mirror of
https://github.com/QuilibriumNetwork/ceremonyclient.git
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* wip: conversion of hotstuff from flow into Q-oriented model * bulk of tests * remaining non-integration tests * add integration test, adjust log interface, small tweaks * further adjustments, restore full pacemaker shape * add component lifecycle management+supervisor * further refinements * resolve timeout hanging * mostly finalized state for consensus * bulk of engine swap out * lifecycle-ify most types * wiring nearly complete, missing needed hooks for proposals * plugged in, vetting message validation paths * global consensus, plugged in and verified * app shard now wired in too * do not decode empty keys.yml (#456) * remove obsolete engine.maxFrames config parameter (#454) * default to Info log level unless debug is enabled (#453) * respect config's "logging" section params, remove obsolete single-file logging (#452) * Trivial code cleanup aiming to reduce Go compiler warnings (#451) * simplify range traversal * simplify channel read for single select case * delete rand.Seed() deprecated in Go 1.20 and no-op as of Go 1.24 * simplify range traversal * simplify channel read for single select case * remove redundant type from array * simplify range traversal * simplify channel read for single select case * RC slate * finalize 2.1.0.5 * Update comments in StrictMonotonicCounter Fix comment formatting and clarify description. --------- Co-authored-by: Black Swan <3999712+blacks1ne@users.noreply.github.com>
104 lines
2.1 KiB
Go
104 lines
2.1 KiB
Go
package forest
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import (
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"errors"
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"fmt"
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"source.quilibrium.com/quilibrium/monorepo/consensus/models"
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)
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type Vertex interface {
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// VertexID returns the vertex's ID (in most cases its hash)
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VertexID() models.Identity
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// Level returns the vertex's level
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Level() uint64
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// Parent returns the parent's (level, ID)
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Parent() (models.Identity, uint64)
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}
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// VertexToString returns a string representation of the vertex.
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func VertexToString(v Vertex) string {
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parentID, parentLevel := v.Parent()
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return fmt.Sprintf(
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"<id=%x level=%d parent_id=%s parent_level=%d>",
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v.VertexID(),
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v.Level(),
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parentID,
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parentLevel,
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)
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}
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// VertexIterator is a stateful iterator for VertexList.
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// Internally operates directly on the Vertex Containers
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// It has one-element look ahead for skipping empty vertex containers.
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type VertexIterator struct {
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data VertexList
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idx int
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next Vertex
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}
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func (it *VertexIterator) preLoad() {
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for it.idx < len(it.data) {
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v := it.data[it.idx].vertex
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it.idx++
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if v != nil {
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it.next = v
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return
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}
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}
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it.next = nil
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}
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// NextVertex returns the next Vertex or nil if there is none
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func (it *VertexIterator) NextVertex() Vertex {
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res := it.next
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it.preLoad()
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return res
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}
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// HasNext returns true if and only if there is a next Vertex
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func (it *VertexIterator) HasNext() bool {
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return it.next != nil
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}
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func newVertexIterator(vertexList VertexList) VertexIterator {
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it := VertexIterator{
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data: vertexList,
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}
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it.preLoad()
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return it
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}
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// InvalidVertexError indicates that a proposed vertex is invalid for insertion
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// to the forest.
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type InvalidVertexError struct {
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// Vertex is the invalid vertex
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Vertex Vertex
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// msg provides additional context
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msg string
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}
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func (err InvalidVertexError) Error() string {
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return fmt.Sprintf(
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"invalid vertex %s: %s",
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VertexToString(err.Vertex),
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err.msg,
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)
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}
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func IsInvalidVertexError(err error) bool {
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var target InvalidVertexError
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return errors.As(err, &target)
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}
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func NewInvalidVertexErrorf(
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vertex Vertex,
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msg string,
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args ...interface{},
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) InvalidVertexError {
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return InvalidVertexError{
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Vertex: vertex,
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msg: fmt.Sprintf(msg, args...),
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}
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}
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