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https://github.com/wanglin2/mind-map.git
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Feat:支持根据id定位到某个节点、优化大纲的节点定位
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@ -7,7 +7,7 @@ import Timeline from '../../layouts/Timeline'
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import VerticalTimeline from '../../layouts/VerticalTimeline'
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import Fishbone from '../../layouts/Fishbone'
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import TextEdit from './TextEdit'
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import { copyNodeTree, simpleDeepClone, walk } from '../../utils'
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import { copyNodeTree, simpleDeepClone, walk, bfsWalk } from '../../utils'
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import { shapeList } from './node/Shape'
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import { lineStyleProps } from '../../themes/default'
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import { CONSTANTS } from '../../constants/constant'
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@ -195,6 +195,9 @@ class Render {
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// 设置节点形状
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this.setNodeShape = this.setNodeShape.bind(this)
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this.mindMap.command.add('SET_NODE_SHAPE', this.setNodeShape)
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// 定位节点
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this.goTargetNode = this.goTargetNode.bind(this)
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this.mindMap.command.add('GO_TARGET_NODE', this.goTargetNode)
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}
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// 注册快捷键
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@ -985,6 +988,19 @@ class Render {
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})
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}
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// 定位到指定节点
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goTargetNode(node) {
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let uid = typeof node === 'string' ? node : node.nodeData.data.uid
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if (!uid) return
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this.expandToNodeUid(uid, () => {
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let targetNode = this.findNodeByUid(uid)
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if (targetNode) {
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targetNode.active()
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this.moveNodeToCenter(targetNode)
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}
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})
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}
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// 更新节点数据
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setNodeData(node, data) {
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Object.keys(data).forEach(key => {
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@ -1021,6 +1037,44 @@ class Render {
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this.mindMap.view.translateY(offsetY)
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this.mindMap.view.setScale(1)
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}
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// 展开到指定uid的节点
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expandToNodeUid(uid, callback = () => {}) {
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let parentsList = []
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const cache = {}
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bfsWalk(this.renderTree, (node, parent) => {
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if (node.data.uid === uid) {
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parentsList = parent ? [...cache[parent.data.uid], parent] : []
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return 'stop'
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} else {
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cache[node.data.uid] = parent ? [...cache[parent.data.uid], parent]: []
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}
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})
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let needRender = false
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parentsList.forEach((node) => {
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if (!node.data.expand) {
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needRender = true
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node.data.expand = true
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}
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})
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if (needRender) {
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this.mindMap.render(callback)
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} else {
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callback()
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}
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}
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// 根据uid找到对应的节点实例
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findNodeByUid(uid) {
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let res = null
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walk(this.root, null, (node) => {
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if (node.nodeData.data.uid === uid) {
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res = node
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return true
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}
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})
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return res
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}
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}
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export default Render
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@ -102,7 +102,7 @@ class Base {
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}
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} else {
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// 创建新节点
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let uid = createUid()
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let uid = data.data.uid || createUid()
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newNode = new Node({
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data,
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uid,
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@ -28,8 +28,7 @@ class KeyboardNavigation {
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this.focus(dir)
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} else {
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let root = this.mindMap.renderer.root
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this.mindMap.renderer.moveNodeToCenter(root)
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root.active()
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this.mindMap.execCommand('GO_TARGET_NODE', root)
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}
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}
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@ -81,8 +80,7 @@ class KeyboardNavigation {
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// 找到了则让目标节点聚焦
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if (targetNode) {
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this.mindMap.renderer.moveNodeToCenter(targetNode)
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targetNode.active()
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this.mindMap.execCommand('GO_TARGET_NODE', targetNode)
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}
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}
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@ -33,9 +33,11 @@ export const walk = (
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// 广度优先遍历树
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export const bfsWalk = (root, callback) => {
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callback(root)
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let stack = [root]
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let isStop = false
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if (callback(root, null) === 'stop') {
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isStop = true
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}
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while (stack.length) {
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if (isStop) {
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break
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@ -43,8 +45,9 @@ export const bfsWalk = (root, callback) => {
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let cur = stack.shift()
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if (cur.children && cur.children.length) {
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cur.children.forEach(item => {
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if (isStop) return
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stack.push(item)
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if (callback(item) === 'stop') {
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if (callback(item, cur) === 'stop') {
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isStop = true
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}
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})
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@ -112,12 +112,11 @@ export default {
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},
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// 激活当前节点且移动当前节点到画布中间
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onClick(e, data) {
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onClick(e, node) {
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this.notHandleDataChange = true
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let node = data.data._node
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if (node.nodeData.data.isActive) return
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node.mindMap.renderer.moveNodeToCenter(node)
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node.active()
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let targetNode = node.data._node
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if (targetNode && targetNode.nodeData.data.isActive) return
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this.mindMap.execCommand('GO_TARGET_NODE', node.data.data.uid)
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},
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}
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}
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