mirror of
https://github.com/wanglin2/mind-map.git
synced 2026-02-21 10:27:44 +08:00
Fix:重构节点拖拽逻辑,修复节点拖拽没有适配各种结构的问题
This commit is contained in:
parent
b09d408ab3
commit
13f571e0b5
@ -212,9 +212,6 @@ class Drag extends Base {
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if (!this.drawTransform || !this.placeholder) {
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return
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}
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const { nodeDragPlaceholderMaxSize } = this.mindMap.opt
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let x = this.mouseMoveX
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let y = this.mouseMoveY
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this.overlapNode = null
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this.prevNode = null
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this.nextNode = null
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@ -229,94 +226,33 @@ class Drag extends Base {
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if (this.overlapNode || (this.prevNode && this.nextNode)) {
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return
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}
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let nodeRect = this.getNodeRect(node)
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let oneFourthHeight = nodeRect.height / 4
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// 前一个和后一个节点
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let checkList = node.parent
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? node.parent.children.filter(item => {
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return item !== this.node
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})
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: []
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let index = checkList.findIndex(item => {
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return item.uid === node.uid
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})
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let prevBrother = null
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let nextBrother = null
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if (index !== -1) {
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if (index - 1 >= 0) {
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prevBrother = checkList[index - 1]
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}
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if (index + 1 <= checkList.length - 1) {
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nextBrother = checkList[index + 1]
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}
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}
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// 和前一个兄弟节点的距离
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let prevBrotherOffset = 0
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if (prevBrother) {
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let prevNodeRect = this.getNodeRect(prevBrother)
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prevBrotherOffset = nodeRect.top - prevNodeRect.bottom
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// 间距小于10就当它不存在
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prevBrotherOffset =
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prevBrotherOffset >= this.minOffset ? prevBrotherOffset / 2 : 0
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} else {
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// 没有前一个兄弟节点,那么假设和前一个节点的距离为20
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prevBrotherOffset = this.minOffset
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}
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// 和后一个兄弟节点的距离
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let nextBrotherOffset = 0
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if (nextBrother) {
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let nextNodeRect = this.getNodeRect(nextBrother)
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nextBrotherOffset = nextNodeRect.top - nodeRect.bottom
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nextBrotherOffset =
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nextBrotherOffset >= this.minOffset ? nextBrotherOffset / 2 : 0
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} else {
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nextBrotherOffset = this.minOffset
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}
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if (nodeRect.left <= x && nodeRect.right >= x) {
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// 检测兄弟节点位置
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if (
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!this.overlapNode &&
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!this.prevNode &&
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!this.nextNode &&
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!node.isRoot
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) {
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let checkIsPrevNode =
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nextBrotherOffset > 0 // 距离下一个兄弟节点的距离大于0
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? y > nodeRect.bottom && y <= nodeRect.bottom + nextBrotherOffset // 那么在当前节点外底部判断
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: y >= nodeRect.bottom - oneFourthHeight && y <= nodeRect.bottom // 否则在当前节点内底部1/4区间判断
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let checkIsNextNode =
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prevBrotherOffset > 0 // 距离上一个兄弟节点的距离大于0
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? y < nodeRect.top && y >= nodeRect.top - prevBrotherOffset // 那么在当前节点外底部判断
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: y >= nodeRect.top && y <= nodeRect.top + oneFourthHeight
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if (checkIsPrevNode) {
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this.prevNode = node
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let size =
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nextBrotherOffset > 0
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? Math.min(nextBrotherOffset, nodeDragPlaceholderMaxSize)
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: 5
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this.placeholder
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.size(node.width, size)
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.move(nodeRect.originLeft, nodeRect.originBottom)
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} else if (checkIsNextNode) {
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this.nextNode = node
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let size =
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prevBrotherOffset > 0
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? Math.min(prevBrotherOffset, nodeDragPlaceholderMaxSize)
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: 5
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this.placeholder
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.size(node.width, size)
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.move(nodeRect.originLeft, nodeRect.originTop - size)
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}
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}
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// 检测是否重叠
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if (!this.overlapNode && !this.prevNode && !this.nextNode) {
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if (
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nodeRect.top + (prevBrotherOffset > 0 ? 0 : oneFourthHeight) <= y &&
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nodeRect.bottom - (nextBrotherOffset > 0 ? 0 : oneFourthHeight) >= y
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) {
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this.overlapNode = node
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}
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}
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switch (this.mindMap.opt.layout) {
