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鱼骨结构开发中
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simple-mind-map/src/layouts/Fishbone copy.js
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387
simple-mind-map/src/layouts/Fishbone copy.js
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import Base from './Base'
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import { walk, asyncRun } from '../utils'
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import { CONSTANTS } from '../utils/constant'
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const degToRad = deg => {
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return (Math.PI / 180) * deg
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}
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// 鱼骨图
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class Fishbone extends Base {
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// 构造函数
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constructor(opt = {}) {
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super(opt)
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}
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// 布局
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doLayout(callback) {
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let task = [
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() => {
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this.computedBaseValue()
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},
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() => {
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this.computedLeftTopValue()
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},
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() => {
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this.adjustLeftTopValue()
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},
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() => {
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callback(this.root)
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}
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]
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asyncRun(task)
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}
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// 遍历数据创建节点、计算根节点的位置,计算根节点的子节点的top值
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computedBaseValue() {
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walk(
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this.renderer.renderTree,
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null,
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(node, parent, isRoot, layerIndex, index) => {
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// 创建节点
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let newNode = this.createNode(node, parent, isRoot, layerIndex)
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// 根节点定位在画布中心位置
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if (isRoot) {
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this.setNodeCenter(newNode)
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} else {
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// 非根节点
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// 三级及以下节点以上级方向为准
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if (parent._node.dir) {
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newNode.dir = parent._node.dir
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} else {
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// 节点生长方向
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newNode.dir =
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index % 2 === 0
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? CONSTANTS.TIMELINE_DIR.TOP
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: CONSTANTS.TIMELINE_DIR.BOTTOM
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}
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// 计算二级节点的top值
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if (parent._node.isRoot) {
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newNode.top = parent._node.top + parent._node.height
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}
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}
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if (!node.data.expand) {
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return true
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}
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},
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null,
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true,
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0
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)
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}
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// 遍历节点树计算节点的left、top
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computedLeftTopValue() {
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walk(
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this.root,
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null,
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(node, parent, isRoot, layerIndex, index) => {
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if (node.isRoot) {
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let totalLeft = node.left + node.width
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node.children.forEach(item => {
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item.left = totalLeft
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totalLeft += item.width
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})
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}
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if (layerIndex === 1 && node.children) {
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// 遍历二级节点的子节点
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let startLeft = node.left + node.width * 0.5
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let totalTop =
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node.top +
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node.height +
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(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
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node.children.forEach(item => {
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item.left = startLeft
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item.top =
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totalTop +
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(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
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totalTop +=
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item.height +
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(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
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})
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}
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if (layerIndex > 1 && node.children) {
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// 遍历三级及以下节点的子节点
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let startLeft = node.left + node.width * 0.5
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let totalTop =
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node.top -
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(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
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node.children.forEach(item => {
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item.left = startLeft
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item.top = totalTop - item.height
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totalTop -=
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item.height +
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(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
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})
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}
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},
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null,
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true
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)
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}
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// 调整节点left、top
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adjustLeftTopValue() {
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walk(
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this.root,
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null,
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(node, parent, isRoot, layerIndex) => {
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if (!node.nodeData.data.expand) {
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return
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}
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// 调整top
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let len = node.children.length
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// 调整三级节点的top
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// if (layerIndex === 2 && len > 0) {
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// let totalHeight = node.children.reduce((h, item) => {
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// return h + item.height
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// }, 0)
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// this.updateBrothersTop(node, totalHeight)
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// }
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if (layerIndex > 2 && len > 0) {
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let totalHeight = node.children.reduce((h, item) => {
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return (
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h +
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item.height +
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(this.getNodeActChildrenLength(item) > 0 ? item.expandBtnSize : 0)
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)
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}, 0)
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this.updateBrothersTop(node, -totalHeight)
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}
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},
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(node, parent) => {
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// 将二级节点的子节点移到上方
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if (parent && parent.isRoot) {
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// 遍历二级节点的子节点
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let totalHeight = 0
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let totalHeight2 = 0
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node.children.forEach(item => {
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// 调整top
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let hasChildren = this.getNodeActChildrenLength(item) > 0
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let nodeTotalHeight = this.getNodeAreaHeight(item)
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let offset =
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hasChildren > 0
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? nodeTotalHeight -
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item.height -
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(hasChildren ? item.expandBtnSize : 0)
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: 0
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let _top = totalHeight + offset
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item.top += _top
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// 调整left
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let offsetLeft =
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(totalHeight2 + nodeTotalHeight) / Math.tan(degToRad(45))
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item.left += offsetLeft
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totalHeight += offset
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totalHeight2 += nodeTotalHeight
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// 同步更新后代节点
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this.updateChildrenPro(item.children, {
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top: _top,
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left: offsetLeft
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})
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})
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}
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// 调整二级节点的子节点的left值
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if (node.isRoot) {
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let totalLeft = 0
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node.children.forEach(item => {
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item.left += totalLeft
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this.updateChildren(item.children, 'left', totalLeft)
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let { left, right } = this.getNodeBoundaries(item, 'h')
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totalLeft += right - left
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})
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}
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},
