Fix:重构节点拖拽逻辑,修复节点拖拽没有适配各种结构的问题

This commit is contained in:
wanglin2 2023-09-13 16:48:41 +08:00
parent b09d408ab3
commit 13f571e0b5

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@ -212,9 +212,6 @@ class Drag extends Base {
if (!this.drawTransform || !this.placeholder) {
return
}
const { nodeDragPlaceholderMaxSize } = this.mindMap.opt
let x = this.mouseMoveX
let y = this.mouseMoveY
this.overlapNode = null
this.prevNode = null
this.nextNode = null
@ -229,94 +226,33 @@ class Drag extends Base {
if (this.overlapNode || (this.prevNode && this.nextNode)) {
return
}
let nodeRect = this.getNodeRect(node)
let oneFourthHeight = nodeRect.height / 4
// 前一个和后一个节点
let checkList = node.parent
? node.parent.children.filter(item => {
return item !== this.node
})
: []
let index = checkList.findIndex(item => {
return item.uid === node.uid
})
let prevBrother = null
let nextBrother = null
if (index !== -1) {
if (index - 1 >= 0) {
prevBrother = checkList[index - 1]
}
if (index + 1 <= checkList.length - 1) {
nextBrother = checkList[index + 1]
}
}
// 和前一个兄弟节点的距离
let prevBrotherOffset = 0
if (prevBrother) {
let prevNodeRect = this.getNodeRect(prevBrother)
prevBrotherOffset = nodeRect.top - prevNodeRect.bottom
// 间距小于10就当它不存在
prevBrotherOffset =
prevBrotherOffset >= this.minOffset ? prevBrotherOffset / 2 : 0
} else {
// 没有前一个兄弟节点那么假设和前一个节点的距离为20
prevBrotherOffset = this.minOffset
}
// 和后一个兄弟节点的距离
let nextBrotherOffset = 0
if (nextBrother) {
let nextNodeRect = this.getNodeRect(nextBrother)
nextBrotherOffset = nextNodeRect.top - nodeRect.bottom
nextBrotherOffset =
nextBrotherOffset >= this.minOffset ? nextBrotherOffset / 2 : 0
} else {
nextBrotherOffset = this.minOffset
}
if (nodeRect.left <= x && nodeRect.right >= x) {
// 检测兄弟节点位置
if (
!this.overlapNode &&
!this.prevNode &&
!this.nextNode &&
!node.isRoot
) {
let checkIsPrevNode =
nextBrotherOffset > 0 // 距离下一个兄弟节点的距离大于0
? y > nodeRect.bottom && y <= nodeRect.bottom + nextBrotherOffset // 那么在当前节点外底部判断
: y >= nodeRect.bottom - oneFourthHeight && y <= nodeRect.bottom // 否则在当前节点内底部1/4区间判断
let checkIsNextNode =
prevBrotherOffset > 0 // 距离上一个兄弟节点的距离大于0
? y < nodeRect.top && y >= nodeRect.top - prevBrotherOffset // 那么在当前节点外底部判断
: y >= nodeRect.top && y <= nodeRect.top + oneFourthHeight
if (checkIsPrevNode) {
this.prevNode = node
let size =
nextBrotherOffset > 0
? Math.min(nextBrotherOffset, nodeDragPlaceholderMaxSize)
: 5
this.placeholder
.size(node.width, size)
.move(nodeRect.originLeft, nodeRect.originBottom)
} else if (checkIsNextNode) {
this.nextNode = node
let size =
prevBrotherOffset > 0
? Math.min(prevBrotherOffset, nodeDragPlaceholderMaxSize)
: 5
this.placeholder
.size(node.width, size)
.move(nodeRect.originLeft, nodeRect.originTop - size)
}
}
// 检测是否重叠
if (!this.overlapNode && !this.prevNode && !this.nextNode) {
if (
nodeRect.top + (prevBrotherOffset > 0 ? 0 : oneFourthHeight) <= y &&
nodeRect.bottom - (nextBrotherOffset > 0 ? 0 : oneFourthHeight) >= y
) {
this.overlapNode = node
}
}
switch (this.mindMap.opt.layout) {
case 'logicalStructure':
this.handleLogicalStructure(node)
break
case 'mindMap':
this.handleMindMap(node)
break
case 'organizationStructure':
this.handleOrganizationStructure(node)
break
case 'catalogOrganization':
this.handleCatalogOrganization(node)
break
case 'timeline':
this.handleTimeLine(node)
break
case 'timeline2':
this.handleTimeLine2(node)
break
case 'verticalTimeline':
this.handleLogicalStructure(node)
break
case 'fishbone':
this.handleFishbone(node)
break
default:
this.handleLogicalStructure(node)
}
})
if (this.overlapNode) {
@ -324,6 +260,299 @@ class Drag extends Base {
