mirror of
https://github.com/wanglin2/mind-map.git
synced 2026-02-21 18:37:43 +08:00
379 lines
10 KiB
JavaScript
379 lines
10 KiB
JavaScript
import Base from './Base'
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import { walk, asyncRun, degToRad } from '../utils'
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import { CONSTANTS } from '../constants/constant'
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import utils from './fishboneUtils'
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// 鱼骨图
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class Fishbone extends Base {
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// 构造函数
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constructor(opt = {}) {
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super(opt)
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this.indent = 0.3
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this.childIndent = 0.5
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}
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// 布局
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doLayout(callback) {
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let task = [
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() => {
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this.computedBaseValue()
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},
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() => {
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this.computedLeftTopValue()
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},
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() => {
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this.adjustLeftTopValue()
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},
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() => {
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callback(this.root)
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}
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]
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asyncRun(task)
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}
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// 遍历数据创建节点、计算根节点的位置,计算根节点的子节点的top值
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computedBaseValue() {
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walk(
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this.renderer.renderTree,
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null,
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(node, parent, isRoot, layerIndex, index) => {
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// 创建节点
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let newNode = this.createNode(node, parent, isRoot, layerIndex)
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// 根节点定位在画布中心位置
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if (isRoot) {
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this.setNodeCenter(newNode)
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} else {
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// 非根节点
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// 三级及以下节点以上级方向为准
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if (parent._node.dir) {
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newNode.dir = parent._node.dir
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} else {
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// 节点生长方向
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newNode.dir =
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index % 2 === 0
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? CONSTANTS.TIMELINE_DIR.TOP
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: CONSTANTS.TIMELINE_DIR.BOTTOM
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}
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// 计算二级节点的top值
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if (parent._node.isRoot) {
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if (this.checkIsTop(newNode)) {
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newNode.top = parent._node.top - newNode.height
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} else {
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newNode.top = parent._node.top + parent._node.height
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}
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}
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}
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if (!node.data.expand) {
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return true
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}
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},
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null,
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true,
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0
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)
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}
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// 遍历节点树计算节点的left、top
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computedLeftTopValue() {
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walk(
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this.root,
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null,
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(node, parent, isRoot, layerIndex) => {
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if (node.isRoot) {
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let topTotalLeft = node.left + node.width + node.height
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let bottomTotalLeft = node.left + node.width + node.height
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node.children.forEach(item => {
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if (this.checkIsTop(item)) {
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item.left = topTotalLeft
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topTotalLeft += item.width
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} else {
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item.left = bottomTotalLeft + 20
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bottomTotalLeft += item.width
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}
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})
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}
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let params = { layerIndex, node, ctx: this }
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if (this.checkIsTop(node)) {
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utils.top.computedLeftTopValue(params)
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} else {
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utils.bottom.computedLeftTopValue(params)
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}
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},
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null,
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true
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)
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}
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// 调整节点left、top
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adjustLeftTopValue() {
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walk(
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this.root,
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null,
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(node, parent, isRoot, layerIndex) => {
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if (!node.nodeData.data.expand) {
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return
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}
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let params = { node, parent, layerIndex, ctx: this }
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if (this.checkIsTop(node)) {
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utils.top.adjustLeftTopValueBefore(params)
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} else {
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utils.bottom.adjustLeftTopValueBefore(params)
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}
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},
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(node, parent) => {
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let params = { parent, node, ctx: this }
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if (this.checkIsTop(node)) {
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utils.top.adjustLeftTopValueAfter(params)
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} else {
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utils.bottom.adjustLeftTopValueAfter(params)
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}
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// 调整二级节点的子节点的left值
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if (node.isRoot) {
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let topTotalLeft = 0
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let bottomTotalLeft = 0
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node.children.forEach(item => {
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if (this.checkIsTop(item)) {
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item.left += topTotalLeft
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this.updateChildren(item.children, 'left', topTotalLeft)
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let { left, right } = this.getNodeBoundaries(item, 'h')
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topTotalLeft += right - left
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} else {
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item.left += bottomTotalLeft
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this.updateChildren(item.children, 'left', bottomTotalLeft)
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let { left, right } = this.getNodeBoundaries(item, 'h')
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bottomTotalLeft += right - left
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}
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})
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}
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},
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true
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)
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}
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// 递归计算节点的宽度
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getNodeAreaHeight(node) {
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let totalHeight = 0
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let loop = node => {
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totalHeight +=
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node.height +
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(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
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if (node.children.length) {
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node.children.forEach(item => {
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loop(item)
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})
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}
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}
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loop(node)
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return totalHeight
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}
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// 调整兄弟节点的left
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updateBrothersLeft(node) {
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let childrenList = node.children
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let totalAddWidth = 0
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childrenList.forEach(item => {
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item.left += totalAddWidth
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if (item.children && item.children.length) {
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this.updateChildren(item.children, 'left', totalAddWidth)
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}
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let { left, right } = this.getNodeBoundaries(item, 'h')
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let areaWidth = right - left
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let difference = areaWidth - item.width
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if (difference > 0) {
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totalAddWidth += difference
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}
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})
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}
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// 调整兄弟节点的top
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updateBrothersTop(node, addHeight) {
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if (node.parent && !node.parent.isRoot) {
