mirror of
https://github.com/wanglin2/mind-map.git
synced 2026-02-21 18:37:43 +08:00
Feat: 实现关联线端点位置随鼠标拖拽变化
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@ -99,12 +99,32 @@ class AssociativeLine {
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// 创建箭头
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createMarker() {
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return this.draw.marker(20, 20, add => {
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add.ref(2, 5)
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add.ref(12, 5)
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add.size(10, 10)
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add.attr('orient', 'auto-start-reverse')
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this.markerPath = add.path('M0,0 L2,5 L0,10 L10,5 Z')
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})
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}
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// 判断关联线坐标是否变更,有变更则使用变化后的坐标,无则默认坐标
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updateAllLinesPos(node, toNode, associativeLineTargets) {
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let startPoint = {}
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let endPoint = {}
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let nodeRange = 0
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let nodeDir = 'right'
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let toNodeRange = 0
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let toNodeDir = 'right'
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if (associativeLineTargets.startPoint && associativeLineTargets.endPoint) {
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nodeRange = associativeLineTargets.startPoint.range || 0
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nodeDir = associativeLineTargets.startPoint.dir || 'right'
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startPoint = getNodePoint(node, nodeDir, nodeRange)
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toNodeRange = associativeLineTargets.endPoint.range || 0
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toNodeDir = associativeLineTargets.endPoint.dir || 'right'
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endPoint = getNodePoint(toNode, toNodeDir, toNodeRange)
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} else {
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;[startPoint, endPoint] = computeNodePoints(node, toNode)
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}
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return [startPoint, endPoint]
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}
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// 渲染所有连线
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renderAllLines() {
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@ -137,10 +157,17 @@ class AssociativeLine {
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0
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)
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nodeToIds.forEach((ids, node) => {
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ids.forEach(id => {
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let toNode = idToNode.get(id)
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ids.forEach((id, index) => {
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let toNode = idToNode.get(id.id)
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if (!node || !toNode) return
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let [startPoint, endPoint] = computeNodePoints(node, toNode)
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const associativeLineTargets =
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node.nodeData.data.associativeLineTargets[index] || {}
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// 切换结构和布局,都会更新坐标
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const [startPoint, endPoint] = this.updateAllLinesPos(
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node,
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toNode,
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associativeLineTargets
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)
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this.drawLine(startPoint, endPoint, node, toNode)
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})
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})
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@ -183,11 +210,28 @@ class AssociativeLine {
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.fill({ color: 'none' })
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clickPath.plot(pathStr)
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// 文字
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let text = this.createText({ path, clickPath, node, toNode, startPoint, endPoint, controlPoints })
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let text = this.createText({
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path,
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clickPath,
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node,
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toNode,
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startPoint,
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endPoint,
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controlPoints
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})
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// 点击事件
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clickPath.click(e => {
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e.stopPropagation()
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this.setActiveLine({ path, clickPath, text, node, toNode, startPoint, endPoint, controlPoints })
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this.setActiveLine({
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path,
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clickPath,
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text,
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node,
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toNode,
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startPoint,
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endPoint,
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controlPoints
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})
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})
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// 渲染关联线文字
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this.renderText(this.getText(node, toNode), path, text)
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@ -195,10 +239,17 @@ class AssociativeLine {
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}
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// 激活某根关联线
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setActiveLine({ path, clickPath, text, node, toNode, startPoint, endPoint, controlPoints }) {
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let {
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associativeLineActiveColor
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} = this.mindMap.themeConfig
