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https://github.com/wanglin2/mind-map.git
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Feature:关联线支持文本开发中
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@ -120,7 +120,9 @@ const defaultOpt = {
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// }
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],
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// 节点最大缓存数量
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maxNodeCacheCount: 1000
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maxNodeCacheCount: 1000,
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// 关联线默认文字
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defaultAssociativeLineText: '关联'
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}
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// 思维导图
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@ -3,13 +3,13 @@ import { v4 as uuid } from 'uuid'
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import {
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getAssociativeLineTargetIndex,
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computeCubicBezierPathPoints,
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joinCubicBezierPath,
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cubicBezierPath,
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getNodePoint,
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computeNodePoints,
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getNodeLinePath,
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getDefaultControlPointOffsets
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getNodeLinePath
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} from './utils/associativeLineUtils'
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import associativeLineControlsMethods from './utils/associativeLineControls'
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import associativeLineTextMethods from './utils/associativeLineText'
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// 关联线类
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class AssociativeLine {
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@ -46,6 +46,14 @@ class AssociativeLine {
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}
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// 节流一下,不然很卡
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this.checkOverlapNode = throttle(this.checkOverlapNode, 100, this)
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// 控制点相关方法
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Object.keys(associativeLineControlsMethods).forEach(item => {
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this[item] = associativeLineControlsMethods[item].bind(this)
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})
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// 关联线文字相关方法
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Object.keys(associativeLineTextMethods).forEach(item => {
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this[item] = associativeLineTextMethods[item].bind(this)
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})
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this.bindEvent()
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}
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@ -177,36 +185,46 @@ class AssociativeLine {
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.stroke({ width: associativeLineActiveWidth, color: 'transparent' })
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.fill({ color: 'none' })
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clickPath.plot(pathStr)
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// 文字
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let text = this.createText({ path, clickPath, node, toNode, startPoint, endPoint, controlPoints })
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// 点击事件
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clickPath.click(e => {
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e.stopPropagation()
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// 如果当前存在激活节点,那么取消激活节点
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if (this.mindMap.renderer.activeNodeList.length > 0) {
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this.clearActiveNodes()
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} else {
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// 否则清除当前的关联线的激活状态,如果有的话
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this.clearActiveLine()
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// 保存当前激活的关联线信息
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this.activeLine = [path, clickPath, node, toNode]
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// 让不可见的点击线显示
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clickPath.stroke({ color: associativeLineActiveColor })
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// 渲染控制点和连线
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this.renderControls(
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startPoint,
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endPoint,
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controlPoints[0],
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controlPoints[1]
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)
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this.mindMap.emit(
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'associative_line_click',
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path,
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clickPath,
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node,
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toNode
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)
