mirror of
https://github.com/wanglin2/mind-map.git
synced 2026-02-21 18:37:43 +08:00
388 lines
12 KiB
JavaScript
388 lines
12 KiB
JavaScript
import Base from './Base'
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import { walk, asyncRun } from '../utils'
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import { CONSTANTS } from '../constants/constant'
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// 思维导图
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class MindMap extends Base {
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// 构造函数
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// 在逻辑结构图的基础上增加一个变量来记录生长方向,向左还是向右,同时在计算left的时候根据方向来计算、调整top时只考虑同方向的节点即可
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constructor(opt = {}) {
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super(opt)
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}
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// 布局
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doLayout(callback) {
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let task = [
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() => {
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this.computedBaseValue()
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},
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() => {
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this.computedTopValue()
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},
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() => {
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this.adjustTopValue()
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},
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() => {
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callback(this.root)
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}
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]
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asyncRun(task)
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}
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// 遍历数据计算节点的left、width、height
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computedBaseValue() {
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walk(
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this.renderer.renderTree,
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null,
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(cur, parent, isRoot, layerIndex, index) => {
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let newNode = this.createNode(cur, parent, isRoot, layerIndex)
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// 根节点定位在画布中心位置
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if (isRoot) {
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this.setNodeCenter(newNode)
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} else {
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// 非根节点
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// 三级及以下节点以上级为准
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if (parent._node.dir) {
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newNode.dir = parent._node.dir
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} else {
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// 节点生长方向
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newNode.dir =
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index % 2 === 0
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? CONSTANTS.LAYOUT_GROW_DIR.RIGHT
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: CONSTANTS.LAYOUT_GROW_DIR.LEFT
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}
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// 根据生长方向定位到父节点的左侧或右侧
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newNode.left =
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newNode.dir === CONSTANTS.LAYOUT_GROW_DIR.RIGHT
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? parent._node.left +
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parent._node.width +
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this.getMarginX(layerIndex)
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: parent._node.left - this.getMarginX(layerIndex) - newNode.width
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}
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if (!cur.data.expand) {
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return true
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}
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},
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(cur, parent, isRoot, layerIndex) => {
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// 返回时计算节点的leftChildrenAreaHeight和rightChildrenAreaHeight,也就是左侧和右侧子节点所占的高度之和,包括外边距
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if (!cur.data.expand) {
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cur._node.leftChildrenAreaHeight = 0
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cur._node.rightChildrenAreaHeight = 0
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return
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}
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// 理论上只有根节点是存在两个方向的子节点的,其他节点的子节点一定全都是同方向,但是为了逻辑统一,就不按特殊处理的方式来写了
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let leftLen = 0
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let rightLen = 0
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let leftChildrenAreaHeight = 0
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let rightChildrenAreaHeight = 0
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cur._node.children.forEach(item => {
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if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
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leftLen++
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leftChildrenAreaHeight += item.height
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} else {
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rightLen++
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rightChildrenAreaHeight += item.height
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}
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})
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cur._node.leftChildrenAreaHeight =
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leftChildrenAreaHeight +
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(leftLen + 1) * this.getMarginY(layerIndex + 1)
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cur._node.rightChildrenAreaHeight =
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rightChildrenAreaHeight +
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(rightLen + 1) * this.getMarginY(layerIndex + 1)
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},
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true,
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0
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)
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}
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// 遍历节点树计算节点的top
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computedTopValue() {
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walk(
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this.root,
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null,
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(node, parent, isRoot, layerIndex) => {
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if (
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node.nodeData.data.expand &&
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node.children &&
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node.children.length
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) {
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let marginY = this.getMarginY(layerIndex + 1)
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let baseTop = node.top + node.height / 2 + marginY
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// 第一个子节点的top值 = 该节点中心的top值 - 子节点的高度之和的一半
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let leftTotalTop = baseTop - node.leftChildrenAreaHeight / 2
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let rightTotalTop = baseTop - node.rightChildrenAreaHeight / 2
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node.children.forEach(cur => {
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if (cur.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
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cur.top = leftTotalTop
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leftTotalTop += cur.height + marginY
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} else {
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cur.top = rightTotalTop
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rightTotalTop += cur.height + marginY
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}
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})
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}
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},
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null,
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true
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)
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}
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// 调整节点top
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adjustTopValue() {
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walk(
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this.root,
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null,
