ceremonyclient/consensus/voteaggregator/pending_status.go
Cassandra Heart c797d482f9
v2.1.0.5 (#457)
* wip: conversion of hotstuff from flow into Q-oriented model

* bulk of tests

* remaining non-integration tests

* add integration test, adjust log interface, small tweaks

* further adjustments, restore full pacemaker shape

* add component lifecycle management+supervisor

* further refinements

* resolve timeout hanging

* mostly finalized state for consensus

* bulk of engine swap out

* lifecycle-ify most types

* wiring nearly complete, missing needed hooks for proposals

* plugged in, vetting message validation paths

* global consensus, plugged in and verified

* app shard now wired in too

* do not decode empty keys.yml (#456)

* remove obsolete engine.maxFrames config parameter (#454)

* default to Info log level unless debug is enabled (#453)

* respect config's  "logging" section params, remove obsolete single-file logging (#452)

* Trivial code cleanup aiming to reduce Go compiler warnings (#451)

* simplify range traversal

* simplify channel read for single select case

* delete rand.Seed() deprecated in Go 1.20 and no-op as of Go 1.24

* simplify range traversal

* simplify channel read for single select case

* remove redundant type from array

* simplify range traversal

* simplify channel read for single select case

* RC slate

* finalize 2.1.0.5

* Update comments in StrictMonotonicCounter

Fix comment formatting and clarify description.

---------

Co-authored-by: Black Swan <3999712+blacks1ne@users.noreply.github.com>
2025-11-11 05:00:17 -06:00

55 lines
1.7 KiB
Go

package voteaggregator
import "source.quilibrium.com/quilibrium/monorepo/consensus/models"
// PendingVotes stores all the pending votes for different state proposals
type PendingVotes[VoteT models.Unique] struct {
// maps state ID to pending status for that state
votes map[models.Identity]*PendingStatus[VoteT]
}
// PendingStatus keeps track of pending votes for the same state
type PendingStatus[VoteT models.Unique] struct {
// When receiving missing state, first received votes will be accumulated
orderedVotes []*VoteT
// For avoiding duplicate votes
voteMap map[models.Identity]struct{}
}
// AddVote adds a vote as a pending vote
// returns true if it can be added to a PendingStatus successfully
// returns false otherwise
func (pv *PendingVotes[VoteT]) AddVote(vote *VoteT) bool {
status, exists := pv.votes[(*vote).Source()]
if !exists {
status = NewPendingStatus[VoteT]()
pv.votes[(*vote).Source()] = status
}
return status.AddVote(vote)
}
// AddVote adds a vote as a pending vote
// returns false if it has been added before
// returns true otherwise
func (ps *PendingStatus[VoteT]) AddVote(vote *VoteT) bool {
_, exists := ps.voteMap[(*vote).Identity()]
if exists {
return false
}
ps.voteMap[(*vote).Identity()] = struct{}{}
ps.orderedVotes = append(ps.orderedVotes, vote)
return true
}
// NewPendingVotes creates a PendingVotes instance
func NewPendingVotes[VoteT models.Unique]() *PendingVotes[VoteT] {
return &PendingVotes[VoteT]{
votes: make(map[models.Identity]*PendingStatus[VoteT]),
}
}
// NewPendingStatus creates a PendingStatus instance
func NewPendingStatus[VoteT models.Unique]() *PendingStatus[VoteT] {
return &PendingStatus[VoteT]{voteMap: make(map[models.Identity]struct{})}
}