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}
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this.setActiveLine({ path, clickPath, text, node, toNode, startPoint, endPoint, controlPoints })
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})
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this.lineList.push([path, clickPath, node, toNode])
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// 渲染关联线文字
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this.renderText(this.getText(node, toNode), path, text)
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this.lineList.push([path, clickPath, text, node, toNode])
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}
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// 激活某根关联线
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setActiveLine({ path, clickPath, text, node, toNode, startPoint, endPoint, controlPoints }) {
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let {
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associativeLineActiveColor
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} = this.mindMap.themeConfig
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// 如果当前存在激活节点,那么取消激活节点
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if (this.mindMap.renderer.activeNodeList.length > 0) {
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this.clearActiveNodes()
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} else {
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// 否则清除当前的关联线的激活状态,如果有的话
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this.clearActiveLine()
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// 保存当前激活的关联线信息
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this.activeLine = [path, clickPath, text, node, toNode]
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// 让不可见的点击线显示
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clickPath.stroke({ color: associativeLineActiveColor })
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// 如果没有输入过关联线文字,那么显示默认文字
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if (!this.getText(node, toNode)) {
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this.renderText(this.mindMap.opt.defaultAssociativeLineText, path, text)
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}
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// 渲染控制点和连线
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this.renderControls(
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startPoint,
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endPoint,
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controlPoints[0],
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controlPoints[1]
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)
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this.mindMap.emit('associative_line_click', path, clickPath, node, toNode)
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}
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}
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// 移除所有连接线
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@ -214,6 +232,7 @@ class AssociativeLine {
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this.lineList.forEach(line => {
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line[0].remove()
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line[1].remove()
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line[2].remove()
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})
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this.lineList = []
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}
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@ -253,7 +272,8 @@ class AssociativeLine {
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updateCreatingLine(e) {
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let { x, y } = this.getTransformedEventPos(e)
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let startPoint = getNodePoint(this.creatingStartNode)
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let pathStr = cubicBezierPath(startPoint.x, startPoint.y, x, y)
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let offsetX = x > startPoint.x ? -10 : 10
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let pathStr = cubicBezierPath(startPoint.x, startPoint.y, x + offsetX, y)
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this.creatingLine.plot(pathStr)
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this.checkOverlapNode(x, y)
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}
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@ -349,20 +369,33 @@ class AssociativeLine {
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// 删除连接线
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removeLine() {
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if (!this.activeLine) return
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let [, , node, toNode] = this.activeLine
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let [, , , node, toNode] = this.activeLine
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this.removeControls()
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let { associativeLineTargets, associativeLineTargetControlOffsets } =
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let { associativeLineTargets, associativeLineTargetControlOffsets, associativeLineText } =
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node.nodeData.data
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let targetIndex = getAssociativeLineTargetIndex(node, toNode)
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// 更新关联线文本数据
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let newAssociativeLineText = {}
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if (associativeLineText) {
