mind-map/simple-mind-map/src/Select.js
2023-01-10 11:08:55 +08:00

171 lines
4.4 KiB
JavaScript

import { bfsWalk, throttle } from './utils'
// 选择节点类
class Select {
// 构造函数
constructor({ mindMap }) {
this.mindMap = mindMap
this.rect = null
this.isMousedown = false
this.mouseDownX = 0
this.mouseDownY = 0
this.mouseMoveX = 0
this.mouseMoveY = 0
this.bindEvent()
}
// 绑定事件
bindEvent() {
this.checkInNodes = throttle(this.checkInNodes, 500, this)
this.mindMap.on('mousedown', e => {
if (this.mindMap.opt.readonly) {
return
}
if (!e.ctrlKey && e.which !== 3) {
return
}
this.isMousedown = true
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
this.mouseDownX = x
this.mouseDownY = y
this.createRect(x, y)
})
this.mindMap.on('mousemove', e => {
if (this.mindMap.opt.readonly) {
return
}
if (!this.isMousedown) {
return
}
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
this.mouseMoveX = x
this.mouseMoveY = y
if (
Math.abs(x - this.mouseDownX) <= 10 &&
Math.abs(y - this.mouseDownY) <= 10
) {
return
}
clearTimeout(this.autoMoveTimer)
this.onMove(x, y)
})
this.mindMap.on('mouseup', () => {
if (this.mindMap.opt.readonly) {
return
}
if (!this.isMousedown) {
return
}
this.mindMap.emit(
'node_active',
null,
this.mindMap.renderer.activeNodeList
)
clearTimeout(this.autoMoveTimer)
this.isMousedown = false
if (this.rect) this.rect.remove()
this.rect = null
})
}
// 鼠标移动事件
onMove(x, y) {
// 绘制矩形
this.rect.plot([
[this.mouseDownX, this.mouseDownY],
[this.mouseMoveX, this.mouseDownY],
[this.mouseMoveX, this.mouseMoveY],
[this.mouseDownX, this.mouseMoveY]
])
this.checkInNodes()
// 检测边缘移动
let step = this.mindMap.opt.selectTranslateStep
let limit = this.mindMap.opt.selectTranslateLimit
let count = 0
// 左边缘
if (x <= this.mindMap.elRect.left + limit) {
this.mouseDownX += step
this.mindMap.view.translateX(step)
count++
}
// 右边缘
if (x >= this.mindMap.elRect.right - limit) {
this.mouseDownX -= step
this.mindMap.view.translateX(-step)
count++
}
// 上边缘
if (y <= this.mindMap.elRect.top + limit) {
this.mouseDownY += step
this.mindMap.view.translateY(step)
count++
}
// 下边缘
if (y >= this.mindMap.elRect.bottom - limit) {
this.mouseDownY -= step
this.mindMap.view.translateY(-step)
count++
}
if (count > 0) {
this.startAutoMove(x, y)
}
}
// 开启自动移动
startAutoMove(x, y) {
this.autoMoveTimer = setTimeout(() => {
this.onMove(x, y)
}, 20)
}
// 创建矩形
createRect(x, y) {
this.rect = this.mindMap.svg
.polygon()
.stroke({
color: '#0984e3'
})
.fill({
color: 'rgba(9,132,227,0.3)'
})
.plot([[x, y]])
}
// 检测在选区里的节点
checkInNodes() {
let { scaleX, scaleY, translateX, translateY } =
this.mindMap.draw.transform()
let minx = Math.min(this.mouseDownX, this.mouseMoveX)
let miny = Math.min(this.mouseDownY, this.mouseMoveY)
let maxx = Math.max(this.mouseDownX, this.mouseMoveX)
let maxy = Math.max(this.mouseDownY, this.mouseMoveY)
bfsWalk(this.mindMap.renderer.root, node => {
let { left, top, width, height } = node
let right = (left + width) * scaleX + translateX
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
top = top * scaleY + translateY
if (left >= minx && right <= maxx && top >= miny && bottom <= maxy) {
this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
if (node.nodeData.data.isActive) {
return
}
this.mindMap.renderer.setNodeActive(node, true)
this.mindMap.renderer.addActiveNode(node)
})
} else if (node.nodeData.data.isActive) {
this.mindMap.batchExecution.push('activeNode' + node.uid, () => {
if (!node.nodeData.data.isActive) {
return
}
this.mindMap.renderer.setNodeActive(node, false)
this.mindMap.renderer.removeActiveNode(node)
})
}
})
}
}
export default Select