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let childrenList = node.parent.children
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let index = childrenList.findIndex(item => {
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return item === node
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})
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childrenList.forEach((item, _index) => {
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if (item.hasCustomPosition()) {
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// 适配自定义位置
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return
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}
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let _offset = 0
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// 下面的节点往下移
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if (_index > index) {
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_offset = addHeight
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}
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item.top += _offset
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// 同步更新子节点的位置
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if (item.children && item.children.length) {
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this.updateChildren(item.children, 'top', _offset)
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}
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})
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// 更新父节点的位置
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if (this.checkIsTop(node)) {
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this.updateBrothersTop(node.parent, addHeight)
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} else {
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this.updateBrothersTop(
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node.parent,
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node.layerIndex === 3 ? 0 : addHeight
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)
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}
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}
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}
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// 检查节点是否是上方节点
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checkIsTop(node) {
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return node.dir === CONSTANTS.TIMELINE_DIR.TOP
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}
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// 绘制连线,连接该节点到其子节点
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renderLine(node, lines, style) {
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if (node.layerIndex !== 1 && node.children.length <= 0) {
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return []
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}
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let { top, height, expandBtnSize } = node
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if (!this.mindMap.opt.alwaysShowExpandBtn) {
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expandBtnSize = 0
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}
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let len = node.children.length
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if (node.isRoot) {
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// 当前节点是根节点
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// 根节点的子节点是和根节点同一水平线排列
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let maxx = -Infinity
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node.children.forEach((item) => {
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if (item.left > maxx) {
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maxx = item.left
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}
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// 水平线段到二级节点的连线
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let nodeLineX = item.left
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let offset = node.height / 2
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let offsetX = offset / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
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let line = this.draw.path()
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if (this.checkIsTop(item)) {
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line.plot(
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`M ${nodeLineX - offsetX},${item.top + item.height + offset} L ${item.left},${
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item.top + item.height
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}`
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)
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} else {
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line.plot(
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`M ${nodeLineX - offsetX},${
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item.top - offset
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} L ${nodeLineX},${item.top}`
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)
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}
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node.style.line(line)
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node._lines.push(line)
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style && style(line, node)
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})
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// 从根节点出发的水平线
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let nodeHalfTop = node.top + node.height / 2
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let offset = node.height / 2
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let line = this.draw.path()
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line.plot(
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`M ${node.left + node.width},${nodeHalfTop} L ${
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maxx - offset / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
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},${nodeHalfTop}`
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)
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node.style.line(line)
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node._lines.push(line)
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style && style(line, node)
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} else {
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// 当前节点为非根节点
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let maxy = -Infinity
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let miny = Infinity
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let maxx = -Infinity
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let x = node.left + node.width * this.indent
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node.children.forEach((item, index) => {
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if (item.left > maxx) {
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maxx = item.left
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}
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let y = item.top + item.height / 2
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if (y > maxy) {
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maxy = y
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}
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if (y < miny) {
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miny = y
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}
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// 水平线
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if (node.layerIndex > 1) {
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let path = `M ${x},${y} L ${item.left},${y}`
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lines[index].plot(path)
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style && style(lines[index], item)
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}
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})
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// 斜线
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if (len >= 0) {
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let line = this.draw.path()
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expandBtnSize = len > 0 ? expandBtnSize : 0
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let lineLength = maxx - node.left - node.width * this.indent
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lineLength = Math.max(lineLength, 0)
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let params = {
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node,
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line,
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top,
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x,
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lineLength,
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height,
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expandBtnSize,
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maxy,
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miny,
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ctx: this
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}
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if (this.checkIsTop(node)) {
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utils.top.renderLine(params)
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} else {
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utils.bottom.renderLine(params)
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}
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node.style.line(line)
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node._lines.push(line)
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style && style(line, node)
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}
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}
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}
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// 渲染按钮
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renderExpandBtn(node, btn) {
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let { width, height, expandBtnSize, isRoot } = node
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if (!isRoot) {
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let { translateX, translateY } = btn.transform()
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let params = {
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node,
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btn,
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expandBtnSize,
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translateX,
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translateY,
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width,
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height
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}
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if (this.checkIsTop(node)) {
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utils.top.renderExpandBtn(params)
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} else {
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utils.bottom.renderExpandBtn(params)
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}
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}
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}
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// 创建概要节点
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renderGeneralization(node, gLine, gNode) {
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let {
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top,
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bottom,
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right,
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generalizationLineMargin,
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generalizationNodeMargin
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} = this.getNodeBoundaries(node, 'h')
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let x1 = right + generalizationLineMargin
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let y1 = top
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let x2 = right + generalizationLineMargin
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let y2 = bottom
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let cx = x1 + 20
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let cy = y1 + (y2 - y1) / 2
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let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
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gLine.plot(path)
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gNode.left = right + generalizationNodeMargin
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gNode.top = top + (bottom - top - gNode.height) / 2
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}
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}
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export default Fishbone
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