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Object.keys(associativeLineText).forEach((item) => {
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if (item !== toNode.nodeData.data.id) {
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newAssociativeLineText[item] = associativeLineText[item]
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}
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})
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}
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this.mindMap.execCommand('SET_NODE_DATA', node, {
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// 目标
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associativeLineTargets: associativeLineTargets.filter((_, index) => {
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return index !== targetIndex
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}),
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// 偏移量
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associativeLineTargetControlOffsets: associativeLineTargetControlOffsets
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? associativeLineTargetControlOffsets.filter((_, index) => {
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return index !== targetIndex
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})
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: []
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: [],
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// 文本
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associativeLineText: newAssociativeLineText
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})
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}
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@ -376,9 +409,16 @@ class AssociativeLine {
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// 清除激活的线
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clearActiveLine() {
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if (this.activeLine) {
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this.activeLine[1].stroke({
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let [, clickPath, text, node, toNode] = this.activeLine
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clickPath.stroke({
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color: 'transparent'
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})
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// 隐藏关联线文本编辑框
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this.hideEditTextBox()
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// 如果当前关联线没有文字,则清空文字节点
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if (!this.getText(node, toNode)) {
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text.clear()
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}
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this.activeLine = null
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this.removeControls()
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}
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@ -391,6 +431,7 @@ class AssociativeLine {
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this.lineList.forEach(line => {
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line[0].hide()
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line[1].hide()
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line[2].hide()
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})
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this.hideControls()
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}
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@ -401,225 +442,11 @@ class AssociativeLine {
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this.lineList.forEach(line => {
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line[0].show()
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line[1].show()
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line[2].show()
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})
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this.showControls()
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this.isNodeDragging = false
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}
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// 创建控制点、连线节点
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createControlNodes() {
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let { associativeLineActiveColor } = this.mindMap.themeConfig
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// 连线
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this.controlLine1 = this.draw
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.line()
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.stroke({ color: associativeLineActiveColor, width: 2 })
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this.controlLine2 = this.draw
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.line()
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.stroke({ color: associativeLineActiveColor, width: 2 })
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// 控制点
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this.controlPoint1 = this.createOneControlNode('controlPoint1')
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this.controlPoint2 = this.createOneControlNode('controlPoint2')
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}
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// 创建控制点
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createOneControlNode(pointKey) {
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let { associativeLineActiveColor } = this.mindMap.themeConfig
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return this.draw