}
}
// 垂直方向比较
// isReverse是否反向
handleVerticalCheck(node, checkList, isReverse = false) {
let x = this.mouseMoveX
let y = this.mouseMoveY
let nodeRect = this.getNodeRect(node)
if (isReverse) {
checkList = checkList.reverse()
}
let oneFourthHeight = nodeRect.height / 4
let { prevBrotherOffset, nextBrotherOffset } =
this.getNodeDistanceToSiblingNode(checkList, node, nodeRect, 'v')
if (nodeRect.left <= x && nodeRect.right >= x) {
// 检测兄弟节点位置
if (
!this.overlapNode &&
!this.prevNode &&
!this.nextNode &&
!node.isRoot
) {
let checkIsPrevNode =
nextBrotherOffset > 0 // 距离下一个兄弟节点的距离大于0
? y > nodeRect.bottom && y <= nodeRect.bottom + nextBrotherOffset // 那么在当前节点外底部判断
: y >= nodeRect.bottom - oneFourthHeight && y <= nodeRect.bottom // 否则在当前节点内底部1/4区间判断
let checkIsNextNode =
prevBrotherOffset > 0 // 距离上一个兄弟节点的距离大于0
? y < nodeRect.top && y >= nodeRect.top - prevBrotherOffset // 那么在当前节点外底部判断
: y >= nodeRect.top && y <= nodeRect.top + oneFourthHeight
if (checkIsPrevNode) {
if (isReverse) {
this.nextNode = node
} else {
this.prevNode = node
}
let size = this.formatPlaceholderSize(nextBrotherOffset)
this.setPlaceholderRect(
node.width,
size,
nodeRect.originLeft,
nodeRect.originBottom
)
} else if (checkIsNextNode) {
if (isReverse) {
this.prevNode = node
} else {
this.nextNode = node
}
let size = this.formatPlaceholderSize(prevBrotherOffset)
this.setPlaceholderRect(
node.width,
size,
nodeRect.originLeft,
nodeRect.originTop - size
)
}
}
// 检测是否重叠
this.checkIsOverlap({
node,
dir: 'v',
prevBrotherOffset,
nextBrotherOffset,
size: oneFourthHeight,
pos: y,
nodeRect
})
}
}
// 水平方向比较
handleHorizontalCheck(node, checkList) {
let x = this.mouseMoveX
let y = this.mouseMoveY
let nodeRect = this.getNodeRect(node)
let oneFourthWidth = nodeRect.width / 4
let { prevBrotherOffset, nextBrotherOffset } =
this.getNodeDistanceToSiblingNode(checkList, node, nodeRect, 'h')
if (nodeRect.top <= y && nodeRect.bottom >= y) {
// 检测兄弟节点位置
if (
!this.overlapNode &&
!this.prevNode &&
!this.nextNode &&
!node.isRoot
) {
let checkIsPrevNode =
nextBrotherOffset > 0 // 距离下一个兄弟节点的距离大于0
? x < nodeRect.right + nextBrotherOffset && x >= nodeRect.right // 那么在当前节点外底部判断
: x <= nodeRect.right && x >= nodeRect.right - oneFourthWidth // 否则在当前节点内底部1/4区间判断
let checkIsNextNode =
prevBrotherOffset > 0 // 距离上一个兄弟节点的距离大于0
? x > nodeRect.left - prevBrotherOffset && x <= nodeRect.left // 那么在当前节点外底部判断
: x <= nodeRect.left + oneFourthWidth && x >= nodeRect.left
if (checkIsPrevNode) {
this.prevNode = node
let size = this.formatPlaceholderSize(nextBrotherOffset)
this.setPlaceholderRect(
size,
node.height,
nodeRect.originRight,
nodeRect.originTop
)
} else if (checkIsNextNode) {
this.nextNode = node
let size = this.formatPlaceholderSize(prevBrotherOffset)
this.setPlaceholderRect(
size,
node.height,
nodeRect.originLeft - size,
nodeRect.originTop
)
}
}
// 检测是否重叠
this.checkIsOverlap({
node,
dir: 'h',
prevBrotherOffset,
nextBrotherOffset,
size: oneFourthWidth,
pos: x,
nodeRect
})
}
}
// 获取节点距前一个和后一个节点的距离
getNodeDistanceToSiblingNode(checkList, node, nodeRect, dir) {
let dir1 = dir === 'v' ? 'top' : 'left'
let dir2 = dir === 'v' ? 'bottom' : 'right'
let index = checkList.findIndex(item => {
return item.uid === node.uid
})
let prevBrother = null
let nextBrother = null
if (index !== -1) {
if (index - 1 >= 0) {
prevBrother = checkList[index - 1]
}
if (index + 1 <= checkList.length - 1) {
nextBrother = checkList[index + 1]
}
}
// 和前一个兄弟节点的距离
let prevBrotherOffset = 0
if (prevBrother) {
let prevNodeRect = this.getNodeRect(prevBrother)
prevBrotherOffset = nodeRect[dir1] - prevNodeRect[dir2]
// 间距小于10就当它不存在
