mind-map/simple-mind-map/src/core/event/Event.js

192 lines
5.4 KiB
JavaScript

import EventEmitter from 'eventemitter3'
import { CONSTANTS } from '../../constants/constant'
// 事件类
class Event extends EventEmitter {
// 构造函数
constructor(opt = {}) {
super()
this.opt = opt
this.mindMap = opt.mindMap
this.isLeftMousedown = false
this.isRightMousedown = false
this.isMiddleMousedown = false
this.mousedownPos = {
x: 0,
y: 0
}
this.mousemovePos = {
x: 0,
y: 0
}
this.mousemoveOffset = {
x: 0,
y: 0
}
this.bindFn()
this.bind()
}
// 绑定函数上下文
bindFn() {
this.onBodyMousedown = this.onBodyMousedown.bind(this)
this.onBodyClick = this.onBodyClick.bind(this)
this.onDrawClick = this.onDrawClick.bind(this)
this.onMousedown = this.onMousedown.bind(this)
this.onMousemove = this.onMousemove.bind(this)
this.onMouseup = this.onMouseup.bind(this)
this.onNodeMouseup = this.onNodeMouseup.bind(this)
this.onMousewheel = this.onMousewheel.bind(this)
this.onContextmenu = this.onContextmenu.bind(this)
this.onSvgMousedown = this.onSvgMousedown.bind(this)
this.onKeyup = this.onKeyup.bind(this)
this.onMouseenter = this.onMouseenter.bind(this)
this.onMouseleave = this.onMouseleave.bind(this)
}
// 绑定事件
bind() {
document.body.addEventListener('mousedown', this.onBodyMousedown)
document.body.addEventListener('click', this.onBodyClick)
this.mindMap.svg.on('click', this.onDrawClick)
this.mindMap.el.addEventListener('mousedown', this.onMousedown)
this.mindMap.svg.on('mousedown', this.onSvgMousedown)
window.addEventListener('mousemove', this.onMousemove)
window.addEventListener('mouseup', this.onMouseup)
this.on('node_mouseup', this.onNodeMouseup)
this.mindMap.el.addEventListener('wheel', this.onMousewheel)
this.mindMap.svg.on('contextmenu', this.onContextmenu)
this.mindMap.svg.on('mouseenter', this.onMouseenter)
this.mindMap.svg.on('mouseleave', this.onMouseleave)
window.addEventListener('keyup', this.onKeyup)
}
// 解绑事件
unbind() {
document.body.removeEventListener('mousedown', this.onBodyMousedown)
document.body.removeEventListener('click', this.onBodyClick)
this.mindMap.svg.off('click', this.onDrawClick)
this.mindMap.el.removeEventListener('mousedown', this.onMousedown)
window.removeEventListener('mousemove', this.onMousemove)
window.removeEventListener('mouseup', this.onMouseup)
this.off('node_mouseup', this.onNodeMouseup)
this.mindMap.el.removeEventListener('wheel', this.onMousewheel)
this.mindMap.svg.off('contextmenu', this.onContextmenu)
this.mindMap.svg.off('mouseenter', this.onMouseenter)
this.mindMap.svg.off('mouseleave', this.onMouseleave)
window.removeEventListener('keyup', this.onKeyup)
}
// 画布的单击事件
onDrawClick(e) {
this.emit('draw_click', e)
}
// 页面的鼠标按下事件
onBodyMousedown(e) {
this.emit('body_mousedown', e)
}
// 页面的单击事件
onBodyClick(e) {
this.emit('body_click', e)
}
// svg画布的鼠标按下事件
onSvgMousedown(e) {
this.emit('svg_mousedown', e)
}
// 鼠标按下事件
onMousedown(e) {
e.preventDefault()
// 鼠标左键
if (e.which === 1) {
this.isLeftMousedown = true
} else if (e.which === 3) {
this.isRightMousedown = true
} else if (e.which === 2) {
this.isMiddleMousedown = true
}
this.mousedownPos.x = e.clientX
this.mousedownPos.y = e.clientY
this.emit('mousedown', e, this)
}
// 鼠标移动事件
onMousemove(e) {
e.preventDefault()
let { useLeftKeySelectionRightKeyDrag } = this.mindMap.opt
this.mousemovePos.x = e.clientX
this.mousemovePos.y = e.clientY
this.mousemoveOffset.x = e.clientX - this.mousedownPos.x
this.mousemoveOffset.y = e.clientY - this.mousedownPos.y
this.emit('mousemove', e, this)
if (
this.isMiddleMousedown ||
(useLeftKeySelectionRightKeyDrag
? this.isRightMousedown
: this.isLeftMousedown)
) {
e.preventDefault()
this.emit('drag', e, this)
}
}
// 鼠标松开事件
onMouseup(e) {
this.onNodeMouseup()
this.emit('mouseup', e, this)
}
// 节点鼠标松开事件
onNodeMouseup() {
this.isLeftMousedown = false
this.isRightMousedown = false
this.isMiddleMousedown = false
}
// 鼠标滚动/触控板滑动
onMousewheel(e) {
e.stopPropagation()
e.preventDefault()
const dirs = []
if (e.deltaY < 0) dirs.push(CONSTANTS.DIR.UP)
if (e.deltaY > 0) dirs.push(CONSTANTS.DIR.DOWN)
if (e.deltaX < 0) dirs.push(CONSTANTS.DIR.LEFT)
if (e.deltaX > 0) dirs.push(CONSTANTS.DIR.RIGHT)
// 判断是否是触控板
let isTouchPad = false
// mac、windows
if (e.wheelDeltaY === e.deltaY * -3 || Math.abs(e.wheelDeltaY) <= 10) {
isTouchPad = true
}
this.emit('mousewheel', e, dirs, this, isTouchPad)
}
// 鼠标右键菜单事件
onContextmenu(e) {
e.preventDefault()
// Mac上按住ctrl键点击鼠标左键不知为何触发的是contextmenu事件
if (e.ctrlKey) return
this.emit('contextmenu', e)
}
// 按键松开事件
onKeyup(e) {
this.emit('keyup', e)
}
// 进入
onMouseenter(e) {
this.emit('svg_mouseenter', e)
}
// 离开
onMouseleave(e) {
this.emit('svg_mouseleave', e)
}
}
export default Event