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true
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)
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}
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// 递归计算节点的宽度
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getNodeAreaWidth(node) {
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let widthArr = []
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let loop = (node, width) => {
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if (node.children.length) {
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width += node.width / 2
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node.children.forEach(item => {
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loop(item, width)
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})
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} else {
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width += node.width
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widthArr.push(width)
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}
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}
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loop(node, 0)
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return Math.max(...widthArr)
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}
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// 递归计算节点的宽度
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getNodeAreaHeight(node) {
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let totalHeight = 0
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let loop = node => {
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totalHeight +=
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node.height +
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(this.getNodeActChildrenLength(node) > 0 ? node.expandBtnSize : 0)
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if (node.children.length) {
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node.children.forEach(item => {
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loop(item)
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})
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}
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}
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loop(node)
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return totalHeight
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}
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// 调整兄弟节点的left
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updateBrothersLeft(node) {
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let childrenList = node.children
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let totalAddWidth = 0
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childrenList.forEach(item => {
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item.left += totalAddWidth
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if (item.children && item.children.length) {
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this.updateChildren(item.children, 'left', totalAddWidth)
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}
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// let areaWidth = this.getNodeAreaWidth(item)
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let { left, right } = this.getNodeBoundaries(item, 'h')
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let areaWidth = right - left
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let difference = areaWidth - item.width
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if (difference > 0) {
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totalAddWidth += difference
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}
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})
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}
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// 调整兄弟节点的top
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updateBrothersTop(node, addHeight) {
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if (node.parent && !node.parent.isRoot) {
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let childrenList = node.parent.children
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let index = childrenList.findIndex(item => {
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return item === node
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})
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childrenList.forEach((item, _index) => {
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if (item.hasCustomPosition()) {
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// 适配自定义位置
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return
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}
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let _offset = 0
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// 下面的节点往下移
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if (_index > index) {
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_offset = addHeight
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}
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item.top += _offset
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// 同步更新子节点的位置
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if (item.children && item.children.length) {
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this.updateChildren(item.children, 'top', _offset)
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}
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})
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// 更新父节点的位置
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this.updateBrothersTop(node.parent, node.layerIndex === 3 ? 0 : addHeight)
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}
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}
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// 绘制连线,连接该节点到其子节点
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renderLine(node, lines, style) {
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if (node.children.length <= 0) {
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return []
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}
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let { left, top, width, height, expandBtnSize } = node
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let len = node.children.length
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if (node.isRoot) {
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// 当前节点是根节点
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let prevBother = node
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// 根节点的子节点是和根节点同一水平线排列
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node.children.forEach((item, index) => {
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let x1 = prevBother.left + prevBother.width
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let x2 = item.left
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let y = node.top + node.height / 2
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let path = `M ${x1},${y} L ${x2},${y}`
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lines[index].plot(path)
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style && style(lines[index], item)
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prevBother = item
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})
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} else {
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// 当前节点为非根节点
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let maxy = -Infinity
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let miny = Infinity
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let maxx = -Infinity
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let x = node.left + node.width * 0.3
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node.children.forEach((item, index) => {
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if (item.left > maxx) {
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maxx = item.left
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}
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let y = item.top + item.height / 2
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if (y > maxy) {
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maxy = y
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}
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if (y < miny) {
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miny = y
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}
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// 水平线
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if (node.layerIndex > 1) {
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let path = `M ${x},${y} L ${item.left},${y}`
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lines[index].plot(path)
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style && style(lines[index], item)
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}
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})
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// 竖线
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if (len > 0) {
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let line = this.draw.path()
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expandBtnSize = len > 0 ? expandBtnSize : 0
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let lineLength = maxx - node.left - node.width * 0.3
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if (node.parent && node.parent.isRoot) {
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line.plot(
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`M ${x},${top + height} L ${x + lineLength},${
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top + height + Math.tan(degToRad(45)) * lineLength
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}`
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)
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} else {
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line.plot(`M ${x},${top} L ${x},${miny}`)
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}
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node.style.line(line)
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node._lines.push(line)
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style && style(line, node)
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}
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}
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}
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// 渲染按钮
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renderExpandBtn(node, btn) {
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let { width, height, expandBtnSize, isRoot } = node
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if (!isRoot) {
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let { translateX, translateY } = btn.transform()
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if (node.parent && node.parent.isRoot) {
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btn.translate(
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width * 0.3 - expandBtnSize / 2 - translateX,
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height + expandBtnSize / 2 - translateY
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)
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} else {
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btn.translate(
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width * 0.3 - expandBtnSize / 2 - translateX,
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-expandBtnSize / 2 - translateY
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)
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}
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}
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}
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// 创建概要节点
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renderGeneralization(node, gLine, gNode) {
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let {
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top,
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bottom,
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right,
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generalizationLineMargin,
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generalizationNodeMargin
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} = this.getNodeBoundaries(node, 'h')
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let x1 = right + generalizationLineMargin
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let y1 = top
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let x2 = right + generalizationLineMargin
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let y2 = bottom
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let cx = x1 + 20
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let cy = y1 + (y2 - y1) / 2
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let path = `M ${x1},${y1} Q ${cx},${cy} ${x2},${y2}`
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gLine.plot(path)
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gNode.left = right + generalizationNodeMargin
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gNode.top = top + (bottom - top - gNode.height) / 2
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}
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}
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export default Fishbone
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