kubo/exchange/bitswap/decision/taskqueue.go
Juan Batiz-Benet c84a714b16 peer change: peer.Peer -> peer.ID
this is a major refactor of the entire codebase
it changes the monolithic peer.Peer into using
a peer.ID and a peer.Peerstore.

Other changes:
- removed handshake3.
-	testutil vastly simplified peer
-	secio bugfix + debugging logs
-	testutil: RandKeyPair
-	backpressure bugfix: w.o.w.
-	peer: added hex enc/dec
-	peer: added a PeerInfo struct
  PeerInfo is a small struct used to pass around a peer with
 	a set of addresses and keys. This is not meant to be a
 	complete view of the system, but rather to model updates to
 	the peerstore. It is used by things like the routing system.
-	updated peer/queue + peerset
-	latency metrics
-	testutil: use crand for PeerID gen
 	RandPeerID generates random "valid" peer IDs. it does not
 	NEED to generate keys because it is as if we lost the key
 	right away. fine to read some randomness and hash it. to
 	generate proper keys and an ID, use:
 	  sk, pk, _ := testutil.RandKeyPair()
 	  id, _ := peer.IDFromPublicKey(pk)
 	Also added RandPeerIDFatal helper
- removed old spipe
- updated seccat
- core: cleanup initIdentity
- removed old getFromPeerList
2014-12-23 08:33:32 -08:00

85 lines
2.0 KiB
Go

package decision
import (
"sync"
wantlist "github.com/jbenet/go-ipfs/exchange/bitswap/wantlist"
peer "github.com/jbenet/go-ipfs/peer"
u "github.com/jbenet/go-ipfs/util"
)
// TODO: at some point, the strategy needs to plug in here
// to help decide how to sort tasks (on add) and how to select
// tasks (on getnext). For now, we are assuming a dumb/nice strategy.
type taskQueue struct {
// TODO: make this into a priority queue
lock sync.Mutex
tasks []*task
taskmap map[string]*task
}
func newTaskQueue() *taskQueue {
return &taskQueue{
taskmap: make(map[string]*task),
}
}
type task struct {
Entry wantlist.Entry
Target peer.ID
Trash bool
}
// Push currently adds a new task to the end of the list
func (tl *taskQueue) Push(entry wantlist.Entry, to peer.ID) {
tl.lock.Lock()
defer tl.lock.Unlock()
if task, ok := tl.taskmap[taskKey(to, entry.Key)]; ok {
// TODO: when priority queue is implemented,
// rearrange this task
task.Entry.Priority = entry.Priority
return
}
task := &task{
Entry: entry,
Target: to,
}
tl.tasks = append(tl.tasks, task)
tl.taskmap[taskKey(to, entry.Key)] = task
}
// Pop 'pops' the next task to be performed. Returns nil no task exists.
func (tl *taskQueue) Pop() *task {
tl.lock.Lock()
defer tl.lock.Unlock()
var out *task
for len(tl.tasks) > 0 {
// TODO: instead of zero, use exponential distribution
// it will help reduce the chance of receiving
// the same block from multiple peers
out = tl.tasks[0]
tl.tasks = tl.tasks[1:]
delete(tl.taskmap, taskKey(out.Target, out.Entry.Key))
if out.Trash {
continue // discarding tasks that have been removed
}
break // and return |out|
}
return out
}
// Remove lazily removes a task from the queue
func (tl *taskQueue) Remove(k u.Key, p peer.ID) {
tl.lock.Lock()
t, ok := tl.taskmap[taskKey(p, k)]
if ok {
t.Trash = true
}
tl.lock.Unlock()
}
// taskKey returns a key that uniquely identifies a task.
func taskKey(p peer.ID, k u.Key) string {
return string(p) + string(k)
}