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setActiveLine({
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path,
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clickPath,
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text,
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node,
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toNode,
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startPoint,
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endPoint,
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controlPoints
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}) {
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let { associativeLineActiveColor } = this.mindMap.themeConfig
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// 如果当前存在激活节点,那么取消激活节点
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if (this.mindMap.renderer.activeNodeList.length > 0) {
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this.clearActiveNodes()
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@ -243,8 +294,10 @@ class AssociativeLine {
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// 创建连接线
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createLine(fromNode) {
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let { associativeLineWidth, associativeLineColor } =
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this.mindMap.themeConfig
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let {
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associativeLineWidth,
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associativeLineColor
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} = this.mindMap.themeConfig
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if (this.isCreatingLine || !fromNode) return
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this.isCreatingLine = true
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this.creatingStartNode = fromNode
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@ -279,14 +332,33 @@ class AssociativeLine {
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// 获取转换后的鼠标事件对象的坐标
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getTransformedEventPos(e) {
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let { x, y } = this.mindMap.toPos(e.clientX, e.clientY)
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let { scaleX, scaleY, translateX, translateY } =
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this.mindMap.draw.transform()
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let {
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scaleX,
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scaleY,
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translateX,
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translateY
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} = this.mindMap.draw.transform()
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return {
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x: (x - translateX) / scaleX,
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y: (y - translateY) / scaleY
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}
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}
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// 计算节点偏移位置
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getNodePos(node) {
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const { translateX, translateY } = this.mindMap.draw.transform()
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const { left, top, width, height } = node
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let translateLeft = left + translateX
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let translateTop = top + translateY
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return {
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left,
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top,
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translateLeft,
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translateTop,
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width,
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height
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}
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}
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// 检测当前移动到的目标节点
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checkOverlapNode(x, y) {
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this.overlapNode = null
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@ -336,7 +408,12 @@ class AssociativeLine {
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}
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// 将目标节点id保存起来
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let list = fromNode.nodeData.data.associativeLineTargets || []
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list.push(id)
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// 连线节点是否存在相同的id,存在则阻止添加关联线
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const sameLine = list.some(item => item.id === id)
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if (sameLine) {
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return
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}
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list.push({ id })
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// 保存控制点
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let [startPoint, endPoint] = computeNodePoints(fromNode, toNode)
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let controlPoints = computeCubicBezierPathPoints(
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@ -369,13 +446,16 @@ class AssociativeLine {
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if (!this.activeLine) return
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let [, , , node, toNode] = this.activeLine
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this.removeControls()
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let { associativeLineTargets, associativeLineTargetControlOffsets, associativeLineText } =
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node.nodeData.data
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let {
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associativeLineTargets,
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associativeLineTargetControlOffsets,
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associativeLineText
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} = node.nodeData.data
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let targetIndex = getAssociativeLineTargetIndex(node, toNode)
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// 更新关联线文本数据
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let newAssociativeLineText = {}
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if (associativeLineText) {
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Object.keys(associativeLineText).forEach((item) => {
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Object.keys(associativeLineText).forEach(item => {
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if (item !== toNode.nodeData.data.id) {
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newAssociativeLineText[item] = associativeLineText[item]
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}
