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优化:当编辑节点文本时节点在画布外时移入画布内
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@ -1,4 +1,4 @@
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import { getStrWithBrFromHtml } from './utils'
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import { getStrWithBrFromHtml, checkNodeOuter } from './utils'
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// 节点文字编辑类
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export default class TextEdit {
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@ -60,6 +60,8 @@ export default class TextEdit {
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// 显示文本编辑框
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show(node) {
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let { offsetLeft, offsetTop } = checkNodeOuter(this.mindMap, node)
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this.mindMap.view.translateXY(offsetLeft, offsetTop)
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let rect = node._textData.node.node.getBoundingClientRect()
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if (this.mindMap.richText) {
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this.mindMap.richText.showEditText(node, rect)
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@ -124,6 +124,13 @@ class View {
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}
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}
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// 平移x,y方向
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translateXY(x, y) {
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this.x += x
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this.y += y
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this.transform()
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}
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// 平移x方向
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translateX(step) {
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this.x += step
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@ -302,4 +302,34 @@ export const nextTick = function (fn, ctx) {
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pending = true
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timerFunc(handle, 0)
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}
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}
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// 检查节点是否超出画布
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export const checkNodeOuter = (mindMap, node) => {
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let elRect = mindMap.elRect
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let { scaleX, scaleY, translateX, translateY } = mindMap.draw.transform()
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let { left, top, width, height } = node
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let right = (left + width) * scaleX + translateX
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let bottom = (top + height) * scaleY + translateY
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left = left * scaleX + translateX
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top = top * scaleY + translateY
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let offsetLeft = 0
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let offsetTop = 0
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if (left < 0) {
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offsetLeft = -left
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}
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if (right > elRect.width) {
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offsetLeft = -(right - elRect.width)
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}
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if (top < 0) {
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offsetTop = -top
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}
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if (bottom > elRect.height) {
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offsetTop = -(bottom - elRect.height)
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}
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return {
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isOuter: offsetLeft !== 0 || offsetTop !== 0,
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offsetLeft,
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offsetTop
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}
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}
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