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(node, parent, isRoot, layerIndex) => {
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if (!node.nodeData.data.expand) {
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return
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}
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// 判断子节点所占的高度之和是否大于该节点自身,大于则需要调整位置
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let base = this.getMarginY(layerIndex + 1) * 2 + node.height
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let leftDifference = node.leftChildrenAreaHeight - base
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let rightDifference = node.rightChildrenAreaHeight - base
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if (leftDifference > 0 || rightDifference > 0) {
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this.updateBrothers(node, leftDifference / 2, rightDifference / 2)
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}
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},
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null,
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true
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)
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}
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// 更新兄弟节点的top
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updateBrothers(node, leftAddHeight, rightAddHeight) {
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if (node.parent) {
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// 过滤出和自己同方向的节点
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let childrenList = node.parent.children.filter(item => {
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return item.dir === node.dir
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})
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let index = childrenList.findIndex(item => {
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return item === node
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})
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childrenList.forEach((item, _index) => {
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if (item.hasCustomPosition()) {
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// 适配自定义位置
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return
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}
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let _offset = 0
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let addHeight =
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item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
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? leftAddHeight
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: rightAddHeight
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// 上面的节点往上移
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if (_index < index) {
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_offset = -addHeight
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} else if (_index > index) {
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// 下面的节点往下移
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_offset = addHeight
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}
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item.top += _offset
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// 同步更新子节点的位置
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if (item.children && item.children.length) {
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this.updateChildren(item.children, 'top', _offset)
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}
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})
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// 更新父节点的位置
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this.updateBrothers(node.parent, leftAddHeight, rightAddHeight)
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}
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}
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// 绘制连线,连接该节点到其子节点
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renderLine(node, lines, style, lineStyle) {
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if (lineStyle === 'curve') {
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this.renderLineCurve(node, lines, style)
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} else if (lineStyle === 'direct') {
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this.renderLineDirect(node, lines, style)
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} else {
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this.renderLineStraight(node, lines, style)
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}
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}
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// 直线风格连线
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renderLineStraight(node, lines, style) {
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if (node.children.length <= 0) {
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return []
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}
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let { left, top, width, height, expandBtnSize } = node
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if (!this.mindMap.opt.alwaysShowExpandBtn) {
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expandBtnSize = 0
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}
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let marginX = this.getMarginX(node.layerIndex + 1)
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let s1 = (marginX - expandBtnSize) * 0.6
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let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
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node.children.forEach((item, index) => {
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let x1 = 0
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let _s = 0
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// 节点使用横线风格,需要额外渲染横线
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let nodeUseLineStyleOffset = nodeUseLineStyle ? item.width : 0
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if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
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_s = -s1
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x1 = node.layerIndex === 0 ? left : left - expandBtnSize
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nodeUseLineStyleOffset = -nodeUseLineStyleOffset
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} else {
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_s = s1
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x1 = node.layerIndex === 0 ? left + width : left + width + expandBtnSize
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}
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let y1 = top + height / 2
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let x2 =
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item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
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? item.left + item.width
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: item.left
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let y2 = item.top + item.height / 2
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y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
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y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
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let path = `M ${x1},${y1} L ${x1 + _s},${y1} L ${x1 + _s},${y2} L ${
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x2 + nodeUseLineStyleOffset
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},${y2}`
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lines[index].plot(path)
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style && style(lines[index], item)
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})
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}
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// 直连风格
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renderLineDirect(node, lines, style) {
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if (node.children.length <= 0) {
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return []
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}
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let { left, top, width, height, expandBtnSize } = node
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if (!this.mindMap.opt.alwaysShowExpandBtn) {
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expandBtnSize = 0
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}
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let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
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node.children.forEach((item, index) => {
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let x1 =
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node.layerIndex === 0
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? left + width / 2
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: item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
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? left - expandBtnSize
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: left + width + expandBtnSize
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let y1 = top + height / 2
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let x2 =
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item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
