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https://github.com/wanglin2/mind-map.git
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优化鱼骨图布局
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16fb8eb092
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@ -8,6 +8,8 @@ class Fishbone extends Base {
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// 构造函数
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constructor(opt = {}) {
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super(opt)
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this.indent = 0.3
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this.childIndent = 0.5
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}
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// 布局
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@ -239,21 +241,21 @@ class Fishbone extends Base {
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maxx = item.left
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}
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// 水平线段到二级节点的连线
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let nodeLineX = item.left + item.width * 0.3
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let offset = item.height + node.height / 2
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let nodeLineX = item.left
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let offset = node.height / 2
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let offsetX = offset / Math.tan(degToRad(this.mindMap.opt.fishboneDeg))
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let line = this.draw.path()
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if (this.checkIsTop(item)) {
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line.plot(
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`M ${nodeLineX - offsetX},${item.top + offset} L ${nodeLineX},${
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item.top
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`M ${nodeLineX - offsetX},${item.top + item.height + offset} L ${item.left},${
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item.top + item.height
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}`
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)
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} else {
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line.plot(
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`M ${nodeLineX - offsetX},${
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item.top + item.height - offset
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} L ${nodeLineX},${item.top + item.height}`
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item.top - offset
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} L ${nodeLineX},${item.top}`
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)
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}
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node.style.line(line)
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@ -277,7 +279,7 @@ class Fishbone extends Base {
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let maxy = -Infinity
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let miny = Infinity
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let maxx = -Infinity
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let x = node.left + node.width * 0.3
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let x = node.left + node.width * this.indent
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node.children.forEach((item, index) => {
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if (item.left > maxx) {
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maxx = item.left
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@ -300,7 +302,7 @@ class Fishbone extends Base {
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if (len >= 0) {
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let line = this.draw.path()
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expandBtnSize = len > 0 ? expandBtnSize : 0
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let lineLength = maxx - node.left - node.width * 0.3
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let lineLength = maxx - node.left - node.width * this.indent
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lineLength = Math.max(lineLength, 0)
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let params = {
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node,
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@ -47,7 +47,7 @@ export default {
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computedLeftTopValue({ layerIndex, node, ctx }) {
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if (layerIndex >= 1 && node.children) {
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// 遍历三级及以下节点的子节点
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let startLeft = node.left + node.width * 0.5
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let startLeft = node.left + node.width * ctx.childIndent
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let totalTop =
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node.top +
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node.height +
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@ -80,22 +80,21 @@ export default {
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// 将二级节点的子节点移到上方
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if (parent && parent.isRoot) {
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// 遍历二级节点的子节点
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let totalHeight = 0
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let totalHeight = node.expandBtnSize
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node.children.forEach(item => {
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// 调整top
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let nodeTotalHeight = ctx.getNodeAreaHeight(item)
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let _top = item.top
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let _left = item.left
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item.top =
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node.top - (item.top - node.top) - nodeTotalHeight + node.height
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// 调整left
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let offsetLeft =
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(nodeTotalHeight + totalHeight) / Math.tan(degToRad(ctx.mindMap.opt.fishboneDeg))
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item.left += offsetLeft
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item.left = node.left + node.width * ctx.indent + (nodeTotalHeight + totalHeight) / Math.tan(degToRad(ctx.mindMap.opt.fishboneDeg))
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totalHeight += nodeTotalHeight
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// 同步更新后代节点
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ctx.updateChildrenPro(item.children, {
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top: item.top - _top,
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left: offsetLeft
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left: item.left - _left
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})
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})
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}
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@ -137,7 +136,7 @@ export default {
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computedLeftTopValue({ layerIndex, node, ctx }) {
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if (layerIndex === 1 && node.children) {
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// 遍历二级节点的子节点
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let startLeft = node.left + node.width * 0.5
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let startLeft = node.left + node.width * ctx.childIndent
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let totalTop =
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node.top +
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node.height +
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@ -155,7 +154,7 @@ export default {
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}
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if (layerIndex > 1 && node.children) {
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// 遍历三级及以下节点的子节点
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let startLeft = node.left + node.width * 0.5
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let startLeft = node.left + node.width * ctx.childIndent
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let totalTop =
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node.top -
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(ctx.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
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@ -187,7 +186,7 @@ export default {
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if (parent && parent.isRoot) {
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// 遍历二级节点的子节点
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let totalHeight = 0
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let totalHeight2 = 0
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let totalHeight2 = node.expandBtnSize
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node.children.forEach(item => {
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// 调整top
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let hasChildren = ctx.getNodeActChildrenLength(item) > 0
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@ -199,17 +198,16 @@ export default {
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(hasChildren ? item.expandBtnSize : 0)
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: 0
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let _top = totalHeight + offset
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let _left = item.left
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item.top += _top
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// 调整left
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let offsetLeft =
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(totalHeight2 + nodeTotalHeight) / Math.tan(degToRad(ctx.mindMap.opt.fishboneDeg))
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item.left += offsetLeft
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item.left = node.left + node.width * ctx.indent + (nodeTotalHeight + totalHeight2) / Math.tan(degToRad(ctx.mindMap.opt.fishboneDeg))
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totalHeight += offset
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totalHeight2 += nodeTotalHeight
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// 同步更新后代节点
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ctx.updateChildrenPro(item.children, {
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top: _top,
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left: offsetLeft
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left: item.left - _left
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})
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})
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}
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