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https://github.com/QuilibriumNetwork/ceremonyclient.git
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* wip: conversion of hotstuff from flow into Q-oriented model * bulk of tests * remaining non-integration tests * add integration test, adjust log interface, small tweaks * further adjustments, restore full pacemaker shape * add component lifecycle management+supervisor * further refinements * resolve timeout hanging * mostly finalized state for consensus * bulk of engine swap out * lifecycle-ify most types * wiring nearly complete, missing needed hooks for proposals * plugged in, vetting message validation paths * global consensus, plugged in and verified * app shard now wired in too * do not decode empty keys.yml (#456) * remove obsolete engine.maxFrames config parameter (#454) * default to Info log level unless debug is enabled (#453) * respect config's "logging" section params, remove obsolete single-file logging (#452) * Trivial code cleanup aiming to reduce Go compiler warnings (#451) * simplify range traversal * simplify channel read for single select case * delete rand.Seed() deprecated in Go 1.20 and no-op as of Go 1.24 * simplify range traversal * simplify channel read for single select case * remove redundant type from array * simplify range traversal * simplify channel read for single select case * RC slate * finalize 2.1.0.5 * Update comments in StrictMonotonicCounter Fix comment formatting and clarify description. --------- Co-authored-by: Black Swan <3999712+blacks1ne@users.noreply.github.com>
55 lines
1.7 KiB
Go
55 lines
1.7 KiB
Go
package voteaggregator
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import "source.quilibrium.com/quilibrium/monorepo/consensus/models"
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// PendingVotes stores all the pending votes for different state proposals
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type PendingVotes[VoteT models.Unique] struct {
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// maps state ID to pending status for that state
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votes map[models.Identity]*PendingStatus[VoteT]
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}
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// PendingStatus keeps track of pending votes for the same state
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type PendingStatus[VoteT models.Unique] struct {
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// When receiving missing state, first received votes will be accumulated
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orderedVotes []*VoteT
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// For avoiding duplicate votes
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voteMap map[models.Identity]struct{}
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}
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// AddVote adds a vote as a pending vote
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// returns true if it can be added to a PendingStatus successfully
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// returns false otherwise
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func (pv *PendingVotes[VoteT]) AddVote(vote *VoteT) bool {
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status, exists := pv.votes[(*vote).Source()]
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if !exists {
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status = NewPendingStatus[VoteT]()
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pv.votes[(*vote).Source()] = status
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}
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return status.AddVote(vote)
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}
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// AddVote adds a vote as a pending vote
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// returns false if it has been added before
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// returns true otherwise
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func (ps *PendingStatus[VoteT]) AddVote(vote *VoteT) bool {
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_, exists := ps.voteMap[(*vote).Identity()]
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if exists {
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return false
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}
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ps.voteMap[(*vote).Identity()] = struct{}{}
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ps.orderedVotes = append(ps.orderedVotes, vote)
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return true
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}
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// NewPendingVotes creates a PendingVotes instance
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func NewPendingVotes[VoteT models.Unique]() *PendingVotes[VoteT] {
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return &PendingVotes[VoteT]{
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votes: make(map[models.Identity]*PendingStatus[VoteT]),
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}
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}
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// NewPendingStatus creates a PendingStatus instance
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func NewPendingStatus[VoteT models.Unique]() *PendingStatus[VoteT] {
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return &PendingStatus[VoteT]{voteMap: make(map[models.Identity]struct{})}
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}
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