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.circle(this.controlPointDiameter)
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.stroke({ color: associativeLineActiveColor })
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.fill({ color: '#fff' })
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.click(e => {
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e.stopPropagation()
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})
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.mousedown(e => {
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this.onControlPointMousedown(e, pointKey)
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})
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}
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// 控制点的鼠标按下事件
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onControlPointMousedown(e, pointKey) {
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e.stopPropagation()
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this.isControlPointMousedown = true
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this.mousedownControlPointKey = pointKey
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}
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// 控制点的鼠标移动事件
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onControlPointMousemove(e) {
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if (
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!this.isControlPointMousedown ||
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!this.mousedownControlPointKey ||
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!this[this.mousedownControlPointKey]
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)
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return
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e.stopPropagation()
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e.preventDefault()
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let radius = this.controlPointDiameter / 2
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// 转换鼠标当前的位置
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let { x, y } = this.getTransformedEventPos(e)
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this.controlPointMousemoveState.pos = {
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x,
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y
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}
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// 更新当前拖拽的控制点的位置
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this[this.mousedownControlPointKey].x(x - radius).y(y - radius)
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let [path, clickPath, node, toNode] = this.activeLine
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let [startPoint, endPoint] = computeNodePoints(node, toNode)
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this.controlPointMousemoveState.startPoint = startPoint
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this.controlPointMousemoveState.endPoint = endPoint
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let targetIndex = getAssociativeLineTargetIndex(node, toNode)
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this.controlPointMousemoveState.targetIndex = targetIndex
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let offsets = []
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let associativeLineTargetControlOffsets = node.nodeData.data.associativeLineTargetControlOffsets
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if (!associativeLineTargetControlOffsets) {
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// 兼容0.4.5版本,没有associativeLineTargetControlOffsets的情况
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offsets = getDefaultControlPointOffsets(startPoint, endPoint)
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} else {
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offsets = associativeLineTargetControlOffsets[targetIndex]
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}
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let point1 = null
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let point2 = null
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// 拖拽的是控制点1
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if (this.mousedownControlPointKey === 'controlPoint1') {
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point1 = {
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x,
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y
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}
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point2 = {
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x: endPoint.x + offsets[1].x,
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y: endPoint.y + offsets[1].y
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}
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// 更新控制点1的连线
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this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
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} else {
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// 拖拽的是控制点2
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point1 = {
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x: startPoint.x + offsets[0].x,
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y: startPoint.y + offsets[0].y
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}
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point2 = {
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x,
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y
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}
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// 更新控制点2的连线
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this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
