Feat:优化drag插件,支持同时拖动多个节点

This commit is contained in:
wanglin2 2023-09-21 09:02:45 +08:00
parent 036f845968
commit 69ef7faf49
5 changed files with 276 additions and 121 deletions

View File

@ -365,7 +365,7 @@ export const cssContent = `
stroke-width: 1;
}
.smm-node:hover .smm-hover-node{
.smm-node:not(.smm-node-dragging):hover .smm-hover-node{
display: block;
}

View File

@ -188,5 +188,18 @@ export const defaultOpt = {
// 拖拽节点时鼠标移动到画布边缘是否开启画布自动移动
autoMoveWhenMouseInEdgeOnDrag: true,
// 是否首次加载fit view
fit: false
fit: false,
// 拖拽多个节点时随鼠标移动的示意矩形的样式配置
dragMultiNodeRectConfig: {
width: 40,
height: 20,
fill: '' // 填充颜色,如果不传默认使用连线的颜色
},
// 节点拖拽时新位置的示意矩形的填充颜色,如果不传默认使用连线的颜色
dragPlaceholderRectFill: '',
// 节点拖拽时的透明度配置
dragOpacityConfig: {
cloneNodeOpacity: 0.5, // 跟随鼠标移动的克隆节点或矩形的透明度
beingDragNodeOpacity: 0.3 // 被拖拽节点的透明度
}
}

View File

@ -440,12 +440,14 @@ class Node {
this.mindMap.emit('node_mouseup', this, e)
})
this.group.on('mouseenter', e => {
if (this.isDrag) return
this._isMouseenter = true
// 显示展开收起按钮
this.showExpandBtn()
this.mindMap.emit('node_mouseenter', this, e)
})
this.group.on('mouseleave', e => {
if (!this._isMouseenter) return
this._isMouseenter = false
this.hideExpandBtn()
this.mindMap.emit('node_mouseleave', this, e)
@ -701,6 +703,61 @@ class Node {
}
}
// 设置节点透明度
// 包括连接线和下级节点
setOpacity(val) {
// 自身及连线
this.group.opacity(val)
this._lines.forEach(line => {
line.opacity(val)
})
// 子节点
this.children.forEach(item => {
item.setOpacity(val)
})
// 概要节点
if (this._generalizationNode) {
this._generalizationLine.opacity(val)
this._generalizationNode.group.opacity(val)
}
}
// 隐藏子节点
hideChildren() {
this._lines.forEach(item => {
item.hide()
})
if (this.children && this.children.length) {
this.children.forEach(item => {
item.hide()
})
}
}
// 显示子节点
showChildren() {
this._lines.forEach(item => {
item.show()
})
if (this.children && this.children.length) {
this.children.forEach(item => {
item.show()
})
}
}
// 被拖拽中
startDrag() {
this.isDrag = true
this.group.addClass('smm-node-dragging')
}
// 拖拽结束
endDrag() {
this.isDrag = false
this.group.removeClass('smm-node-dragging')
}
// 连线
renderLine(deep = false) {
if (this.nodeData.data.expand === false) {

View File

@ -136,6 +136,7 @@ function renderExpandBtn() {
this._expandBtn.on('dblclick', e => {
e.stopPropagation()
})
this._expandBtn.addClass('smm-expand-btn')
this.group.add(this._expandBtn)
}
this._showExpandBtn = true