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@ -1,7 +1,7 @@
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import {
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getAssociativeLineTargetIndex,
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joinCubicBezierPath,
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computeNodePoints,
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getNodePoint,
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getDefaultControlPointOffsets
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} from './associativeLineUtils'
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@ -62,14 +62,22 @@ function onControlPointMousemove(e) {
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// 更新当前拖拽的控制点的位置
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this[this.mousedownControlPointKey].x(x - radius).y(y - radius)
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let [path, clickPath, text, node, toNode] = this.activeLine
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let [startPoint, endPoint] = computeNodePoints(node, toNode)
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let targetIndex = getAssociativeLineTargetIndex(node, toNode)
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const {
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associativeLineTargets,
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associativeLineTargetControlOffsets
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} = node.nodeData.data
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const nodePos = this.getNodePos(node)
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const toNodePos = this.getNodePos(toNode)
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let [startPoint, endPoint] = this.updateAllLinesPos(
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node,
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toNode,
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associativeLineTargets[targetIndex]
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)
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this.controlPointMousemoveState.startPoint = startPoint
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this.controlPointMousemoveState.endPoint = endPoint
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let targetIndex = getAssociativeLineTargetIndex(node, toNode)
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this.controlPointMousemoveState.targetIndex = targetIndex
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let offsets = []
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let associativeLineTargetControlOffsets =
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node.nodeData.data.associativeLineTargetControlOffsets
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if (!associativeLineTargetControlOffsets) {
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// 兼容0.4.5版本,没有associativeLineTargetControlOffsets的情况
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offsets = getDefaultControlPointOffsets(startPoint, endPoint)
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@ -80,6 +88,7 @@ function onControlPointMousemove(e) {
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let point2 = null
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// 拖拽的是控制点1
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if (this.mousedownControlPointKey === 'controlPoint1') {
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startPoint = getNodePoint(nodePos, '', 0, e)
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point1 = {
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x,
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y
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@ -88,10 +97,22 @@ function onControlPointMousemove(e) {
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x: endPoint.x + offsets[1].x,
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y: endPoint.y + offsets[1].y
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}
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// 更新控制点1的连线
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this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
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if (startPoint) {
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// 保存更新后的坐标
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associativeLineTargets[targetIndex].startPoint = startPoint
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this.controlPointMousemoveState.startPoint = startPoint
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// 更新控制点1的连线
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this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
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// 更新关联线
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const pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
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path.plot(pathStr)
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clickPath.plot(pathStr)
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this.updateTextPos(path, text)
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this.updateTextEditBoxPos(text)
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}
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} else {
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// 拖拽的是控制点2
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endPoint = getNodePoint(toNodePos, '', 0, e)
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point1 = {
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x: startPoint.x + offsets[0].x,
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y: startPoint.y + offsets[0].y
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@ -100,15 +121,20 @@ function onControlPointMousemove(e) {
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x,
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y
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}
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// 更新控制点2的连线
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this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
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if (endPoint) {
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// 保存更新后结束节点的坐标
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associativeLineTargets[targetIndex].endPoint = endPoint
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this.controlPointMousemoveState.endPoint = endPoint
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// 更新控制点2的连线
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this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
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// 更新关联线
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const pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
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path.plot(pathStr)
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clickPath.plot(pathStr)
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this.updateTextPos(path, text)
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this.updateTextEditBoxPos(text)
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}
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}
