diff --git a/simple-mind-map/src/constants/constant.js b/simple-mind-map/src/constants/constant.js index a441e99d..a0e6b386 100644 --- a/simple-mind-map/src/constants/constant.js +++ b/simple-mind-map/src/constants/constant.js @@ -170,7 +170,8 @@ export const CONSTANTS = { CATALOG_ORGANIZATION: 'catalogOrganization', TIMELINE: 'timeline', TIMELINE2: 'timeline2', - FISHBONE: 'fishbone' + FISHBONE: 'fishbone', + VERTICAL_TIMELINE: 'verticalTimeline' }, DIR: { UP: 'up', @@ -206,8 +207,10 @@ export const CONSTANTS = { BOTTOM: 'bottom', CENTER: 'center' }, - TIMELINE_DIR: { + LAYOUT_GROW_DIR: { + LEFT: 'left', TOP: 'top', + RIGHT: 'right', BOTTOM: 'bottom' } } @@ -246,6 +249,10 @@ export const layoutList = [ name: '时间轴2', value: CONSTANTS.LAYOUT.TIMELINE2, }, + { + name: '竖向时间轴', + value: CONSTANTS.LAYOUT.VERTICAL_TIMELINE, + }, { name: '鱼骨图', value: CONSTANTS.LAYOUT.FISHBONE, @@ -258,6 +265,7 @@ export const layoutValueList = [ CONSTANTS.LAYOUT.ORGANIZATION_STRUCTURE, CONSTANTS.LAYOUT.TIMELINE, CONSTANTS.LAYOUT.TIMELINE2, + CONSTANTS.LAYOUT.VERTICAL_TIMELINE, CONSTANTS.LAYOUT.FISHBONE ] diff --git a/simple-mind-map/src/core/render/Render.js b/simple-mind-map/src/core/render/Render.js index b4507c51..708b689f 100644 --- a/simple-mind-map/src/core/render/Render.js +++ b/simple-mind-map/src/core/render/Render.js @@ -4,6 +4,7 @@ import MindMap from '../../layouts/MindMap' import CatalogOrganization from '../../layouts/CatalogOrganization' import OrganizationStructure from '../../layouts/OrganizationStructure' import Timeline from '../../layouts/Timeline' +import VerticalTimeline from '../../layouts/VerticalTimeline' import Fishbone from '../../layouts/Fishbone' import TextEdit from './TextEdit' import { copyNodeTree, simpleDeepClone, walk } from '../../utils' @@ -25,6 +26,8 @@ const layouts = { [CONSTANTS.LAYOUT.TIMELINE]: Timeline, // 时间轴2 [CONSTANTS.LAYOUT.TIMELINE2]: Timeline, + // 竖向时间轴 + [CONSTANTS.LAYOUT.VERTICAL_TIMELINE]: VerticalTimeline, // 鱼骨图 [CONSTANTS.LAYOUT.FISHBONE]: Fishbone, } diff --git a/simple-mind-map/src/layouts/Fishbone.js b/simple-mind-map/src/layouts/Fishbone.js index e8581852..60ad4b9f 100644 --- a/simple-mind-map/src/layouts/Fishbone.js +++ b/simple-mind-map/src/layouts/Fishbone.js @@ -51,8 +51,8 @@ class Fishbone extends Base { // 节点生长方向 newNode.dir = index % 2 === 0 - ? CONSTANTS.TIMELINE_DIR.TOP - : CONSTANTS.TIMELINE_DIR.BOTTOM + ? CONSTANTS.LAYOUT_GROW_DIR.TOP + : CONSTANTS.LAYOUT_GROW_DIR.BOTTOM } // 计算二级节点的top值 if (parent._node.isRoot) { @@ -222,7 +222,7 @@ class Fishbone extends Base { // 检查节点是否是上方节点 checkIsTop(node) { - return node.dir === CONSTANTS.TIMELINE_DIR.TOP + return node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP } // 绘制连线,连接该节点到其子节点 diff --git a/simple-mind-map/src/layouts/FishboneBottom.js b/simple-mind-map/src/layouts/FishboneBottom.js index 25adc205..ca66b6a6 100644 --- a/simple-mind-map/src/layouts/FishboneBottom.js +++ b/simple-mind-map/src/layouts/FishboneBottom.js @@ -52,8 +52,8 @@ class Fishbone extends Base { // 节点生长方向 newNode.dir = index % 2 === 0 - ? CONSTANTS.TIMELINE_DIR.TOP - : CONSTANTS.TIMELINE_DIR.BOTTOM + ? CONSTANTS.LAYOUT_GROW_DIR.TOP + : CONSTANTS.LAYOUT_GROW_DIR.BOTTOM } // 计算二级节点的top值 if (parent._node.isRoot) { diff --git a/simple-mind-map/src/layouts/FishboneTop.js b/simple-mind-map/src/layouts/FishboneTop.js index f7799027..0f4fa57a 100644 --- a/simple-mind-map/src/layouts/FishboneTop.js +++ b/simple-mind-map/src/layouts/FishboneTop.js @@ -52,8 +52,8 @@ class Fishbone extends Base { // 节点生长方向 newNode.dir = index % 2 === 0 - ? CONSTANTS.TIMELINE_DIR.TOP - : CONSTANTS.TIMELINE_DIR.BOTTOM + ? CONSTANTS.LAYOUT_GROW_DIR.TOP + : CONSTANTS.LAYOUT_GROW_DIR.BOTTOM } // 计算二级节点的top值 if (parent._node.isRoot) { @@ -281,7 +281,7 @@ class Fishbone extends Base { if ( node.parent && node.parent.isRoot && - node.dir === CONSTANTS.TIMELINE_DIR.TOP + node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP ) { line.plot( `M ${x},${top} L ${x + lineLength},${ diff --git a/simple-mind-map/src/layouts/MindMap.js b/simple-mind-map/src/layouts/MindMap.js index 6c030c4e..5ed7c013 100644 --- a/simple-mind-map/src/layouts/MindMap.js +++ b/simple-mind-map/src/layouts/MindMap.js @@ -1,5 +1,6 @@ import Base from './Base' import { walk, asyncRun } from '../utils' +import { CONSTANTS } from '../constants/constant' // 思维导图 class MindMap extends Base { @@ -45,11 +46,11 @@ class MindMap extends Base { newNode.dir = parent._node.dir } else { // 节点生长方向 - newNode.dir = index % 2 === 0 ? 'right' : 'left' + newNode.dir = index % 2 === 0 ? CONSTANTS.LAYOUT_GROW_DIR.RIGHT : CONSTANTS.LAYOUT_GROW_DIR.LEFT } // 根据生长方向定位到父节点的左侧或右侧 newNode.left = - newNode.dir === 'right' + newNode.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT ? parent._node.left + parent._node.width + this.getMarginX(layerIndex) @@ -72,7 +73,7 @@ class MindMap extends Base { let leftChildrenAreaHeight = 0 let rightChildrenAreaHeight = 0 cur._node.children.forEach(item => { - if (item.dir === 'left') { + if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) { leftLen++ leftChildrenAreaHeight += item.height } else { @@ -109,7 +110,7 @@ class MindMap extends Base { let leftTotalTop = baseTop - node.leftChildrenAreaHeight / 2 let rightTotalTop = baseTop - node.rightChildrenAreaHeight / 2 node.children.forEach(cur => { - if (cur.dir === 'left') { + if (cur.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) { cur.top = leftTotalTop leftTotalTop += cur.height + marginY } else { @@ -162,7 +163,7 @@ class MindMap extends Base { return } let _offset = 0 - let addHeight = item.dir === 'left' ? leftAddHeight : rightAddHeight + let addHeight = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? leftAddHeight : rightAddHeight // 上面的节点往上移 if (_index < index) { _offset = -addHeight @@ -211,7 +212,7 @@ class MindMap extends Base { let nodeUseLineStyleOffset = nodeUseLineStyle ? item.width : 0 - if (item.dir === 'left') { + if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) { _s = -s1 x1 = node.layerIndex === 0 ? left : left - expandBtnSize nodeUseLineStyleOffset = -nodeUseLineStyleOffset @@ -220,7 +221,7 @@ class MindMap extends Base { x1 = node.layerIndex === 0 ? left + width : left + width + expandBtnSize } let y1 = top + height / 2 - let x2 = item.dir === 'left' ? item.left + item.width : item.left + let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left let y2 = item.top + item.height / 2 y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1 y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2 @@ -246,18 +247,18 @@ class MindMap extends Base { let x1 = node.layerIndex === 0 ? left + width / 2 - : item.dir === 'left' + : item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? left - expandBtnSize : left + width + expandBtnSize let y1 = top + height / 2 - let x2 = item.dir === 'left' ? item.left + item.width : item.left + let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left let y2 = item.top + item.height / 2 y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1 y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2 // 节点使用横线风格,需要额外渲染横线 let nodeUseLineStylePath = '' if (nodeUseLineStyle) { - if (item.dir === 'left') { + if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) { nodeUseLineStylePath = ` L ${item.left},${y2}` } else { nodeUseLineStylePath = ` L ${item.left + item.width},${y2}` @@ -283,11 +284,11 @@ class MindMap extends Base { let x1 = node.layerIndex === 0 ? left + width / 2 - : item.dir === 'left' + : item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? left - expandBtnSize : left + width + expandBtnSize let y1 = top + height / 2 - let x2 = item.dir === 'left' ? item.left + item.width : item.left + let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left let y2 = item.top + item.height / 2 let path = '' y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1 @@ -295,7 +296,7 @@ class MindMap extends Base { // 节点使用横线风格,需要额外渲染横线 let nodeUseLineStylePath = '' if (this.mindMap.themeConfig.nodeUseLineStyle) { - if (item.dir === 'left') { + if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) { nodeUseLineStylePath = ` L ${item.left},${y2}` } else { nodeUseLineStylePath = ` L ${item.left + item.width},${y2}` @@ -320,7 +321,7 @@ class MindMap extends Base { ? height / 2 : 0 // 位置没有变化则返回 - let _x = (node.dir === 'left' ? 0 - expandBtnSize : width) + let _x = (node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? 0 - expandBtnSize : width) let _y = height / 2 + nodeUseLineStyleOffset if (_x === translateX && _y === translateY) { return @@ -332,7 +333,7 @@ class MindMap extends Base { // 创建概要节点 renderGeneralization(node, gLine, gNode) { - let isLeft = node.dir === 'left' + let isLeft = node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT let { top, bottom, diff --git a/simple-mind-map/src/layouts/Timeline.js b/simple-mind-map/src/layouts/Timeline.js index 60a41db2..a94df341 100644 --- a/simple-mind-map/src/layouts/Timeline.js +++ b/simple-mind-map/src/layouts/Timeline.js @@ -50,8 +50,8 @@ class Timeline extends Base { // 节点生长方向 newNode.dir = index % 2 === 0 - ? CONSTANTS.TIMELINE_DIR.BOTTOM - : CONSTANTS.TIMELINE_DIR.TOP + ? CONSTANTS.LAYOUT_GROW_DIR.BOTTOM + : CONSTANTS.LAYOUT_GROW_DIR.TOP } } else { newNode.dir = '' @@ -151,7 +151,7 @@ class Timeline extends Base { if ( parent && parent.isRoot && - node.dir === CONSTANTS.TIMELINE_DIR.TOP + node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP ) { // 遍历二级节点的子节点 node.children.forEach(item => { @@ -280,7 +280,7 @@ class Timeline extends Base { if ( node.parent && node.parent.isRoot && - node.dir === CONSTANTS.TIMELINE_DIR.TOP + node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP ) { line.plot(`M ${x},${top} L ${x},${miny}`) } else { @@ -301,7 +301,7 @@ class Timeline extends Base { if ( node.parent && node.parent.isRoot && - node.dir === CONSTANTS.TIMELINE_DIR.TOP + node.dir === CONSTANTS.LAYOUT_GROW_DIR.TOP ) { btn.translate( width * 0.3 - expandBtnSize / 2 - translateX, diff --git a/simple-mind-map/src/layouts/VerticalTimeline.js b/simple-mind-map/src/layouts/VerticalTimeline.js new file mode 100644 index 00000000..67283204 --- /dev/null +++ b/simple-mind-map/src/layouts/VerticalTimeline.js @@ -0,0 +1,413 @@ +import Base from './Base' +import { walk, asyncRun } from '../utils' +import { CONSTANTS } from '../constants/constant' + +// 竖向时间轴 +class VerticalTimeline extends Base { + // 构造函数 + constructor(opt = {}, layout) { + super(opt) + this.layout = layout + } + + // 布局 + doLayout(callback) { + let task = [ + () => { + this.computedBaseValue() + }, + () => { + this.computedTopValue() + }, + () => { + this.adjustLeftTopValue() + }, + () => { + callback(this.root) + } + ] + asyncRun(task) + } + + // 遍历数据创建节点、计算根节点的位置,计算根节点的子节点的top值 + computedBaseValue() { + walk( + this.renderer.renderTree, + null, + (cur, parent, isRoot, layerIndex, index) => { + let newNode = this.createNode(cur, parent, isRoot, layerIndex) + // 根节点定位在画布中心位置 + if (isRoot) { + this.setNodeCenter(newNode) + } else { + // 非根节点 + // 节点生长方向 + // 三级及以下节点以上级为准 + if (parent._node.dir) { + newNode.dir = parent._node.dir + } else { + newNode.dir = index % 2 === 0 ? CONSTANTS.LAYOUT_GROW_DIR.RIGHT : CONSTANTS.LAYOUT_GROW_DIR.LEFT + } + // 定位二级节点的left + if (parent._node.isRoot) { + newNode.left = + parent._node.left + + (cur._node.width > parent._node.width + ? -(cur._node.width - parent._node.width) / 2 + : (parent._node.width - cur._node.width) / 2) + } else { + newNode.left = + newNode.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT + ? parent._node.left + + parent._node.width + + this.getMarginX(layerIndex) + : parent._node.left - + this.getMarginX(layerIndex) - + newNode.width + } + } + if (!cur.data.expand) { + return true + } + }, + (cur, parent, isRoot, layerIndex) => { + // 返回时计算节点的areaHeight,也就是子节点所占的高度之和,包括外边距 + if (isRoot) { + return + } + let len = cur.data.expand === false ? 0 : cur._node.children.length + cur._node.childrenAreaHeight = len + ? cur._node.children.reduce((h, item) => { + return h + item.height + }, 0) + + (len + 1) * this.getMarginY(layerIndex + 1) + : 0 + }, + true, + 0 + ) + } + + // 遍历节点树计算节点的top + computedTopValue() { + walk( + this.root, + null, + (node, parent, isRoot, layerIndex, index) => { + if ( + node.nodeData.data.expand && + node.children && + node.children.length + ) { + let marginY = this.getMarginY(layerIndex + 1) + // 定位二级节点的top + if (isRoot) { + let top = node.top + node.height + let totalTop = top + marginY + node.children.forEach(cur => { + cur.top = totalTop + totalTop += cur.height + marginY + }) + } else { + // 定位三级及以下节点的top + let marginY = this.getMarginY(layerIndex + 1) + let baseTop = node.top + node.height / 2 + marginY + // 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半 + let totalTop = baseTop - node.childrenAreaHeight / 2 + node.children.forEach(cur => { + cur.top = totalTop + totalTop += cur.height + marginY + }) + } + } + }, + null, + true + ) + } + + // 调整节点left、top + adjustLeftTopValue() { + walk( + this.root, + null, + (node, parent, isRoot, layerIndex) => { + if (!node.nodeData.data.expand) { + return + } + if (isRoot) return + // 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置 + let base = this.getMarginY(layerIndex + 1) * 2 + node.height + let difference = node.childrenAreaHeight - base + if (difference > 0) { + this.updateBrothers(node, difference / 2) + } + }, + null, + true + ) + } + + // 更新兄弟节点的top + updateBrothers(node, addHeight) { + if (node.parent) { + let childrenList = node.parent.children + let