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https://github.com/wanglin2/mind-map.git
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优化代码
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@ -131,5 +131,8 @@ export const defaultOpt = {
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enableCreateHiddenInput: true,
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// 是否在存在一个激活节点时,当按下中文、英文、数字按键时自动进入文本编辑模式
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// 该配置在enableCreateHiddenInput设为true时生效
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enableAutoEnterTextEditWhenKeydown: true
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enableAutoEnterTextEditWhenKeydown: true,
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// 设置富文本节点编辑框和节点大小一致,形成伪原地编辑的效果
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// 需要注意的是,只有当节点内只有文本、且形状是矩形才会有比较好的效果
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richTextEditFakeInPlace: false
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}
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@ -155,6 +155,12 @@ class RichText {
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if (this.showTextEdit) {
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return
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}
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const {
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richTextEditFakeInPlace,
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customInnerElsAppendTo,
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nodeTextEditZIndex,
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textAutoWrapWidth
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} = this.mindMap.opt
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this.node = node
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this.isInserting = isInserting
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if (!rect) rect = node._textData.node.node.getBoundingClientRect()
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@ -168,20 +174,31 @@ class RichText {
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let scaleX = rect.width / originWidth
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let scaleY = rect.height / originHeight
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// 内边距
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const paddingX = 14
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const paddingY = 4
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let paddingX = 6
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let paddingY = 4
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if (richTextEditFakeInPlace) {
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let paddingValue = node.getPaddingVale()
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paddingX = paddingValue.paddingX
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paddingY = paddingValue.paddingY
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}
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if (!this.textEditNode) {
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this.textEditNode = document.createElement('div')
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this.textEditNode.classList.add('smm-richtext-node-edit-wrap')
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this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;box-shadow: 0 0 20px rgba(0,0,0,.5);outline: none; word-break: break-all;padding: ${paddingY}px ${paddingX}px;`
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this.textEditNode.style.cssText = `
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position:fixed;
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box-sizing: border-box;
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box-shadow: 0 0 20px rgba(0,0,0,.5);
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outline: none;
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word-break:
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break-all;padding: ${paddingY}px ${paddingX}px;
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`
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this.textEditNode.addEventListener('click', e => {
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e.stopPropagation()
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})
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this.textEditNode.addEventListener('mousedown', e => {
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e.stopPropagation()
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})
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const targetNode =
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this.mindMap.opt.customInnerElsAppendTo || document.body
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const targetNode = customInnerElsAppendTo || document.body
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targetNode.appendChild(this.textEditNode)
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}
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// 使用节点的填充色,否则如果节点颜色是白色的话编辑时看不见
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@ -189,7 +206,7 @@ class RichText {
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let color = node.style.merge('color')
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this.textEditNode.style.marginLeft = `-${paddingX * scaleX}px`
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this.textEditNode.style.marginTop = `-${paddingY * scaleY}px`
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this.textEditNode.style.zIndex = this.mindMap.opt.nodeTextEditZIndex
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this.textEditNode.style.zIndex = nodeTextEditZIndex
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this.textEditNode.style.backgroundColor =
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bgColor === 'transparent'
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? isWhite(color)
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@ -201,15 +218,16 @@ class RichText {
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this.textEditNode.style.left = rect.left + 'px'
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this.textEditNode.style.top = rect.top + 'px'
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this.textEditNode.style.display = 'block'
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this.textEditNode.style.maxWidth =
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this.mindMap.opt.textAutoWrapWidth + paddingX * 2 + 'px'
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this.textEditNode.style.maxWidth = textAutoWrapWidth + paddingX * 2 + 'px'
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this.textEditNode.style.transform = `scale(${scaleX}, ${scaleY})`
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this.textEditNode.style.transformOrigin = 'left top'
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this.textEditNode.style.borderRadius = (node.style.merge('borderRadius') || 5) + 'px'
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if(node.style.merge('shape') == 'roundedRectangle'){
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this.textEditNode.style.borderRadius = '50px';
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if (richTextEditFakeInPlace) {
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this.textEditNode.style.borderRadius =
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(node.style.merge('borderRadius') || 5) + 'px'
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if (node.style.merge('shape') == 'roundedRectangle') {
