mind-map/simple-mind-map/src/layouts/Base.js

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import Node from '../core/render/node/Node'
import { CONSTANTS, initRootNodePositionMap } from '../constants/constant'
import Lru from '../utils/Lru'
import { createUid } from '../utils/index'
// 布局基类
class Base {
// 构造函数
constructor(renderer) {
// 渲染实例
this.renderer = renderer
// 控制实例
this.mindMap = renderer.mindMap
// 绘图对象
this.draw = this.mindMap.draw
this.lineDraw = this.mindMap.lineDraw
// 根节点
this.root = null
this.lru = new Lru(this.mindMap.opt.maxNodeCacheCount)
}
// 计算节点位置
doLayout() {
throw new Error('【computed】方法为必要方法需要子类进行重写')
}
// 连线
renderLine() {
throw new Error('【renderLine】方法为必要方法需要子类进行重写')
}
// 定位展开收缩按钮
renderExpandBtn() {
throw new Error('【renderExpandBtn】方法为必要方法需要子类进行重写')
}
// 概要节点
renderGeneralization() {}
// 通过uid缓存节点
cacheNode(uid, node) {
// 记录本次渲染时的节点
this.renderer.nodeCache[uid] = node
// 记录所有渲染时的节点
this.lru.add(uid, node)
}
// 检查当前来源是否需要重新计算节点大小
checkIsNeedResizeSources() {
return [
CONSTANTS.CHANGE_THEME,
CONSTANTS.TRANSFORM_TO_NORMAL_NODE
].includes(this.renderer.renderSource)
}
// 层级类型改变
checkIsLayerTypeChange(oldIndex, newIndex) {
if (oldIndex >= 2 && newIndex >= 2) return false
if (oldIndex >= 2 && newIndex < 2) return true
if (oldIndex < 2 && newIndex >= 2) return true
}
// 检查是否是结构布局改变重新渲染展开收起按钮占位元素
checkIsLayoutChangeRerenderExpandBtnPlaceholderRect(node) {
if (this.renderer.renderSource === CONSTANTS.CHANGE_LAYOUT) {
node.needRerenderExpandBtnPlaceholderRect = true
}
}
// 创建节点实例
createNode(data, parent, isRoot, layerIndex) {
// 创建节点
let newNode = null
// 数据上保存了节点引用,那么直接复用节点
if (data && data._node && !this.renderer.reRender) {
newNode = data._node
let isLayerTypeChange = this.checkIsLayerTypeChange(
newNode.layerIndex,
layerIndex
)
newNode.reset()
newNode.layerIndex = layerIndex
this.cacheNode(data._node.uid, newNode)
this.checkIsLayoutChangeRerenderExpandBtnPlaceholderRect(newNode)
// 主题或主题配置改变了需要重新计算节点大小和布局
if (this.checkIsNeedResizeSources() || isLayerTypeChange) {
newNode.getSize()
newNode.needLayout = true
}
} else if (this.lru.has(data.data.uid) && !this.renderer.reRender) {
// 数据上没有保存节点引用但是通过uid找到了缓存的节点也可以复用
newNode = this.lru.get(data.data.uid)
// 保存该节点上一次的数据
let lastData = JSON.stringify(newNode.getData())
let isLayerTypeChange = this.checkIsLayerTypeChange(
newNode.layerIndex,
layerIndex
)
newNode.reset()
newNode.nodeData = newNode.handleData(data || {})
newNode.layerIndex = layerIndex
this.cacheNode(data.data.uid, newNode)
this.checkIsLayoutChangeRerenderExpandBtnPlaceholderRect(newNode)
data._node = newNode
// 主题或主题配置改变了需要重新计算节点大小和布局
let isResizeSource = this.checkIsNeedResizeSources()
// 节点数据改变了需要重新计算节点大小和布局
let isNodeDataChange = lastData !== JSON.stringify(data.data)
if (isResizeSource || isNodeDataChange || isLayerTypeChange) {
newNode.getSize()
newNode.needLayout = true
}
} else {
// 创建新节点
let uid = data.data.uid || createUid()
newNode = new Node({
data,
uid,
renderer: this.renderer,
mindMap: this.mindMap,
draw: this.draw,
layerIndex
})
// uid保存到数据上为了节点复用
