mind-map/simple-mind-map/src/plugins/associativeLine/associativeLineControls.js

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import {
getAssociativeLineTargetIndex,
joinCubicBezierPath,
getNodePoint,
getDefaultControlPointOffsets
} from './associativeLineUtils'
// 创建控制点、连线节点
function createControlNodes(node, toNode) {
let { associativeLineActiveColor } = this.getStyleConfig(node, toNode)
// 连线
this.controlLine1 = this.associativeLineDraw
.line()
.stroke({ color: associativeLineActiveColor, width: 2 })
this.controlLine2 = this.associativeLineDraw
.line()
.stroke({ color: associativeLineActiveColor, width: 2 })
// 控制点
this.controlPoint1 = this.createOneControlNode('controlPoint1', node, toNode)
this.controlPoint2 = this.createOneControlNode('controlPoint2', node, toNode)
}
// 创建控制点
function createOneControlNode(pointKey, node, toNode) {
let { associativeLineActiveColor } = this.getStyleConfig(node, toNode)
return this.associativeLineDraw
.circle(this.controlPointDiameter)
.stroke({ color: associativeLineActiveColor })
.fill({ color: '#fff' })
.click(e => {
e.stopPropagation()
})
.mousedown(e => {
this.onControlPointMousedown(e, pointKey)
})
}
// 控制点的鼠标按下事件
function onControlPointMousedown(e, pointKey) {
e.stopPropagation()
e.preventDefault()
this.isControlPointMousedown = true
this.mousedownControlPointKey = pointKey
}
// 控制点的鼠标移动事件
function onControlPointMousemove(e) {
if (
!this.isControlPointMousedown ||
!this.mousedownControlPointKey ||
!this[this.mousedownControlPointKey]
)
return
e.stopPropagation()
e.preventDefault()
let radius = this.controlPointDiameter / 2
// 转换鼠标当前的位置
let { x, y } = this.getTransformedEventPos(e)
this.controlPointMousemoveState.pos = {
x,
y
}
// 更新当前拖拽的控制点的位置
this[this.mousedownControlPointKey].x(x - radius).y(y - radius)
let [, , , node, toNode] = this.activeLine
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
let { associativeLinePoint, associativeLineTargetControlOffsets } =
node.getData()
associativeLinePoint = associativeLinePoint || []
const nodePos = this.getNodePos(node)
const toNodePos = this.getNodePos(toNode)
let [startPoint, endPoint] = this.updateAllLinesPos(
node,
toNode,
associativeLinePoint[targetIndex]
)
this.controlPointMousemoveState.startPoint = startPoint
this.controlPointMousemoveState.endPoint = endPoint
this.controlPointMousemoveState.targetIndex = targetIndex
let offsets = []
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsets = getDefaultControlPointOffsets(startPoint, endPoint)
} else {
offsets = associativeLineTargetControlOffsets[targetIndex]
}
let point1 = null
let point2 = null
const { x: clientX, y: clientY } = this.mindMap.toPos(e.clientX, e.clientY)
const _e = {
clientX,
clientY
}
// 拖拽的是控制点1
if (this.mousedownControlPointKey === 'controlPoint1') {
startPoint = getNodePoint(nodePos, '', 0, _e)
point1 = {
x,
y
}
point2 = {
x: endPoint.x + offsets[1].x,
y: endPoint.y + offsets[1].y
}
if (startPoint) {
// 保存更新后的坐标
this.controlPointMousemoveState.startPoint = startPoint
// 更新控制点1的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
}
} else {
// 拖拽的是控制点2
endPoint = getNodePoint(toNodePos, '', 0, _e)
point1 = {
x: startPoint.x + offsets[0].x,
y: startPoint.y + offsets[0].y
}
point2 = {
x,
y
}
if (endPoint) {
// 保存更新后结束节点的坐标
this.controlPointMousemoveState.endPoint = endPoint
// 更新控制点2的连线