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case 'logicalStructure':
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this.handleLogicalStructure(node)
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break
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case 'mindMap':
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this.handleMindMap(node)
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break
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case 'organizationStructure':
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this.handleOrganizationStructure(node)
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break
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case 'catalogOrganization':
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this.handleCatalogOrganization(node)
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break
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case 'timeline':
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this.handleTimeLine(node)
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break
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case 'timeline2':
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this.handleTimeLine2(node)
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break
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case 'verticalTimeline':
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this.handleLogicalStructure(node)
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break
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case 'fishbone':
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this.handleFishbone(node)
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break
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default:
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this.handleLogicalStructure(node)
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}
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})
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if (this.overlapNode) {
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@ -324,6 +260,299 @@ class Drag extends Base {
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}
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}
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// 垂直方向比较
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// isReverse:是否反向
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handleVerticalCheck(node, checkList, isReverse = false) {
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let x = this.mouseMoveX
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let y = this.mouseMoveY
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let nodeRect = this.getNodeRect(node)
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if (isReverse) {
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checkList = checkList.reverse()
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}
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let oneFourthHeight = nodeRect.height / 4
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let { prevBrotherOffset, nextBrotherOffset } =
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this.getNodeDistanceToSiblingNode(checkList, node, nodeRect, 'v')
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if (nodeRect.left <= x && nodeRect.right >= x) {
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// 检测兄弟节点位置
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if (
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!this.overlapNode &&
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!this.prevNode &&
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!this.nextNode &&
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!node.isRoot
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) {
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let checkIsPrevNode =
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nextBrotherOffset > 0 // 距离下一个兄弟节点的距离大于0
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? y > nodeRect.bottom && y <= nodeRect.bottom + nextBrotherOffset // 那么在当前节点外底部判断
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: y >= nodeRect.bottom - oneFourthHeight && y <= nodeRect.bottom // 否则在当前节点内底部1/4区间判断
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let checkIsNextNode =
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prevBrotherOffset > 0 // 距离上一个兄弟节点的距离大于0
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? y < nodeRect.top && y >= nodeRect.top - prevBrotherOffset // 那么在当前节点外底部判断
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: y >= nodeRect.top && y <= nodeRect.top + oneFourthHeight
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if (checkIsPrevNode) {
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if (isReverse) {
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this.nextNode = node
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} else {
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this.prevNode = node
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}
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let size = this.formatPlaceholderSize(nextBrotherOffset)
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this.setPlaceholderRect(
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node.width,
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size,
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nodeRect.originLeft,
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nodeRect.originBottom
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)
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} else if (checkIsNextNode) {
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if (isReverse) {
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this.prevNode = node
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} else {
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this.nextNode = node
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}
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let size = this.formatPlaceholderSize(prevBrotherOffset)
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this.setPlaceholderRect(
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node.width,
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size,
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nodeRect.originLeft,
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nodeRect.originTop - size
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)
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}
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}
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// 检测是否重叠
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this.checkIsOverlap({
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node,
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dir: 'v',
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prevBrotherOffset,
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nextBrotherOffset,
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size: oneFourthHeight,
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pos: y,
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nodeRect
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})
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}
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}
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// 水平方向比较
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handleHorizontalCheck(node, checkList) {
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let x = this.mouseMoveX
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let y = this.mouseMoveY
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let nodeRect = this.getNodeRect(node)
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let oneFourthWidth = nodeRect.width / 4
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let { prevBrotherOffset, nextBrotherOffset } =
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this.getNodeDistanceToSiblingNode(checkList, node, nodeRect, 'h')
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if (nodeRect.top <= y && nodeRect.bottom >= y) {
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// 检测兄弟节点位置
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if (
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!this.overlapNode &&