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}
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// 更新关联线
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let pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
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path.plot(pathStr)
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clickPath.plot(pathStr)
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}
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// 控制点的鼠标移动事件
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onControlPointMouseup(e) {
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if (!this.isControlPointMousedown) return
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e.stopPropagation()
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e.preventDefault()
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let { pos, startPoint, endPoint, targetIndex } =
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this.controlPointMousemoveState
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let [, , node] = this.activeLine
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let offsetList = []
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let associativeLineTargetControlOffsets = node.nodeData.data.associativeLineTargetControlOffsets
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if (!associativeLineTargetControlOffsets) {
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// 兼容0.4.5版本,没有associativeLineTargetControlOffsets的情况
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offsetList[targetIndex] = getDefaultControlPointOffsets(startPoint, endPoint)
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} else {
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offsetList = associativeLineTargetControlOffsets
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}
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let offset1 = null
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let offset2 = null
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if (this.mousedownControlPointKey === 'controlPoint1') {
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// 更新控制点1数据
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offset1 = {
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x: pos.x - startPoint.x,
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y: pos.y - startPoint.y
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}
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offset2 = offsetList[targetIndex][1]
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} else {
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// 更新控制点2数据
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offset1 = offsetList[targetIndex][0]
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offset2 = {
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x: pos.x - endPoint.x,
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y: pos.y - endPoint.y
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}
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}
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offsetList[targetIndex] = [offset1, offset2]
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this.mindMap.execCommand('SET_NODE_DATA', node, {
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associativeLineTargetControlOffsets: offsetList
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})
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// 这里要加个setTimeout0是因为draw_click事件比mouseup事件触发的晚,所以重置isControlPointMousedown需要等draw_click事件触发完以后
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setTimeout(() => {
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this.resetControlPoint()
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}, 0)
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}
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// 复位控制点移动
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resetControlPoint() {
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this.isControlPointMousedown = false
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this.mousedownControlPointKey = ''
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this.controlPointMousemoveState = {
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pos: null,
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startPoint: null,
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endPoint: null,
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targetIndex: ''
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}
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}
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// 渲染控制点
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renderControls(startPoint, endPoint, point1, point2) {
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if (!this.controlLine1) {
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this.createControlNodes()
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}
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let radius = this.controlPointDiameter / 2
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// 控制点和起终点的连线
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this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
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this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
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// 控制点
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this.controlPoint1.x(point1.x - radius).y(point1.y - radius)
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this.controlPoint2.x(point2.x - radius).y(point2.y - radius)
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}
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// 删除控制点