View File

@ -1,4 +1,4 @@
import { bfsWalk, throttle } from '../utils'
import { bfsWalk, throttle, getTopAncestorsFomNodeList } from '../utils'
import Base from '../layouts/Base'
// 节点拖动插件
@ -13,10 +13,14 @@ class Drag extends Base {
// 复位
reset() {
// 是否正在跳转中
this.isDragging = false
// 鼠标按下的节点
this.mousedownNode = null
// 被拖拽中的节点列表
this.beingDragNodeList = []
// 当前画布节点列表
this.nodeList = []
// 当前拖拽节点
this.node = null
// 当前重叠节点
this.overlapNode = null
// 当前上一个同级节点
@ -27,16 +31,11 @@ class Drag extends Base {
this.drawTransform = null
// 克隆节点
this.clone = null
// 连接线
this.line = null
// 同级位置占位符
this.placeholder = null
// 鼠标按下位置和节点左上角的偏移量
this.offsetX = 0
this.offsetY = 0
// 克隆节点左上角的坐标
this.cloneNodeLeft = 0
this.cloneNodeTop = 0
// 当前鼠标是否按下
this.isMousedown = false
// 拖拽的鼠标位置变量
@ -53,45 +52,42 @@ class Drag extends Base {
bindEvent() {
this.checkOverlapNode = throttle(this.checkOverlapNode, 300, this)
this.mindMap.on('node_mousedown', (node, e) => {
if (this.mindMap.opt.readonly || node.isGeneralization) {
return
}
if (e.which !== 1 || node.isRoot) {
return
}
e.preventDefault()
// 计算鼠标按下的位置距离节点左上角的距离
this.drawTransform = this.mindMap.draw.transform()
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
this.offsetX = x - (node.left * scaleX + translateX)
this.offsetY = y - (node.top * scaleY + translateY)
this.node = node
this.isMousedown = true
this.mouseDownX = x
this.mouseDownY = y
this.nodeTreeToList()
})
this.mindMap.on('mousemove', e => {
if (this.mindMap.opt.readonly) {
return
}
if (!this.isMousedown) {
return
}
this.mindMap.emit('node_dragging', this.node)
e.preventDefault()
let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
this.mouseMoveX = x
this.mouseMoveY = y
// 只读模式、不是鼠标左键按下、按下的是概要节点或根节点直接返回
if (
Math.abs(x - this.mouseDownX) <= this.checkDragOffset &&
Math.abs(y - this.mouseDownY) <= this.checkDragOffset &&
!this.node.isDrag
this.mindMap.opt.readonly ||
e.which !== 1 ||
node.isGeneralization ||
node.isRoot
) {
return
}
this.mindMap.renderer.clearAllActive()
e.preventDefault()
this.isMousedown = true
// 记录鼠标按下时的节点
this.mousedownNode = node
// 记录鼠标按下的坐标
const { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
this.mouseDownX = x
this.mouseDownY = y
})
this.mindMap.on('mousemove', e => {
if (this.mindMap.opt.readonly || !this.isMousedown) {
return
}
e.preventDefault()
const { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
this.mouseMoveX = x
this.mouseMoveY = y
// 还没开始移动时鼠标位移过小不认为是拖拽
if (
!this.isDragging &&
Math.abs(x - this.mouseDownX) <= this.checkDragOffset &&
Math.abs(y - this.mouseDownY) <= this.checkDragOffset
) {
return
}
this.mindMap.emit('node_dragging')
this.handleStartMove()
this.onMove(x, y, e)
})
this.onMouseup = this.onMouseup.bind(this)
@ -105,9 +101,12 @@ class Drag extends Base {
return
}
this.isMousedown = false
let _nodeIsDrag = this.node.isDrag
this.node.isDrag = false
this.node.show()
// 恢复被拖拽节点的临时设置
this.beingDragNodeList.forEach(node => {
node.setOpacity(1)
node.showChildren()
node.endDrag()
})
this.removeCloneNode()
let overlapNodeUid = this.overlapNode
? this.overlapNode.nodeData.data.uid
@ -117,17 +116,33 @@ class Drag extends Base {
// 存在重叠子节点,则移动作为其子节点
if (this.overlapNode) {
this.mindMap.renderer.setNodeActive(this.overlapNode, false)
this.mindMap.execCommand('MOVE_NODE_TO', this.node, this.overlapNode)
this.mindMap.execCommand(
'MOVE_NODE_TO',
this.beingDragNodeList,
this.overlapNode
)
} else if (this.prevNode) {
// 存在前一个相邻节点,作为其下一个兄弟节点
this.mindMap.renderer.setNodeActive(this.prevNode, false)
this.mindMap.execCommand('INSERT_AFTER', this.node, this.prevNode)