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!this.prevNode &&
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!this.nextNode &&
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!node.isRoot
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) {
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let checkIsPrevNode =
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nextBrotherOffset > 0 // 距离下一个兄弟节点的距离大于0
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? x < nodeRect.right + nextBrotherOffset && x >= nodeRect.right // 那么在当前节点外底部判断
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: x <= nodeRect.right && x >= nodeRect.right - oneFourthWidth // 否则在当前节点内底部1/4区间判断
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let checkIsNextNode =
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prevBrotherOffset > 0 // 距离上一个兄弟节点的距离大于0
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? x > nodeRect.left - prevBrotherOffset && x <= nodeRect.left // 那么在当前节点外底部判断
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: x <= nodeRect.left + oneFourthWidth && x >= nodeRect.left
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if (checkIsPrevNode) {
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this.prevNode = node
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let size = this.formatPlaceholderSize(nextBrotherOffset)
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this.setPlaceholderRect(
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size,
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node.height,
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nodeRect.originRight,
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nodeRect.originTop
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)
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} else if (checkIsNextNode) {
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this.nextNode = node
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let size = this.formatPlaceholderSize(prevBrotherOffset)
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this.setPlaceholderRect(
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size,
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node.height,
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nodeRect.originLeft - size,
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nodeRect.originTop
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)
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}
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}
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// 检测是否重叠
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this.checkIsOverlap({
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node,
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dir: 'h',
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prevBrotherOffset,
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nextBrotherOffset,
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size: oneFourthWidth,
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pos: x,
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nodeRect
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})
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}
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}
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// 获取节点距前一个和后一个节点的距离
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getNodeDistanceToSiblingNode(checkList, node, nodeRect, dir) {
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let dir1 = dir === 'v' ? 'top' : 'left'
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let dir2 = dir === 'v' ? 'bottom' : 'right'
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let index = checkList.findIndex(item => {
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return item.uid === node.uid
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})
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let prevBrother = null
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let nextBrother = null
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if (index !== -1) {
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if (index - 1 >= 0) {
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prevBrother = checkList[index - 1]
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}
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if (index + 1 <= checkList.length - 1) {
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nextBrother = checkList[index + 1]
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}
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}
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// 和前一个兄弟节点的距离
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let prevBrotherOffset = 0
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if (prevBrother) {
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let prevNodeRect = this.getNodeRect(prevBrother)
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prevBrotherOffset = nodeRect[dir1] - prevNodeRect[dir2]
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// 间距小于10就当它不存在
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prevBrotherOffset =
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prevBrotherOffset >= this.minOffset ? prevBrotherOffset / 2 : 0
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} else {
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// 没有前一个兄弟节点,那么假设和前一个节点的距离为20
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prevBrotherOffset = this.minOffset
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}
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// 和后一个兄弟节点的距离
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let nextBrotherOffset = 0
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if (nextBrother) {
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let nextNodeRect = this.getNodeRect(nextBrother)
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nextBrotherOffset = nextNodeRect[dir1] - nodeRect[dir2]
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nextBrotherOffset =
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nextBrotherOffset >= this.minOffset ? nextBrotherOffset / 2 : 0
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} else {
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nextBrotherOffset = this.minOffset
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}
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return {
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prevBrotherOffset,
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nextBrotherOffset
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}
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}
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// 处理提示元素的大小
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formatPlaceholderSize(size) {
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const { nodeDragPlaceholderMaxSize } = this.mindMap.opt
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return size > 0 ? Math.min(size, nodeDragPlaceholderMaxSize) : 5
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}
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// 设置提示元素的大小和位置
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setPlaceholderRect(w, h, x, y) {
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this.placeholder.size(w, h).move(x, y)
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}
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// 检测是否重叠
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checkIsOverlap({
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node,
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dir,
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prevBrotherOffset,
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nextBrotherOffset,
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size,
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pos,
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nodeRect
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}) {
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let dir1 = dir === 'v' ? 'top' : 'left'
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let dir2 = dir === 'v' ? 'bottom' : 'right'
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if (!this.overlapNode && !this.prevNode && !this.nextNode) {
