMarginX(node.layerIndex + 1)
|
||||
let offset = (marginX - expandBtnSize) * 0.6
|
||||
node.children.forEach((item, index) => {
|
||||
let itemRight = item.left + item.width
|
||||
let itemYCenter = item.top + item.height / 2
|
||||
let path = `
|
||||
M ${nodeLeft},${nodeYCenter}
|
||||
L ${nodeLeft - offset},${nodeYCenter}
|
||||
L ${nodeLeft - offset},${itemYCenter}
|
||||
L ${itemRight},${itemYCenter}`
|
||||
lines[index].plot(path)
|
||||
style && style(lines[index], item)
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 直连
|
||||
renderLineDirect(node, lines, style) {
|
||||
if (node.children.length <= 0) {
|
||||
return []
|
||||
}
|
||||
let { left, top, width, height, expandBtnSize } = node
|
||||
if (!this.mindMap.opt.alwaysShowExpandBtn) {
|
||||
expandBtnSize = 0
|
||||
}
|
||||
node.children.forEach((item, index) => {
|
||||
if (node.isRoot) {
|
||||
let prevBother = node
|
||||
// 根节点的子节点是和根节点同一水平线排列
|
||||
node.children.forEach((item, index) => {
|
||||
let y1 = prevBother.top + prevBother.height
|
||||
let y2 = item.top
|
||||
let x = node.left + node.width / 2
|
||||
let path = `M ${x},${y1} L ${x},${y2}`
|
||||
lines[index].plot(path)
|
||||
style && style(lines[index], item)
|
||||
prevBother = item
|
||||
})
|
||||
} else {
|
||||
let x1 =
|
||||
item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
|
||||
? left - expandBtnSize
|
||||
: left + width + expandBtnSize
|
||||
let y1 = top + height / 2
|
||||
let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left
|
||||
let y2 = item.top + item.height / 2
|
||||
let path = `M ${x1},${y1} L ${x2},${y2}`
|
||||
lines[index].plot(path)
|
||||
style && style(lines[index], item)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// 曲线风格连线
|
||||
renderLineCurve(node, lines, style) {
|
||||
if (node.children.length <= 0) {
|
||||
return []
|
||||
}
|
||||
let { left, top, width, height, expandBtnSize } = node
|
||||
if (!this.mindMap.opt.alwaysShowExpandBtn) {
|
||||
expandBtnSize = 0
|
||||
}
|
||||
node.children.forEach((item, index) => {
|
||||
if (node.isRoot) {
|
||||
let prevBother = node
|
||||
// 根节点的子节点是和根节点同一水平线排列
|
||||
node.children.forEach((item, index) => {
|
||||
let y1 = prevBother.top + prevBother.height
|
||||
let y2 = item.top
|
||||
let x = node.left + node.width / 2
|
||||
let path = `M ${x},${y1} L ${x},${y2}`
|
||||
lines[index].plot(path)
|
||||
style && style(lines[index], item)
|
||||
prevBother = item
|
||||
})
|
||||
} else {
|
||||
let x1 =
|
||||
item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
|
||||
? left - expandBtnSize
|
||||
: left + width + expandBtnSize
|
||||
let y1 = top + height / 2
|
||||
let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left
|
||||
let y2 = item.top + item.height / 2
|
||||
let path = this.cubicBezierPath(x1, y1, x2, y2)
|
||||
lines[index].plot(path)
|
||||
style && style(lines[index], item)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// 渲染按钮
|
||||
renderExpandBtn(node, btn) {
|
||||
let { width, height, expandBtnSize, isRoot } = node
|
||||
if (!isRoot) {
|
||||
let { translateX, translateY } = btn.transform()
|
||||
if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT) {
|
||||
btn.translate(width - translateX, height / 2 - translateY)
|
||||
} else {
|
||||
btn.translate(-expandBtnSize - translateX, height / 2 - translateY)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 创建概要节点
|
||||
renderGeneralization(node, gLine, gNode) {
|
||||
let isLeft = node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
|
||||
let {
|
||||
top,
|
||||
bottom,
|
||||
left,
|
||||
right,
|
||||
generalizationLineMargin,
|
||||
generalizationNodeMargin
|
||||
} = this.getNodeBoundaries(node, 'h', isLeft)
|
||||
let x = isLeft
|
||||
? left - generalizationLineMargin
|
||||
: right + generalizationLineMargin
|
||||
let x1 = x
|
||||
let y1 = top
|
||||
let x2 = x
|
||||
let y2 = bottom
|
||||
let cx = x1 + (isLeft ? -20 : 20)
|
||||
let cy = y1 + (y2 - y1) / 2
|
||||
let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
|
||||
gLine.plot(path)
|
||||
gNode.left =
|
||||
x +
|
||||
(isLeft ? -generalizationNodeMargin : generalizationNodeMargin) -
|
||||
(isLeft ? gNode.width : 0)
|
||||
gNode.top = top + (bottom - top - gNode.height) / 2
|
||||
}
|
||||
}
|
||||
|
||||
export default VerticalTimeline
|
||||
Loading…
Reference in New Issue
Block a user