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removeControls() {
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if (!this.controlLine1) return
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;[
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this.controlLine1,
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this.controlLine2,
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this.controlPoint1,
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this.controlPoint2
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].forEach(item => {
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item.remove()
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})
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this.controlLine1 = null
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this.controlLine2 = null
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this.controlPoint1 = null
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this.controlPoint2 = null
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}
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// 隐藏控制点
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hideControls() {
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if (!this.controlLine1) return
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;[
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this.controlLine1,
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this.controlLine2,
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this.controlPoint1,
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this.controlPoint2
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].forEach(item => {
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item.hide()
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})
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}
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// 显示控制点
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showControls() {
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if (!this.controlLine1) return
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;[
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this.controlLine1,
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this.controlLine2,
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this.controlPoint1,
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this.controlPoint2
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].forEach(item => {
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item.show()
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})
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}
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}
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AssociativeLine.instanceName = 'associativeLine'
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@ -46,7 +46,7 @@ export default class KeyCommand {
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if (this.mindMap.richText && this.mindMap.richText.showTextEdit) {
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return
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}
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if (this.mindMap.renderer.textEdit.showTextEdit) {
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if (this.mindMap.renderer.textEdit.showTextEdit || (this.mindMap.associativeLine && this.mindMap.associativeLine.showTextEdit)) {
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return
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}
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this.isInSvg = false
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@ -34,6 +34,14 @@ export default {
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associativeLineActiveWidth: 8,
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// 关联线激活状态的颜色
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associativeLineActiveColor: 'rgba(2, 167, 240, 1)',
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// 关联线文字颜色
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associativeLineTextColor: 'rgb(51, 51, 51)',
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// 关联线文字大小
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associativeLineTextFontSize: 14,
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// 关联线文字行高
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associativeLineTextLineHeight: 1.2,
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// 关联线文字字体
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associativeLineTextFontFamily: '微软雅黑, Microsoft YaHei',
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// 背景颜色
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backgroundColor: '#fafafa',
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// 背景图片
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240
simple-mind-map/src/utils/associativeLineControls.js
Normal file
240
simple-mind-map/src/utils/associativeLineControls.js
Normal file
@ -0,0 +1,240 @@
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import {
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getAssociativeLineTargetIndex,
|
||||
joinCubicBezierPath,
|
||||
computeNodePoints,
|
||||
getDefaultControlPointOffsets
|
||||
} from './associativeLineUtils'
|
||||
|
||||
// 创建控制点、连线节点
|
||||
function createControlNodes() {
|
||||
let { associativeLineActiveColor } = this.mindMap.themeConfig
|
||||
// 连线
|
||||
this.controlLine1 = this.draw
|
||||
.line()
|
||||
.stroke({ color: associativeLineActiveColor, width: 2 })
|
||||
this.controlLine2 = this.draw
|
||||
.line()
|
||||
.stroke({ color: associativeLineActiveColor, width: 2 })
|
||||
// 控制点
|
||||
this.controlPoint1 = this.createOneControlNode('controlPoint1')
|
||||