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this.textEditNode.style.borderRadius = (node.height || 50) + 'px'
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}
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}
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if (!node.nodeData.data.richText) {
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// 还不是富文本的情况
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let text = node.nodeData.data.text.split(/\n/gim).join('<br>')
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@ -6,7 +6,7 @@ class TouchEvent {
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this.touchesNum = 0
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this.singleTouchstartEvent = null
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this.clickNum = 0
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this.doubleTouchmoveDistance = 0
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this.touchStartScaleView = null
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this.bindEvent()
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}
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@ -33,7 +33,7 @@ class TouchEvent {
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// 手指按下事件
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onTouchstart(e) {
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this.touchesNum = e.touches.length
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this.touchScaleViewBefore = false;
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this.touchStartScaleView = null
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if (this.touchesNum === 1) {
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let touch = e.touches[0]
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this.singleTouchstartEvent = touch
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@ -54,26 +54,46 @@ class TouchEvent {
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let oy = touch1.clientY - touch2.clientY
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let distance = Math.sqrt(Math.pow(ox, 2) + Math.pow(oy, 2))
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// 以两指中心点进行缩放
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let { x: touch1ClientX, y: touch1ClientY } = this.mindMap.toPos(touch1.clientX, touch1.clientY)
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let { x: touch2ClientX, y: touch2ClientY } = this.mindMap.toPos(touch2.clientX, touch2.clientY)
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let { x: touch1ClientX, y: touch1ClientY } = this.mindMap.toPos(
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touch1.clientX,
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touch1.clientY
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)
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let { x: touch2ClientX, y: touch2ClientY } = this.mindMap.toPos(
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touch2.clientX,
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touch2.clientY
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)
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let cx = (touch1ClientX + touch2ClientX) / 2
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let cy = (touch1ClientY + touch2ClientY) / 2
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// 手势缩放,基于最开始的位置进行缩放(基于前一个位置缩放不是线性关系); 缩放同时支持位置拖动
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var view = this.mindMap.view;
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if(!this.touchScaleViewBefore){
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this.touchScaleViewBefore = {distance:distance,scale:view.scale,x:view.x,y:view.y,cx:cx,cy:cy};
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return;
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const view = this.mindMap.view
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if (!this.touchStartScaleView) {
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this.touchStartScaleView = {
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distance: distance,
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scale: view.scale,
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x: view.x,
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y: view.y,
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cx: cx,
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cy: cy
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}
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return
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}
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var viewBefore = this.touchScaleViewBefore;
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var scale = viewBefore.scale * (distance / viewBefore.distance);
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if(Math.abs(distance - viewBefore.distance) <= 10){scale = viewBefore.scale;}
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var ratio = (1 - scale / viewBefore.scale);
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view.scale = scale < 0.1 ? 0.1 : scale;
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view.x = viewBefore.x + (cx - viewBefore.x) * ratio + (cx - viewBefore.cx)*scale;
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view.y = viewBefore.y + (cy - viewBefore.y) * ratio + (cy - viewBefore.cy)*scale;
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view.transform();
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this.mindMap.emit('scale',scale);
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const viewBefore = this.touchStartScaleView
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const scale = viewBefore.scale * (distance / viewBefore.distance)
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if (Math.abs(distance - viewBefore.distance) <= 10) {
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scale = viewBefore.scale
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}
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const ratio = 1 - scale / viewBefore.scale
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view.scale = scale < 0.1 ? 0.1 : scale
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view.x =
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viewBefore.x +
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(cx - viewBefore.x) * ratio +
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(cx - viewBefore.cx) * scale
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view.y =
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viewBefore.y +
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(cy - viewBefore.y) * ratio +
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(cy - viewBefore.cy) * scale
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view.transform()
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this.mindMap.emit('scale', scale)
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}
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}
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@ -100,8 +120,7 @@ class TouchEvent {
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}
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this.touchesNum = 0
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this.singleTouchstartEvent = null
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this.doubleTouchmoveDistance = 0
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this.touchScaleViewBefore = null;
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this.touchStartScaleView = null
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}
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// 发送鼠标事件
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