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
}
}
this.updataAassociativeLine(
startPoint,
endPoint,
point1,
point2,
this.activeLine
)
}
function updataAassociativeLine(
startPoint,
endPoint,
point1,
point2,
activeLine
) {
const [path, clickPath, text] = activeLine
// 更新关联线
const pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
path.plot(pathStr)
clickPath.plot(pathStr)
this.updateTextPos(path, text)
this.updateTextEditBoxPos(text)
}
// 控制点的鼠标松开事件
function onControlPointMouseup(e) {
if (!this.isControlPointMousedown) return
e.stopPropagation()
e.preventDefault()
let { pos, startPoint, endPoint, targetIndex } =
this.controlPointMousemoveState
let [, , , node] = this.activeLine
let offsetList = []
let { associativeLinePoint, associativeLineTargetControlOffsets } =
node.getData()
if (!associativeLinePoint) {
associativeLinePoint = []
}
associativeLinePoint[targetIndex] = associativeLinePoint[targetIndex] || {
startPoint,
endPoint
}
if (!associativeLineTargetControlOffsets) {
// 兼容0.4.5版本没有associativeLineTargetControlOffsets的情况
offsetList[targetIndex] = getDefaultControlPointOffsets(
startPoint,
endPoint
)
} else {
offsetList = associativeLineTargetControlOffsets
}
let offset1 = null
let offset2 = null
if (this.mousedownControlPointKey === 'controlPoint1') {
// 更新控制点1数据
offset1 = {
x: pos.x - startPoint.x,
y: pos.y - startPoint.y
}
offset2 = offsetList[targetIndex][1]
associativeLinePoint[targetIndex].startPoint = startPoint
} else {
// 更新控制点2数据
offset1 = offsetList[targetIndex][0]
offset2 = {
x: pos.x - endPoint.x,
y: pos.y - endPoint.y
}
associativeLinePoint[targetIndex].endPoint = endPoint
}
offsetList[targetIndex] = [offset1, offset2]
this.mindMap.execCommand('SET_NODE_DATA', node, {
associativeLineTargetControlOffsets: offsetList,
associativeLinePoint
})
this.isNotRenderAllLines = true
// 这里要加个setTimeout0是因为draw_click事件比mouseup事件触发的晚所以重置isControlPointMousedown需要等draw_click事件触发完以后
setTimeout(() => {
this.resetControlPoint()
}, 0)
}
// 复位控制点移动
function resetControlPoint() {
this.isControlPointMousedown = false
this.mousedownControlPointKey = ''
this.controlPointMousemoveState = {
pos: null,
startPoint: null,
endPoint: null,
targetIndex: ''
}
}
// 渲染控制点
function renderControls(startPoint, endPoint, point1, point2, node, toNode) {
if (!this.mindMap.opt.enableAdjustAssociativeLinePoints) return
if (!this.controlLine1) {
this.createControlNodes(node, toNode)
}
let radius = this.controlPointDiameter / 2
// 控制点和起终点的连线
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
// 控制点
this.controlPoint1.x(point1.x - radius).y(point1.y - radius)
this.controlPoint2.x(point2.x - radius).y(point2.y - radius)
}
// 删除控制点
function removeControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.remove()
})
this.controlLine1 = null
this.controlLine2 = null
this.controlPoint1 = null
this.controlPoint2 = null
}
// 隐藏控制点
function hideControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.hide()
})
}
// 显示控制点
function showControls() {
if (!this.controlLine1) return
;[
this.controlLine1,
this.controlLine2,
this.controlPoint1,
this.controlPoint2
].forEach(item => {
item.show()
})
}
export default {
createControlNodes,
createOneControlNode,
onControlPointMousedown,
onControlPointMousemove,
onControlPointMouseup,
resetControlPoint,
renderControls,
removeControls,
hideControls,
showControls,
updataAassociativeLine
}