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if (
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nodeRect[dir1] + (prevBrotherOffset > 0 ? 0 : size) <= pos &&
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nodeRect[dir2] - (nextBrotherOffset > 0 ? 0 : size) >= pos
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) {
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this.overlapNode = node
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}
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}
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}
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// 处理逻辑结构图
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handleLogicalStructure(node) {
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const checkList = this.commonGetNodeCheckList(node)
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this.handleVerticalCheck(node, checkList)
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}
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// 处理思维导图
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handleMindMap(node) {
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const checkList = node.parent
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? node.parent.children.filter(item => {
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let sameDir = true
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if (node.layerIndex === 1) {
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sameDir = item.dir === node.dir
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}
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return item !== this.node && sameDir
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})
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: []
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this.handleVerticalCheck(node, checkList)
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}
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// 处理组织结构图
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handleOrganizationStructure(node) {
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const checkList = this.commonGetNodeCheckList(node)
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this.handleHorizontalCheck(node, checkList)
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}
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// 处理目录组织图
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handleCatalogOrganization(node) {
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const checkList = this.commonGetNodeCheckList(node)
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if (node.layerIndex === 1) {
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this.handleHorizontalCheck(node, checkList)
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} else {
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this.handleVerticalCheck(node, checkList)
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}
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}
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// 处理时间轴
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handleTimeLine(node) {
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let checkList = this.commonGetNodeCheckList(node)
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if (node.layerIndex === 1) {
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this.handleHorizontalCheck(node, checkList)
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} else {
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this.handleVerticalCheck(node, checkList)
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}
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}
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// 处理时间轴2
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handleTimeLine2(node) {
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let checkList = this.commonGetNodeCheckList(node)
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if (node.layerIndex === 1) {
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this.handleHorizontalCheck(node, checkList)
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} else {
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// 处于上方的三级节点需要特殊处理,因为节点排列方向反向了
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if (node.dir === 'top' && node.layerIndex === 2) {
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this.handleVerticalCheck(node, checkList, true)
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} else {
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this.handleVerticalCheck(node, checkList)
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}
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}
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}
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// 处理鱼骨图
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handleFishbone(node) {
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let checkList = node.parent
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? node.parent.children.filter(item => {
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return item !== this.node && item.layerIndex > 1
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})
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: []
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if (node.layerIndex === 1) {
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this.handleHorizontalCheck(node, checkList)
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} else {
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// 处于上方的三级节点需要特殊处理,因为节点排列方向反向了
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if (node.dir === 'top' && node.layerIndex === 2) {
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this.handleVerticalCheck(node, checkList, true)
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} else {
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this.handleVerticalCheck(node, checkList)
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}
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}
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}
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// 获取节点的兄弟节点列表通用方法
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commonGetNodeCheckList(node) {
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return node.parent
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? node.parent.children.filter(item => {
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return item !== this.node
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})
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: []
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}
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// 计算节点的位置尺寸信息
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getNodeRect(node) {
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let { scaleX, scaleY, translateX, translateY } = this.drawTransform
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@ -331,6 +560,7 @@ class Drag extends Base {
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let originLeft = left
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let originTop = top
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let originBottom = top + height
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let originRight = left + width
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let right = (left + width) * scaleX + translateX
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let bottom = (top + height) * scaleY + translateY
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left = left * scaleX + translateX
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@ -344,7 +574,8 @@ class Drag extends Base {
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bottom,
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originLeft,
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originTop,
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originBottom
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originBottom,
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originRight
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}
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}
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