this.mindMap.execCommand(
'INSERT_AFTER',
this.beingDragNodeList,
this.prevNode
)
} else if (this.nextNode) {
// 存在下一个相邻节点,作为其前一个兄弟节点
this.mindMap.renderer.setNodeActive(this.nextNode, false)
this.mindMap.execCommand('INSERT_BEFORE', this.node, this.nextNode)
} else if (_nodeIsDrag && this.mindMap.opt.enableFreeDrag) {
// 自定义位置
this.mindMap.execCommand(
'INSERT_BEFORE',
this.beingDragNodeList,
this.nextNode
)
} else if (
this.clone &&
this.mindMap.opt.enableFreeDrag &&
this.beingDragNodeList.length === 1
) {
// 如果只拖拽了一个节点,那么设置自定义位置
let { x, y } = this.mindMap.toPos(
e.clientX - this.offsetX,
e.clientY - this.offsetY
@ -135,11 +150,16 @@ class Drag extends Base {
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
x = (x - translateX) / scaleX
y = (y - translateY) / scaleY
this.node.left = x
this.node.top = y
this.node.customLeft = x
this.node.customTop = y
this.mindMap.execCommand('SET_NODE_CUSTOM_POSITION', this.node, x, y)
this.mousedownNode.left = x
this.mousedownNode.top = y
this.mousedownNode.customLeft = x
this.mousedownNode.customTop = y
this.mindMap.execCommand(
'SET_NODE_CUSTOM_POSITION',
this.mousedownNode,
x,
y
)
this.mindMap.render()
}
this.reset()
@ -150,24 +170,131 @@ class Drag extends Base {
})
}
// 拖动中
onMove(x, y, e) {
if (!this.isMousedown) {
return
}
// 更新克隆节点的位置
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
let cloneNodeLeft = x - this.offsetX
let cloneNodeTop = y - this.offsetY
x = (cloneNodeLeft - translateX) / scaleX
y = (cloneNodeTop - translateY) / scaleY
let t = this.clone.transform()
this.clone.translate(x - t.translateX, y - t.translateY)
// 检测新位置
this.checkOverlapNode()
// 如果注册了多选节点插件,那么复用它的边缘自动移动画布功能
if (this.mindMap.opt.autoMoveWhenMouseInEdgeOnDrag && this.mindMap.select) {
this.drawTransform = this.mindMap.draw.transform()
this.mindMap.select.clearAutoMoveTimer()
this.mindMap.select.onMove(e.clientX, e.clientY)
}
}
// 开始拖拽时初始化一些数据
handleStartMove() {
if (!this.isDragging) {
this.isDragging = true
// 鼠标按下的节点
let node = this.mousedownNode
// 计算鼠标按下的位置距离节点左上角的距离
this.drawTransform = this.mindMap.draw.transform()
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
this.offsetX = this.mouseDownX - (node.left * scaleX + translateX)
this.offsetY = this.mouseDownY - (node.top * scaleY + translateY)
// 如果鼠标按下的节点是激活节点,那么保存当前所有激活的节点
if (node.nodeData.data.isActive) {
// 找出这些激活节点中的最顶层节点
this.beingDragNodeList = getTopAncestorsFomNodeList(
// 过滤掉根节点和概要节点
this.mindMap.renderer.activeNodeList.filter(item => {
return !item.isRoot && !item.isGeneralization
})
)
} else {
// 否则只拖拽按下的节点
this.beingDragNodeList = [node]
}
// 将节点树转为节点数组
this.nodeTreeToList()
// 创建克隆节点
this.createCloneNode()
// 清除当前所有激活的节点
this.mindMap.renderer.clearAllActive()
}
}
// 节点由树转换成数组,从子节点到根节点
nodeTreeToList() {
const list = []
bfsWalk(this.mindMap.renderer.root, node => {
// 过滤掉当前被拖拽的节点
if (this.checkIsInBeingDragNodeList(node)) {
return
}
if (!list[node.layerIndex]) {
list[node.layerIndex] = []
}
list[node.layerIndex].push(node)
})
this.nodeList = list.reduceRight((res, cur) => {
return [...res, ...cur]
}, [])
}
// 创建克隆节点
createCloneNode() {
if (!this.clone) {
// 节点
this.clone = this.node.group.clone()
this.clone.opacity(0.5)
const {
dragMultiNodeRectConfig,
dragPlaceholderRectFill,
dragOpacityConfig
} = this.mindMap.opt
const {
width: rectWidth,
height: rectHeight,
fill: rectFill
} = dragMultiNodeRectConfig
const node = this.beingDragNodeList[0]
const lineColor = node.style.merge('lineColor', true)
// 如果当前被拖拽的节点数量大于1那么创建一个矩形示意
if (this.beingDragNodeList.length > 1) {
this.clone = this.draw
.rect()
.size(rectWidth, rectHeight)