index = childrenList.findIndex(item => { + return item === node + }) + childrenList.forEach((item, _index) => { + // 自定义节点位置 + if (item.hasCustomPosition()) return + // 三级或三级以下节点自身位置不需要动 + if (!node.parent.isRoot && item === node) return + let _offset = 0 + // 二级节点上面的兄弟节点不需要移动,自身需要往下移动 + if (node.parent.isRoot) { + // 上面的节点不用移 + if (_index < index) { + _offset = 0 + } else if (_index > index) { + // 下面的节点往下移 + _offset = addHeight * 2 + } else { + // 自身也要移动 + _offset = addHeight + } + } else { + // 三级或三级以下节点两侧的兄弟节点向两侧移动 + // 上面的节点往上移 + if (_index < index) { + _offset = -addHeight + } else if (_index > index) { + // 下面的节点往下移 + _offset = addHeight + } + } + item.top += _offset + // 同步更新子节点的位置 + if (item.children && item.children.length) { + this.updateChildren(item.children, 'top', _offset) + } + }) + // 更新父节点的位置 + this.updateBrothers(node.parent, addHeight) + } + } + + // 调整兄弟节点的top + updateBrothersTop(node, addHeight) { + if (node.parent && !node.parent.isRoot) { + let childrenList = node.parent.children + let index = childrenList.findIndex(item => { + return item === node + }) + childrenList.forEach((item, _index) => { + if (item.hasCustomPosition()) { + // 适配自定义位置 + return + } + let _offset = 0 + // 下面的节点往下移 + if (_index > index) { + _offset = addHeight + } + item.top += _offset + // 同步更新子节点的位置 + if (item.children && item.children.length) { + this.updateChildren(item.children, 'top', _offset) + } + }) + // 更新父节点的位置 + this.updateBrothersTop(node.parent, addHeight) + } + } + + // 绘制连线,连接该节点到其子节点 + renderLine(node, lines, style, lineStyle) { + if (lineStyle === 'curve') { + this.renderLineCurve(node, lines, style) + } else if (lineStyle === 'direct') { + this.renderLineDirect(node, lines, style) + } else { + this.renderLineStraight(node, lines, style) + } + } + + // 直线连接 + renderLineStraight(node, lines, style) { + if (node.children.length <= 0) { + return [] + } + let { expandBtnSize } = node + if (!this.mindMap.opt.alwaysShowExpandBtn) { + expandBtnSize = 0 + } + if (node.isRoot) { + // 当前节点是根节点 + let prevBother = node + // 根节点的子节点是和根节点同一水平线排列 + node.children.forEach((item, index) => { + let y1 = prevBother.top + prevBother.height + let y2 = item.top + let x = node.left + node.width / 2 + let path = `M ${x},${y1} L ${x},${y2}` + lines[index].plot(path) + style && style(lines[index], item) + prevBother = item + }) + } else { + // 当前节点为非根节点 + if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT) { + let nodeRight = node.left + node.width + let nodeYCenter = node.top + node.height / 2 + let marginX = this.getMarginX(node.layerIndex + 1) + let offset = (marginX - expandBtnSize) * 0.6 + node.children.forEach((item, index) => { + let itemLeft = item.left + let itemYCenter = item.top + item.height / 2 + let path = ` + M ${nodeRight},${nodeYCenter} + L ${nodeRight + offset},${nodeYCenter} + L ${nodeRight + offset},${itemYCenter} + L ${itemLeft},${itemYCenter}` + lines[index].plot(path) + style && style(lines[index], item) + }) + } else { + let nodeLeft = node.left + let nodeYCenter = node.top + node.height / 2 + let marginX = this.getMarginX(node.layerIndex + 1) + let offset = (marginX - expandBtnSize) * 0.6 + node.children.forEach((item, index) => { + let itemRight = item.left + item.width + let itemYCenter = item.top + item.height / 2 + let path = ` + M ${nodeLeft},${nodeYCenter} + L ${nodeLeft - offset},${nodeYCenter} + L ${nodeLeft - offset},${itemYCenter} + L ${itemRight},${itemYCenter}` + lines[index].plot(path) + style && style(lines[index], item) + }) + } + } + } + + // 直连 + renderLineDirect(node, lines, style) { + if (node.children.length <= 0) { + return [] + } + let { left, top, width, height, expandBtnSize } = node + if (!this.mindMap.opt.alwaysShowExpandBtn) { + expandBtnSize = 0 + } + node.children.forEach((item, index) => { + if (node.isRoot) { + let prevBother = node + // 根节点的子节点是和根节点同一水平线排列 + node.children.forEach((item, index) => { + let y1 = prevBother.top + prevBother.height + let y2 = item.top + let x = node.left + node.width / 2 + let path = `M ${x},${y1} L ${x},${y2}` + lines[index].plot(path) + style && style(lines[index], item) + prevBother = item + }) + } else { + let x1 = + item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT + ? left - expandBtnSize + : left + width + expandBtnSize + let y1 = top + height / 2 + let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left + let y2 = item.top + item.height / 2 + let path = `M ${x1},${y1} L ${x2},${y2}` + lines[index].plot(path) + style && style(lines[index], item) + } + }) + } + + // 曲线风格连线 + renderLineCurve(node, lines, style) { + if (node.children.length <= 0) { + return [] + } + let { left, top, width, height, expandBtnSize } = node + if (!this.mindMap.opt.alwaysShowExpandBtn) { + expandBtnSize = 0 + } + node.children.forEach((item, index) => { + if (node.isRoot) { + let prevBother = node + // 根节点的子节点是和根节点同一水平线排列 + node.children.forEach((item, index) => { + let y1 = prevBother.top + prevBother.height + let y2 = item.top + let x = node.left + node.width / 2 + let path = `M ${x},${y1} L ${x},${y2}` + lines[index].plot(path) + style && style(lines[index], item) + prevBother = item + }) + } else { + let x1 = + item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT + ? left - expandBtnSize + : left + width + expandBtnSize + let y1 = top + height / 2 + let x2 = item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? item.left + item.width : item.left + let y2 = item.top + item.height / 2 + let path = this.cubicBezierPath(x1, y1, x2, y2) + lines[index].plot(path) + style && style(lines[index], item) + } + }) + } + + // 渲染按钮 + renderExpandBtn(node, btn) { + let { width, height, expandBtnSize, isRoot } = node + if (!isRoot) { + let { translateX, translateY } = btn.transform() + if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT) { + btn.translate(width - translateX, height / 2 - translateY) + } else { + btn.translate(-expandBtnSize - translateX, height / 2 - translateY) + } + } + } + + // 创建概要节点 + renderGeneralization(node, gLine, gNode) { + let isLeft = node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT + let { + top, + bottom, + left, + right, + generalizationLineMargin, + generalizationNodeMargin + } = this.getNodeBoundaries(node, 'h', isLeft) + let x = isLeft + ? left - generalizationLineMargin + : right + generalizationLineMargin + let x1 = x + let y1 = top + let x2 = x + let y2 = bottom + let cx = x1 + (isLeft ? -20 : 20) + let cy = y1 + (y2 - y1) / 2 + let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}` + gLine.plot(path) + gNode.left = + x + + (isLeft ? -generalizationNodeMargin : generalizationNodeMargin) - + (isLeft ? gNode.width : 0) + gNode.top = top + (bottom - top - gNode.height) / 2 + } +} + +export default VerticalTimeline