data.data.uid = uid
this.cacheNode(uid, newNode)
// 数据关联实际节点
data._node = newNode
if (data.data.isActive) {
this.renderer.addNodeToActiveList(newNode)
}
}
// 如果当前节点在激活节点列表里,那么添加上激活的状态
if (this.mindMap.renderer.findActiveNodeIndex(newNode) !== -1) {
newNode.setData({
isActive: true
})
}
// 根节点
if (isRoot) {
newNode.isRoot = true
this.root = newNode
} else {
// 互相收集
newNode.parent = parent._node
parent._node.addChildren(newNode)
}
return newNode
}
// 格式化节点位置
formatPosition(value, size, nodeSize) {
if (typeof value === 'number') {
return value
} else if (initRootNodePositionMap[value] !== undefined) {
return size * initRootNodePositionMap[value]
} else if (/^\d\d*%$/.test(value)) {
return (Number.parseFloat(value) / 100) * size
} else {
return (size - nodeSize) / 2
}
}
// 定位节点到画布中间
setNodeCenter(node) {
let { initRootNodePosition } = this.mindMap.opt
let { CENTER } = CONSTANTS.INIT_ROOT_NODE_POSITION
if (
!initRootNodePosition ||
!Array.isArray(initRootNodePosition) ||
initRootNodePosition.length < 2
) {
initRootNodePosition = [CENTER, CENTER]
}
node.left = this.formatPosition(
initRootNodePosition[0],
this.mindMap.width,
node.width
)
node.top = this.formatPosition(
initRootNodePosition[1],
this.mindMap.height,
node.height
)
}
// 更新子节点属性
updateChildren(children, prop, offset) {
children.forEach(item => {
item[prop] += offset
if (item.children && item.children.length && !item.hasCustomPosition()) {
// 适配自定义位置
this.updateChildren(item.children, prop, offset)
}
})
}
// 更新子节点多个属性
updateChildrenPro(children, props) {
children.forEach(item => {
Object.keys(props).forEach(prop => {
item[prop] += props[prop]
})
if (item.children && item.children.length && !item.hasCustomPosition()) {
// 适配自定义位置
this.updateChildrenPro(item.children, props)
}
})
}
// 递归计算节点的宽度
getNodeAreaWidth(node, withGeneralization = false) {
let widthArr = []
let totalGeneralizationNodeWidth = 0
let loop = (node, width) => {
if (withGeneralization && node.checkHasGeneralization()) {
totalGeneralizationNodeWidth += node._generalizationNodeWidth
}
if (node.children.length) {
width += node.width / 2
node.children.forEach(item => {
loop(item, width)
})
} else {
width += node.width
widthArr.push(width)
}
}
loop(node, 0)
return Math.max(...widthArr) + totalGeneralizationNodeWidth
}
// 二次贝塞尔曲线
quadraticCurvePath(x1, y1, x2, y2) {
let cx = x1 + (x2 - x1) * 0.2
let cy = y1 + (y2 - y1) * 0.8
return `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
}
// 三次贝塞尔曲线
cubicBezierPath(x1, y1, x2, y2) {
let cx1 = x1 + (x2 - x1) / 2
let cy1 = y1
let cx2 = cx1
let cy2 = y2
return `M ${x1},${y1} C ${cx1},${cy1} ${cx2},${cy2} ${x2},${y2}`
}
// 获取节点的marginX
getMarginX(layerIndex) {
const { themeConfig, opt } = this.mindMap
const { second, node } = themeConfig
const hoverRectPadding = opt.hoverRectPadding * 2
return layerIndex === 1
? second.marginX + hoverRectPadding
: node.marginX + hoverRectPadding
}
// 获取节点的marginY
getMarginY(layerIndex) {
const { themeConfig, opt } = this.mindMap
const { second, node } = themeConfig
const hoverRectPadding = opt.hoverRectPadding * 2