prevBrotherOffset =
prevBrotherOffset >= this.minOffset ? prevBrotherOffset / 2 : 0
} else {
// 没有前一个兄弟节点那么假设和前一个节点的距离为20
prevBrotherOffset = this.minOffset
}
// 和后一个兄弟节点的距离
let nextBrotherOffset = 0
if (nextBrother) {
let nextNodeRect = this.getNodeRect(nextBrother)
nextBrotherOffset = nextNodeRect[dir1] - nodeRect[dir2]
nextBrotherOffset =
nextBrotherOffset >= this.minOffset ? nextBrotherOffset / 2 : 0
} else {
nextBrotherOffset = this.minOffset
}
return {
prevBrotherOffset,
nextBrotherOffset
}
}
// 处理提示元素的大小
formatPlaceholderSize(size) {
const { nodeDragPlaceholderMaxSize } = this.mindMap.opt
return size > 0 ? Math.min(size, nodeDragPlaceholderMaxSize) : 5
}
// 设置提示元素的大小和位置
setPlaceholderRect(w, h, x, y) {
this.placeholder.size(w, h).move(x, y)
}
// 检测是否重叠
checkIsOverlap({
node,
dir,
prevBrotherOffset,
nextBrotherOffset,
size,
pos,
nodeRect
}) {
let dir1 = dir === 'v' ? 'top' : 'left'
let dir2 = dir === 'v' ? 'bottom' : 'right'
if (!this.overlapNode && !this.prevNode && !this.nextNode) {
if (
nodeRect[dir1] + (prevBrotherOffset > 0 ? 0 : size) <= pos &&
nodeRect[dir2] - (nextBrotherOffset > 0 ? 0 : size) >= pos
) {
this.overlapNode = node
}
}
}
// 处理逻辑结构图
handleLogicalStructure(node) {
const checkList = this.commonGetNodeCheckList(node)
this.handleVerticalCheck(node, checkList)
}
// 处理思维导图
handleMindMap(node) {
const checkList = node.parent
? node.parent.children.filter(item => {
let sameDir = true
if (node.layerIndex === 1) {
sameDir = item.dir === node.dir
}
return item !== this.node && sameDir
})
: []
this.handleVerticalCheck(node, checkList)
}
// 处理组织结构图
handleOrganizationStructure(node) {
const checkList = this.commonGetNodeCheckList(node)
this.handleHorizontalCheck(node, checkList)
}
// 处理目录组织图
handleCatalogOrganization(node) {
const checkList = this.commonGetNodeCheckList(node)
if (node.layerIndex === 1) {
this.handleHorizontalCheck(node, checkList)
} else {
this.handleVerticalCheck(node, checkList)
}
}
// 处理时间轴
handleTimeLine(node) {
let checkList = this.commonGetNodeCheckList(node)
if (node.layerIndex === 1) {
this.handleHorizontalCheck(node, checkList)
} else {
this.handleVerticalCheck(node, checkList)
}
}
// 处理时间轴2
handleTimeLine2(node) {
let checkList = this.commonGetNodeCheckList(node)
if (node.layerIndex === 1) {
this.handleHorizontalCheck(node, checkList)
} else {
// 处于上方的三级节点需要特殊处理,因为节点排列方向反向了
if (node.dir === 'top' && node.layerIndex === 2) {
this.handleVerticalCheck(node, checkList, true)
} else {
this.handleVerticalCheck(node, checkList)
}
}
}
// 处理鱼骨图
handleFishbone(node) {
let checkList = node.parent
? node.parent.children.filter(item => {
return item !== this.node && item.layerIndex > 1
})
: []
if (node.layerIndex === 1) {
this.handleHorizontalCheck(node, checkList)
} else {
// 处于上方的三级节点需要特殊处理,因为节点排列方向反向了
if (node.dir === 'top' && node.layerIndex === 2) {
this.handleVerticalCheck(node, checkList, true)
} else {
this.handleVerticalCheck(node, checkList)
}
}
}
// 获取节点的兄弟节点列表通用方法
commonGetNodeCheckList(node) {
return node.parent
? node.parent.children.filter(item => {
return item !== this.node
})
: []
}
// 计算节点的位置尺寸信息
getNodeRect(node) {
let { scaleX, scaleY, translateX, translateY } = this.drawTransform
@ -331,6 +560,7 @@ class Drag extends Base {
let originLeft = left
let originTop = top
let originBottom = top + height
let originRight = left + width
let right = (left + width) * scaleX + translateX
let bottom = (top + height) * scaleY + translateY
left = left * scaleX + translateX
@ -344,7 +574,8 @@ class Drag extends Base {
bottom,
originLeft,
originTop,
originBottom
originBottom,
originRight
}
}