mind-map/simple-mind-map/src/layouts/LogicalStructure.js
2021-07-18 22:27:34 +08:00

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JavaScript
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import Base from './Base';
import {
walk,
asyncRun
} from '../utils'
/**
* @Author: 王林
* @Date: 2021-04-12 22:25:58
* @Desc: 逻辑结构图
*/
class LogicalStructure extends Base {
/**
* @Author: 王林
* @Date: 2021-04-12 22:26:31
* @Desc: 构造函数
*/
constructor(opt = {}) {
super(opt)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-06 14:04:20
* @Desc: 布局
*/
doLayout(callback) {
let task = [() => {
this.computedBaseValue()
}, () => {
this.computedTopValue()
}, () => {
this.adjustTopValue()
}, () => {
callback(this.root)
}]
asyncRun(task)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 09:49:32
* @Desc: 遍历数据计算节点的left、width、height
*/
computedBaseValue() {
walk(this.renderer.renderTree, null, (cur, parent, isRoot, layerIndex) => {
let newNode = this.createNode(cur, parent, isRoot, layerIndex)
// 根节点定位在画布中心位置
if (isRoot) {
this.setNodeCenter(newNode)
} else {
// 非根节点
// 定位到父节点右侧
newNode.left = parent._node.left + parent._node.width + this.getMarginX(layerIndex)
}
if (!cur.data.expand) {
return true;
}
}, (cur, parent, isRoot, layerIndex) => {
// 返回时计算节点的areaHeight也就是子节点所占的高度之和包括外边距
let len = cur.data.expand === false ? 0 : cur._node.children.length
cur._node.childrenAreaHeight = len ? cur._node.children.reduce((h, item) => {
return h + item.height
}, 0) + (len + 1) * this.getMarginY(layerIndex + 1) : 0
}, true, 0)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 09:59:25
* @Desc: 遍历节点树计算节点的top
*/
computedTopValue() {
walk(this.root, null, (node, parent, isRoot, layerIndex) => {
if (node.nodeData.data.expand && node.children && node.children.length) {
let marginY = this.getMarginY(layerIndex + 1)
// 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半
let top = node.top + node.height / 2 - node.childrenAreaHeight / 2
let totalTop = top + marginY
node.children.forEach((cur) => {
cur.top = totalTop
totalTop += cur.height + marginY
})
}
}, null, true)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-08 10:04:05
* @Desc: 调整节点top
*/
adjustTopValue() {
walk(this.root, null, (node, parent, isRoot, layerIndex) => {
if (!node.nodeData.data.expand) {
return;
}
// 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置
let difference = node.childrenAreaHeight - this.getMarginY(layerIndex + 1) * 2 - node.height
if (difference > 0) {
this.updateBrothers(node, difference / 2)
}
}, null, true)
}
/**
* javascript comment
* @Author: 王林25
* @Date: 2021-04-07 14:26:03
* @Desc: 更新兄弟节点的top
*/
updateBrothers(node, addHeight) {
if (node.parent) {
let childrenList = node.parent.children
let index = childrenList.findIndex((item) => {
return item === node
})
childrenList.forEach((item, _index) => {
if (item === node) {
return
}
let _offset = 0
// 上面的节点往上移
if (_index < index) {
_offset = -addHeight
} else if (_index > index) { // 下面的节点往下移
_offset = addHeight
}
item.top += _offset
// 同步更新子节点的位置
if (item.children && item.children.length) {
this.updateChildren(item.children, 'top', _offset)
}
})
// 更新父节点的位置
this.updateBrothers(node.parent, addHeight)
}
}
/**
* @Author: 王林
* @Date: 2021-04-11 14:42:48
* @Desc: 绘制连线,连接该节点到其子节点
*/
renderLine(node, lines) {
if (node.children.length <= 0) {
return [];
}
let {
left,
top,
width,
height,
expandBtnSize
} = node
node.children.forEach((item, index) => {
let x1 = node.layerIndex === 0 ? left + width / 2 : left + width + expandBtnSize
let y1 = top + height / 2
let x2 = item.left
let y2 = item.top + item.height / 2
let path = ''
if (node.isRoot) {
path = this.quadraticCurvePath(x1, y1, x2, y2)
} else {
path = this.cubicBezierPath(x1, y1, x2, y2)
}
lines[index].plot(path)
})
}
/**
* @Author: 王林
* @Date: 2021-04-11 19:54:26
* @Desc: 渲染按钮
*/
renderExpandBtn(node, btn) {
let {
width,
height
} = node
let {
translateX,
translateY
} = btn.transform()
btn.translate(width - translateX, height / 2 - translateY)
}
}
export default LogicalStructure