this.controlPoint2 = this.createOneControlNode('controlPoint2')
|
||||
}
|
||||
|
||||
// 创建控制点
|
||||
function createOneControlNode(pointKey) {
|
||||
let { associativeLineActiveColor } = this.mindMap.themeConfig
|
||||
return this.draw
|
||||
.circle(this.controlPointDiameter)
|
||||
.stroke({ color: associativeLineActiveColor })
|
||||
.fill({ color: '#fff' })
|
||||
.click(e => {
|
||||
e.stopPropagation()
|
||||
})
|
||||
.mousedown(e => {
|
||||
this.onControlPointMousedown(e, pointKey)
|
||||
})
|
||||
}
|
||||
|
||||
// 控制点的鼠标按下事件
|
||||
function onControlPointMousedown(e, pointKey) {
|
||||
e.stopPropagation()
|
||||
this.isControlPointMousedown = true
|
||||
this.mousedownControlPointKey = pointKey
|
||||
}
|
||||
|
||||
// 控制点的鼠标移动事件
|
||||
function onControlPointMousemove(e) {
|
||||
if (
|
||||
!this.isControlPointMousedown ||
|
||||
!this.mousedownControlPointKey ||
|
||||
!this[this.mousedownControlPointKey]
|
||||
)
|
||||
return
|
||||
e.stopPropagation()
|
||||
e.preventDefault()
|
||||
let radius = this.controlPointDiameter / 2
|
||||
// 转换鼠标当前的位置
|
||||
let { x, y } = this.getTransformedEventPos(e)
|
||||
this.controlPointMousemoveState.pos = {
|
||||
x,
|
||||
y
|
||||
}
|
||||
// 更新当前拖拽的控制点的位置
|
||||
this[this.mousedownControlPointKey].x(x - radius).y(y - radius)
|
||||
let [path, clickPath, text, node, toNode] = this.activeLine
|
||||
let [startPoint, endPoint] = computeNodePoints(node, toNode)
|
||||
this.controlPointMousemoveState.startPoint = startPoint
|
||||
this.controlPointMousemoveState.endPoint = endPoint
|
||||
let targetIndex = getAssociativeLineTargetIndex(node, toNode)
|
||||
this.controlPointMousemoveState.targetIndex = targetIndex
|
||||
let offsets = []
|
||||
let associativeLineTargetControlOffsets =
|
||||
node.nodeData.data.associativeLineTargetControlOffsets
|
||||
if (!associativeLineTargetControlOffsets) {
|
||||
// 兼容0.4.5版本,没有associativeLineTargetControlOffsets的情况
|
||||
offsets = getDefaultControlPointOffsets(startPoint, endPoint)
|
||||
} else {
|
||||
offsets = associativeLineTargetControlOffsets[targetIndex]
|
||||
}
|
||||
let point1 = null
|
||||
let point2 = null
|
||||
// 拖拽的是控制点1
|
||||
if (this.mousedownControlPointKey === 'controlPoint1') {
|
||||
point1 = {
|
||||
x,
|
||||
y
|
||||
}
|
||||
point2 = {
|
||||
x: endPoint.x + offsets[1].x,
|
||||
y: endPoint.y + offsets[1].y
|
||||
}
|
||||
// 更新控制点1的连线
|
||||
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
|
||||
} else {
|
||||
// 拖拽的是控制点2
|
||||
point1 = {
|
||||
x: startPoint.x + offsets[0].x,
|
||||
y: startPoint.y + offsets[0].y
|
||||
}
|
||||
point2 = {
|
||||
x,
|
||||
y
|
||||
}
|
||||
// 更新控制点2的连线
|
||||
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
|
||||
}
|
||||
// 更新关联线
|
||||
let pathStr = joinCubicBezierPath(startPoint, endPoint, point1, point2)
|
||||
path.plot(pathStr)
|
||||
clickPath.plot(pathStr)
|
||||
this.updateTextPos(path, text)
|
||||
}
|
||||
|
||||
// 控制点的鼠标移动事件
|
||||
function onControlPointMouseup(e) {
|
||||
if (!this.isControlPointMousedown) return
|
||||
e.stopPropagation()
|
||||
e.preventDefault()
|
||||
let { pos, startPoint, endPoint, targetIndex } =
|
||||
this.controlPointMousemoveState
|
||||
let [, , , node] = this.activeLine
|
||||
let offsetList = []
|
||||
let associativeLineTargetControlOffsets =
|
||||
node.nodeData.data.associativeLineTargetControlOffsets
|
||||
if (!associativeLineTargetControlOffsets) {
|
||||
// 兼容0.4.5版本,没有associativeLineTargetControlOffsets的情况
|
||||
offsetList[targetIndex] = getDefaultControlPointOffsets(
|
||||
startPoint,
|
||||
endPoint
|
||||
)
|
||||
} else {
|
||||
offsetList = associativeLineTargetControlOffsets
|
||||
}
|
||||
let offset1 = null
|
||||
let offset2 = null
|
||||
if (this.mousedownControlPointKey === 'controlPoint1') {
|
||||
// 更新控制点1数据
|
||||
offset1 = {
|
||||
x: pos.x - startPoint.x,
|
||||
y: pos.y - startPoint.y
|
||||
}
|
||||
offset2 = offsetList[targetIndex][1]
|
||||
} else {
|
||||
// 更新控制点2数据
|
||||
offset1 = offsetList[targetIndex][0]
|
||||
offset2 = {
|
||||
x: pos.x - endPoint.x,
|
||||
y: pos.y - endPoint.y
|
||||
}
|
||||
}
|
||||
offsetList[targetIndex] = [offset1, offset2]
|
||||
this.mindMap.execCommand('SET_NODE_DATA', node, {
|
||||
associativeLineTargetControlOffsets: offsetList
|
||||
})
|
||||
// 这里要加个setTimeout0是因为draw_click事件比mouseup事件触发的晚,所以重置isControlPointMousedown需要等draw_click事件触发完以后
|
||||
setTimeout(() => {
|
||||
this.resetControlPoint()
|
||||
}, 0)
|
||||
}
|
||||
|
||||
// 复位控制点移动
|
||||
function resetControlPoint() {
|
||||
this.isControlPointMousedown = false
|
||||
this.mousedownControlPointKey = ''
|
||||
this.controlPointMousemoveState = {
|
||||
pos: null,
|
||||
startPoint: null,
|
||||
endPoint: null,
|
||||
targetIndex: ''
|
||||
}
|
||||
}
|
||||
|
||||
// 渲染控制点
|
||||
function renderControls(startPoint, endPoint, point1, point2) {
|
||||
if (!this.controlLine1) {
|
||||
this.createControlNodes()
|
||||
}
|
||||
let radius = this.controlPointDiameter / 2
|
||||
// 控制点和起终点的连线
|
||||
this.controlLine1.plot(startPoint.x, startPoint.y, point1.x, point1.y)
|
||||
this.controlLine2.plot(endPoint.x, endPoint.y, point2.x, point2.y)
|
||||
// 控制点
|
||||
this.controlPoint1.x(point1.x - radius).y(point1.y - radius)
|
||||
this.controlPoint2.x(point2.x - radius).y(point2.y - radius)
|
||||
}
|
||||
|
||||
// 删除控制点
|
||||
function removeControls() {
|
||||
if (!this.controlLine1) return
|
||||
;[
|
||||
this.controlLine1,
|
||||
this.controlLine2,
|
||||
this.controlPoint1,
|
||||
this.controlPoint2
|
||||
].forEach(item => {
|
||||
item.remove()
|
||||
})
|
||||
this.controlLine1 = null
|
||||
this.controlLine2 = null
|
||||
this.controlPoint1 = null
|
||||
this.controlPoint2 = null
|
||||
}
|
||||
|
||||
// 隐藏控制点
|
||||
function hideControls() {
|
||||
if (!this.controlLine1) return
|
||||
;[
|
||||
this.controlLine1,