return layerIndex === 1
? second.marginY + hoverRectPadding
: node.marginY + hoverRectPadding
}
// 获取节点包括概要在内的宽度
getNodeWidthWithGeneralization(node) {
return Math.max(
node.width,
node.checkHasGeneralization() ? node._generalizationNodeWidth : 0
)
}
// 获取节点包括概要在内的高度
getNodeHeightWithGeneralization(node) {
return Math.max(
node.height,
node.checkHasGeneralization() ? node._generalizationNodeHeight : 0
)
}
// 获取节点的边界值
/**
* dir生长方向h水平、v垂直
* isLeft是否向左生长
*/
getNodeBoundaries(node, dir) {
let { generalizationLineMargin, generalizationNodeMargin } =
this.mindMap.themeConfig
let walk = root => {
let _left = Infinity
let _right = -Infinity
let _top = Infinity
let _bottom = -Infinity
if (root.children && root.children.length > 0) {
root.children.forEach(child => {
let { left, right, top, bottom } = walk(child)
// 概要内容的宽度
let generalizationWidth =
child.checkHasGeneralization() && child.getData('expand')
? child._generalizationNodeWidth + generalizationNodeMargin
: 0
// 概要内容的高度
let generalizationHeight =
child.checkHasGeneralization() && child.getData('expand')
? child._generalizationNodeHeight + generalizationNodeMargin
: 0
if (left - (dir === 'h' ? generalizationWidth : 0) < _left) {
_left = left - (dir === 'h' ? generalizationWidth : 0)
}
if (right + (dir === 'h' ? generalizationWidth : 0) > _right) {
_right = right + (dir === 'h' ? generalizationWidth : 0)
}
if (top < _top) {
_top = top
}
if (bottom + (dir === 'v' ? generalizationHeight : 0) > _bottom) {
_bottom = bottom + (dir === 'v' ? generalizationHeight : 0)
}
})
}
let cur = {
left: root.left,
right: root.left + root.width,
top: root.top,
bottom: root.top + root.height
}
return {
left: cur.left < _left ? cur.left : _left,
right: cur.right > _right ? cur.right : _right,
top: cur.top < _top ? cur.top : _top,
bottom: cur.bottom > _bottom ? cur.bottom : _bottom
}
}
let { left, right, top, bottom } = walk(node)
return {
left,
right,
top,
bottom,
generalizationLineMargin,
generalizationNodeMargin
}
}
// 获取指定索引区间的子节点的边界范围
getChildrenBoundaries(node, dir, startIndex = 0, endIndex) {
let { generalizationLineMargin, generalizationNodeMargin } =
this.mindMap.themeConfig
const children = node.children.slice(startIndex, endIndex + 1)
let left = Infinity
let right = -Infinity
let top = Infinity
let bottom = -Infinity
children.forEach(item => {
const cur = this.getNodeBoundaries(item, dir)
left = cur.left < left ? cur.left : left
right = cur.right > right ? cur.right : right
top = cur.top < top ? cur.top : top
bottom = cur.bottom > bottom ? cur.bottom : bottom
})
return {
left,
right,
top,
bottom,
generalizationLineMargin,
generalizationNodeMargin
}
}
// 获取节点概要的渲染边界
getNodeGeneralizationRenderBoundaries(item, dir) {
let res = null
// 区间
if (item.range) {
res = this.getChildrenBoundaries(
item.node,
dir,
item.range[0],
item.range[1]
)
} else {
// 整体概要
res = this.getNodeBoundaries(item.node, dir)
}
return res
}
// 获取节点实际存在几个子节点
getNodeActChildrenLength(node) {
return node.nodeData.children && node.nodeData.children.length
}
}
export default Base