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// 更新关联线
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let pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
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path.plot(pathStr)
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clickPath.plot(pathStr)
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this.updateTextPos(path, text)
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this.updateTextEditBoxPos(text)
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}
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// 控制点的鼠标移动事件
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@ -116,12 +142,18 @@ function onControlPointMouseup(e) {
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if (!this.isControlPointMousedown) return
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e.stopPropagation()
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e.preventDefault()
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let { pos, startPoint, endPoint, targetIndex } =
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this.controlPointMousemoveState
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let {
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pos,
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startPoint,
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endPoint,
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targetIndex
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} = this.controlPointMousemoveState
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let [, , , node] = this.activeLine
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let offsetList = []
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let associativeLineTargetControlOffsets =
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node.nodeData.data.associativeLineTargetControlOffsets
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const {
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associativeLineTargets,
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associativeLineTargetControlOffsets
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} = node.nodeData.data
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if (!associativeLineTargetControlOffsets) {
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// 兼容0.4.5版本,没有associativeLineTargetControlOffsets的情况
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offsetList[targetIndex] = getDefaultControlPointOffsets(
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@ -150,7 +182,8 @@ function onControlPointMouseup(e) {
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}
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offsetList[targetIndex] = [offset1, offset2]
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this.mindMap.execCommand('SET_NODE_DATA', node, {
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associativeLineTargetControlOffsets: offsetList
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associativeLineTargetControlOffsets: offsetList,
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associativeLineTargets
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})
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// 这里要加个setTimeout0是因为draw_click事件比mouseup事件触发的晚,所以重置isControlPointMousedown需要等draw_click事件触发完以后
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setTimeout(() => {
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@ -36,7 +36,7 @@ function showEditTextBox(g) {
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this.mindMap.keyCommand.addShortcut('Enter', () => {
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this.hideEditTextBox()
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})
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if (!this.textEditNode) {
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this.textEditNode = document.createElement('div')
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this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;background-color:#fff;box-shadow: 0 0 20px rgba(0,0,0,.5);padding: 3px 5px;margin-left: -5px;margin-top: -3px;outline: none; word-break: break-all;`
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@ -62,7 +62,8 @@ function showEditTextBox(g) {
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).split(/\n/gim)
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this.textEditNode.style.fontFamily = associativeLineTextFontFamily
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this.textEditNode.style.fontSize = associativeLineTextFontSize * scale + 'px'
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this.textEditNode.style.lineHeight = textLines.length > 1 ? associativeLineTextLineHeight : 'normal'
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this.textEditNode.style.lineHeight =
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textLines.length > 1 ? associativeLineTextLineHeight : 'normal'
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this.textEditNode.style.zIndex = this.mindMap.opt.nodeTextEditZIndex
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this.textEditNode.innerHTML = textLines.join('<br>')
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this.textEditNode.style.display = 'block'
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@ -78,10 +79,12 @@ function onScale() {
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// 更新文本编辑框位置
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function updateTextEditBoxPos(g) {
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let rect = g.node.getBoundingClientRect()
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this.textEditNode.style.minWidth = rect.width + 10 + 'px'
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this.textEditNode.style.minHeight = rect.height + 6 + 'px'
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this.textEditNode.style.left = rect.left + 'px'
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this.textEditNode.style.top = rect.top + 'px'
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if (this.textEditNode) {
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this.textEditNode.style.minWidth = `${rect.width + 10}px`
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this.textEditNode.style.minHeight = `${rect.height + 6}px`
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this.textEditNode.style.left = `${rect.left}px`
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this.textEditNode.style.top = `${rect.top}px`
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}
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}
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// 隐藏文本编辑框
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@ -116,8 +119,10 @@ function getText(node, toNode) {
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// 渲染关联线文字
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function renderText(str, path, text) {
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if (!str) return
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let { associativeLineTextFontSize, associativeLineTextLineHeight } =
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this.mindMap.themeConfig
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let {