|
||||
this.controlLine2,
|
||||
this.controlPoint1,
|
||||
this.controlPoint2
|
||||
].forEach(item => {
|
||||
item.hide()
|
||||
})
|
||||
}
|
||||
|
||||
// 显示控制点
|
||||
function showControls() {
|
||||
if (!this.controlLine1) return
|
||||
;[
|
||||
this.controlLine1,
|
||||
this.controlLine2,
|
||||
this.controlPoint1,
|
||||
this.controlPoint2
|
||||
].forEach(item => {
|
||||
item.show()
|
||||
})
|
||||
}
|
||||
|
||||
export default {
|
||||
createControlNodes,
|
||||
createOneControlNode,
|
||||
onControlPointMousedown,
|
||||
onControlPointMousemove,
|
||||
onControlPointMouseup,
|
||||
resetControlPoint,
|
||||
renderControls,
|
||||
removeControls,
|
||||
hideControls,
|
||||
showControls
|
||||
}
|
||||
149
simple-mind-map/src/utils/associativeLineText.js
Normal file
149
simple-mind-map/src/utils/associativeLineText.js
Normal file
@ -0,0 +1,149 @@
|
||||
import { Text } from '@svgdotjs/svg.js'
|
||||
import { getStrWithBrFromHtml } from './index'
|
||||
|
||||
// 创建文字节点
|
||||
function createText(data) {
|
||||
let g = this.draw.group()
|
||||
g.click(e => {
|
||||
e.stopPropagation()
|
||||
})
|
||||
g.on('dblclick', e => {
|
||||
e.stopPropagation()
|
||||
if (
|
||||
!this.activeLine ||
|
||||
this.activeLine[3] !== data.node ||
|
||||
this.activeLine[4] !== data.toNode
|
||||
) {
|
||||
this.setActiveLine({
|
||||
...data,
|
||||
text: g
|
||||
})
|
||||
}
|
||||
if (!this.activeLine) return
|
||||
this.showEditTextBox(g)
|
||||
})
|
||||
return g
|
||||
}
|
||||
|
||||
// 显示文本编辑框
|
||||
function showEditTextBox(g) {
|
||||
this.mindMap.emit('before_show_text_edit')
|
||||
// 注册回车快捷键
|
||||
this.mindMap.keyCommand.addShortcut('Enter', () => {
|
||||
this.hideEditTextBox()
|
||||
})
|
||||
let rect = g.node.getBoundingClientRect()
|
||||
if (!this.textEditNode) {
|
||||
this.textEditNode = document.createElement('div')
|
||||
this.textEditNode.style.cssText = `position:fixed;box-sizing: border-box;background-color:#fff;box-shadow: 0 0 20px rgba(0,0,0,.5);padding: 3px 5px;margin-left: -5px;margin-top: -3px;outline: none; word-break: break-all;`
|
||||
this.textEditNode.setAttribute('contenteditable', true)
|
||||
this.textEditNode.addEventListener('keyup', e => {
|
||||
e.stopPropagation()
|
||||
})
|
||||
this.textEditNode.addEventListener('click', e => {
|
||||
e.stopPropagation()
|
||||
})
|
||||
document.body.appendChild(this.textEditNode)
|
||||
}
|
||||
let {
|
||||
associativeLineTextFontSize,
|
||||
associativeLineTextFontFamily,
|
||||
associativeLineTextLineHeight
|
||||
} = this.mindMap.themeConfig
|
||||
let [, , , node, toNode] = this.activeLine
|
||||
let textLines = (
|
||||
this.getText(node, toNode) || this.mindMap.opt.defaultAssociativeLineText
|
||||
).split(/\n/gim)
|
||||
this.textEditNode.style.fontFamily = associativeLineTextFontFamily
|
||||
this.textEditNode.style.fontSize = associativeLineTextFontSize + 'px'
|
||||
this.textEditNode.style.lineHeight = associativeLineTextLineHeight
|
||||
this.textEditNode.style.zIndex = this.mindMap.opt.nodeTextEditZIndex
|
||||
this.textEditNode.innerHTML = textLines.join('<br>')
|
||||
this.textEditNode.style.minWidth = rect.width + 10 + 'px'
|
||||
this.textEditNode.style.minHeight = rect.height + 6 + 'px'
|
||||
this.textEditNode.style.left = rect.left + 'px'
|
||||
this.textEditNode.style.top = rect.top + 'px'
|
||||
this.textEditNode.style.display = 'block'
|
||||
this.showTextEdit = true
|
||||
}
|
||||
|
||||
// 隐藏文本编辑框
|
||||
function hideEditTextBox() {
|
||||
if (!this.showTextEdit) {
|
||||
return
|
||||
}
|
||||
let [path, , text, node, toNode] = this.activeLine
|
||||
let str = getStrWithBrFromHtml(this.textEditNode.innerHTML)
|
||||
this.mindMap.execCommand('SET_NODE_DATA', node, {
|
||||
associativeLineText: {
|
||||
...(node.nodeData.data.associativeLineText || {}),
|
||||
[toNode.nodeData.data.id]: str
|
||||
}
|
||||
})
|
||||
this.textEditNode.style.display = 'none'
|
||||
this.textEditNode.innerHTML = ''
|
||||
this.showTextEdit = false
|
||||
this.renderText(str, path, text)
|
||||
this.mindMap.emit('hide_text_edit')
|
||||
}
|
||||
|
||||
// 获取某根关联线的文字
|
||||
function getText(node, toNode) {
|
||||
let obj = node.nodeData.data.associativeLineText
|
||||
if (!obj) {
|
||||
return ''
|
||||
}
|
||||
return obj[toNode.nodeData.data.id] || ''
|
||||
}
|
||||
|
||||
// 渲染关联线文字
|
||||
function renderText(str, path, text) {
|
||||
if (!str) return
|
||||
let { associativeLineTextFontSize, associativeLineTextLineHeight } =
|
||||
this.mindMap.themeConfig
|
||||
text.clear()
|
||||
let textArr = str.split(/\n/gim)
|
||||
textArr.forEach((item, index) => {
|
||||
let node = new Text().text(item)
|
||||
node.y(associativeLineTextFontSize * associativeLineTextLineHeight * index)
|
||||
this.styleText(node)
|
||||
text.add(node)
|
||||
})
|
||||
updateTextPos(path, text)
|
||||
}
|
||||
|
||||
// 给文本设置样式
|
||||
function styleText(node) {
|
||||
let {
|
||||
associativeLineTextColor,
|
||||
associativeLineTextFontSize,
|
||||
associativeLineTextFontFamily
|
||||
} = this.mindMap.themeConfig
|
||||
node
|
||||
.fill({
|
||||
color: associativeLineTextColor
|
||||
})
|
||||
.css({
|
||||
'font-family': associativeLineTextFontFamily,
|
||||
'font-size': associativeLineTextFontSize
|
||||
})
|
||||
}
|
||||
|
||||
// 更新关联线文字位置
|
||||
function updateTextPos(path, text) {
|
||||
let pathLength = path.length()
|
||||
let centerPoint = path.pointAt(pathLength / 2)
|
||||
let { width: textWidth, height: textHeight } = text.bbox()
|
||||
text.x(centerPoint.x - textWidth / 2)
|
||||
text.y(centerPoint.y - textHeight / 2)
|
||||
}
|
||||
|
||||
export default {
|
||||
getText,
|
||||
createText,
|
||||
styleText,
|
||||
showEditTextBox,
|
||||
hideEditTextBox,
|
||||
renderText,
|
||||
updateTextPos
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user