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? item.left + item.width
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: item.left
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let y2 = item.top + item.height / 2
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y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
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y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
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// 节点使用横线风格,需要额外渲染横线
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let nodeUseLineStylePath = ''
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if (nodeUseLineStyle) {
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if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
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nodeUseLineStylePath = ` L ${item.left},${y2}`
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} else {
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nodeUseLineStylePath = ` L ${item.left + item.width},${y2}`
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}
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}
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let path = `M ${x1},${y1} L ${x2},${y2}` + nodeUseLineStylePath
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lines[index].plot(path)
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style && style(lines[index], item)
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})
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}
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// 曲线风格连线
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renderLineCurve(node, lines, style) {
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if (node.children.length <= 0) {
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return []
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}
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let { left, top, width, height, expandBtnSize } = node
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if (!this.mindMap.opt.alwaysShowExpandBtn) {
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expandBtnSize = 0
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}
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let nodeUseLineStyle = this.mindMap.themeConfig.nodeUseLineStyle
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node.children.forEach((item, index) => {
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let x1 =
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node.layerIndex === 0
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? left + width / 2
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: item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
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? left - expandBtnSize
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: left + width + expandBtnSize
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let y1 = top + height / 2
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let x2 =
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item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
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? item.left + item.width
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: item.left
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let y2 = item.top + item.height / 2
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let path = ''
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y1 = nodeUseLineStyle && !node.isRoot ? y1 + height / 2 : y1
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y2 = nodeUseLineStyle ? y2 + item.height / 2 : y2
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// 节点使用横线风格,需要额外渲染横线
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let nodeUseLineStylePath = ''
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if (this.mindMap.themeConfig.nodeUseLineStyle) {
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if (item.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
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nodeUseLineStylePath = ` L ${item.left},${y2}`
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} else {
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nodeUseLineStylePath = ` L ${item.left + item.width},${y2}`
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}
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}
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if (node.isRoot && !this.mindMap.themeConfig.rootLineKeepSameInCurve) {
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path = this.quadraticCurvePath(x1, y1, x2, y2) + nodeUseLineStylePath
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} else {
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path = this.cubicBezierPath(x1, y1, x2, y2) + nodeUseLineStylePath
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}
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lines[index].plot(path)
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style && style(lines[index], item)
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})
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}
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// 渲染按钮
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renderExpandBtn(node, btn) {
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let { width, height, expandBtnSize } = node
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let { translateX, translateY } = btn.transform()
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// 节点使用横线风格,需要调整展开收起按钮位置
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let nodeUseLineStyleOffset = this.mindMap.themeConfig.nodeUseLineStyle
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? height / 2
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: 0
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// 位置没有变化则返回
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let _x =
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node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT ? 0 - expandBtnSize : width
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let _y = height / 2 + nodeUseLineStyleOffset
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if (_x === translateX && _y === translateY) {
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return
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}
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let x = _x - translateX
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let y = _y - translateY
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btn.translate(x, y)
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}
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// 创建概要节点
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renderGeneralization(node, gLine, gNode) {
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let isLeft = node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT
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let {
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top,
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bottom,
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left,
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right,
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generalizationLineMargin,
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generalizationNodeMargin
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} = this.getNodeBoundaries(node, 'h', isLeft)
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let x = isLeft
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? left - generalizationLineMargin
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: right + generalizationLineMargin
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let x1 = x
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let y1 = top
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let x2 = x
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let y2 = bottom
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let cx = x1 + (isLeft ? -20 : 20)
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let cy = y1 + (y2 - y1) / 2
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let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
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gLine.plot(path)
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gNode.left =
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x +
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(isLeft ? -generalizationNodeMargin : generalizationNodeMargin) -
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(isLeft ? gNode.width : 0)
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gNode.top = top + (bottom - top - gNode.height) / 2
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}
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// 渲染展开收起按钮的隐藏占位元素
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renderExpandBtnRect(rect, expandBtnSize, width, height, node) {
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if (node.dir === CONSTANTS.LAYOUT_GROW_DIR.LEFT) {
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rect.size(expandBtnSize, height).x(-expandBtnSize).y(0)
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} else {
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rect.size(expandBtnSize, height).x(width).y(0)
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}
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}
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}
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export default MindMap
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