.radius(rectHeight / 2)
.fill({
color: rectFill || lineColor
})
this.offsetX = rectWidth / 2
this.offsetY = rectHeight / 2
} else {
// 否则克隆当前的节点
this.clone = node.group.clone()
// 删除展开收起按钮元素
const expandEl = this.clone.findOne('.smm-expand-btn')
if (expandEl) {
expandEl.remove()
}
this.mindMap.draw.add(this.clone)
}
this.clone.opacity(dragOpacityConfig.cloneNodeOpacity)
this.clone.css('z-index', 99999)
this.node.isDrag = true
this.node.hide()
// 连接线
this.line = this.draw.path()
this.line.opacity(0.5)
this.node.styleLine(this.line, this.node)
// 同级位置占位符
// 同级位置提示元素
this.placeholder = this.draw.rect().fill({
color: this.node.style.merge('lineColor', true)
color: dragPlaceholderRectFill || lineColor
})
// 当前被拖拽的节点的临时设置
this.beingDragNodeList.forEach(node => {
// 降低透明度
node.setOpacity(dragOpacityConfig.beingDragNodeOpacity)
// 隐藏连线及下级节点
node.hideChildren()
// 设置拖拽状态
node.startDrag()
})
this.mindMap.draw.add(this.clone)
}
}
@ -177,42 +304,9 @@ class Drag extends Base {
return
}
this.clone.remove()
this.line.remove()
this.placeholder.remove()
}
// 拖动中
onMove(x, y, e) {
if (!this.isMousedown) {
return
}
this.createCloneNode()
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
this.cloneNodeLeft = x - this.offsetX
this.cloneNodeTop = y - this.offsetY
x = (this.cloneNodeLeft - translateX) / scaleX
y = (this.cloneNodeTop - translateY) / scaleY
let t = this.clone.transform()
this.clone.translate(x - t.translateX, y - t.translateY)
// 连接线
let parent = this.node.parent
this.line.plot(
this.quadraticCurvePath(
parent.left + parent.width / 2,
parent.top + parent.height / 2,
x + this.node.width / 2,
y + this.node.height / 2
)
)
this.checkOverlapNode()
// 如果注册了多选节点插件,那么复用它的边缘自动移动画布功能
if (this.mindMap.opt.autoMoveWhenMouseInEdgeOnDrag && this.mindMap.select) {
this.drawTransform = this.mindMap.draw.transform()
this.mindMap.select.clearAutoMoveTimer()
this.mindMap.select.onMove(e.clientX, e.clientY)
}
}
// 检测重叠节点
checkOverlapNode() {
if (!this.drawTransform || !this.placeholder) {
@ -226,9 +320,6 @@ class Drag extends Base {
if (node.nodeData.data.isActive) {
this.mindMap.renderer.setNodeActive(node, false)
}
if (node.uid === this.node.uid || this.node.isParent(node)) {
return
}
if (this.overlapNode || (this.prevNode && this.nextNode)) {
return
}
@ -484,7 +575,7 @@ class Drag extends Base {
if (node.layerIndex === 1) {
sameDir = item.dir === node.dir
}
return item !== this.node && sameDir
return sameDir && !this.checkIsInBeingDragNodeList(item)
})
: []
this.handleVerticalCheck(node, checkList)
@ -535,7 +626,7 @@ class Drag extends Base {
handleFishbone(node) {
let checkList = node.parent
? node.parent.children.filter(item => {
return item !== this.node && item.layerIndex > 1
return item.layerIndex > 1 && !this.checkIsInBeingDragNodeList(item)
})
: []
if (node.layerIndex === 1) {
@ -553,8 +644,8 @@ class Drag extends Base {
// 获取节点的兄弟节点列表通用方法
commonGetNodeCheckList(node) {
return node.parent
? node.parent.children.filter(item => {
return item !== this.node
? [...node.parent.children].filter(item => {
return !this.checkIsInBeingDragNodeList(item)
})
: []
}
@ -585,18 +676,11 @@ class Drag extends Base {
}
}
// 节点由树转换成数组,从子节点到根节点
nodeTreeToList() {
const list = []
bfsWalk(this.mindMap.renderer.root, node => {
if (!list[node.layerIndex]) {
list[node.layerIndex] = []
}
list[node.layerIndex].push(node)
// 检查某个节点是否在被拖拽节点内
checkIsInBeingDragNodeList(node) {
return !!this.beingDragNodeList.find(item => {
return item.uid === node.uid || item.isParent(node)
})
this.nodeList = list.reduceRight((res, cur) => {
return [...res, ...cur]
}, [])
}
}