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associativeLineTextFontSize,
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associativeLineTextLineHeight
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} = this.mindMap.themeConfig
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text.clear()
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let textArr = str.split(/\n/gim)
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textArr.forEach((item, index) => {
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@ -1,7 +1,7 @@
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// 获取目标节点在起始节点的目标数组中的索引
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export const getAssociativeLineTargetIndex = (node, toNode) => {
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return node.nodeData.data.associativeLineTargets.findIndex(item => {
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return item === toNode.nodeData.data.id
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return item.id === toNode.nodeData.data.id
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})
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}
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@ -54,28 +54,137 @@ export const cubicBezierPath = (x1, y1, x2, y2) => {
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)
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}
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// 计算关联线起始|结束坐标
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export const calcPoint = (node, e) => {
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const { left, top, translateLeft, translateTop, width, height } = node
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const clientX = e.clientX
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const clientY = e.clientY
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// 中心点的坐标
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const centerX = translateLeft + width / 2
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const centerY = translateTop + height / 2
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const translateCenterX = left + width / 2
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const translateCenterY = top + height / 2
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const theta = Math.atan(height / width)
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// 矩形左上角坐标
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const deltaX = clientX - centerX
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const deltaY = centerY - clientY
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// 方向值
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const direction = Math.atan2(deltaY, deltaX)
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// 默认坐标
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let x = left + width
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let y = top + height
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if (direction < theta && direction >= -theta) {
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// 右边
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// 正切值 = 对边/邻边,对边 = 正切值*邻边
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const range = direction * (width / 2)
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if (direction < theta && direction >= 0) {
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// 中心点上边
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y = translateCenterY - range
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} else if (direction >= -theta && direction < 0) {
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// 中心点下方
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y = translateCenterY - range
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}
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return {
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x,
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y,
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dir: 'right',
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range
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}
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} else if (direction >= theta && direction < Math.PI - theta) {
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// 上边
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y = top
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let range = 0
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if (direction < Math.PI / 2 - theta && direction >= theta) {
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||||
// 正切值 = 对边/邻边,邻边 = 对边/正切值
|
||||
const side = height / 2 / direction
|
||||
range = -side
|
||||
// 中心点右侧
|
||||
x = translateCenterX + side
|
||||
} else if (
|
||||
direction >= Math.PI / 2 - theta &&
|
||||
direction < Math.PI - theta
|
||||
) {
|
||||
// 中心点左侧
|
||||
const tanValue = (centerX - clientX) / (centerY - clientY)
|
||||
const side = (height / 2) * tanValue
|
||||
range = side
|
||||
x = translateCenterX - side
|
||||
}
|
||||
return {
|
||||
x,
|
||||
y,
|
||||
dir: 'top',
|
||||
range
|
||||
}
|
||||
} else if (direction < -theta && direction >= theta - Math.PI) {
|
||||
// 下边
|
||||
let range = 0
|
||||
if (direction >= theta - Math.PI / 2 && direction < -theta) {
|
||||
// 中心点右侧
|
||||
// 正切值 = 对边/邻边,邻边 = 对边/正切值
|
||||
const side = height / 2 / direction
|
||||
range = side
|
||||
x = translateCenterX - side
|
||||
} else if (
|
||||
direction < theta - Math.PI / 2 &&
|
||||
direction >= theta - Math.PI
|
||||
) {
|
||||
// 中心点左侧
|
||||
const tanValue = (centerX - clientX) / (centerY - clientY)
|
||||
const side = (height / 2) * tanValue
|
||||
range = -side
|
||||
x = translateCenterX + side
|
||||
}
|
||||
return {
|
||||
x,
|
||||
y,
|
||||
dir: 'bottom',
|
||||
range
|
||||
}
|
||||
}
|
||||
// 左边
|
||||
x = left
|
||||
const tanValue = (centerY - clientY) / (centerX - clientX)
|
||||
const range = tanValue * (width / 2)
|
||||
if (direction >= -Math.PI && direction < theta - Math.PI) {
|
||||
// 中心点右侧
|
||||
y = translateCenterY - range
|
||||
} else if (direction < Math.PI && direction >= Math.PI - theta) {
|
||||
// 中心点左侧
|
||||
y = translateCenterY - range
|
||||
}
|
||||
return {
|
||||
x,
|
||||
y,
|
||||
dir: 'left',
|
||||
range
|
||||
}
|
||||
}
|
||||
// 获取节点的连接点
|
||||
export const getNodePoint = (node, dir = 'right') => {
|
||||
export const getNodePoint = (node, dir = 'right', range = 0, e = null) => {
|
||||
let { left, top, width, height } = node
|
||||
if (e) {
|
||||
return calcPoint(node, e)
|
||||
}
|
||||
switch (dir) {
|
||||
case 'left':
|
||||
return {
|
||||
x: left,
|
||||
y: top + height / 2
|
||||
y: top + height / 2 - range
|
||||
}
|
||||
case 'right':
|
||||
return {
|
||||
x: left + width,
|
||||
y: top + height / 2
|
||||
y: top + height / 2 - range
|
||||
}
|
||||
case 'top':
|
||||
return {
|
||||
x: left + width / 2,
|
||||
x: left + width / 2 - range,
|
||||
y: top
|
||||
}
|
||||
case 'bottom':
|
||||
return {
|
||||
x: left + width / 2,
|
||||
x: left + width / 2 - range,
|
||||
y: top + height
|
||||
}
|
||||
default:
|
||||
@ -179,4 +288,4 @@ export const getDefaultControlPointOffsets = (startPoint, endPoint) => {
|
||||
y: controlPoints[1].y - endPoint.y
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user