mirror of
https://github.com/QuilibriumNetwork/ceremonyclient.git
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* wip: conversion of hotstuff from flow into Q-oriented model * bulk of tests * remaining non-integration tests * add integration test, adjust log interface, small tweaks * further adjustments, restore full pacemaker shape * add component lifecycle management+supervisor * further refinements * resolve timeout hanging * mostly finalized state for consensus * bulk of engine swap out * lifecycle-ify most types * wiring nearly complete, missing needed hooks for proposals * plugged in, vetting message validation paths * global consensus, plugged in and verified * app shard now wired in too * do not decode empty keys.yml (#456) * remove obsolete engine.maxFrames config parameter (#454) * default to Info log level unless debug is enabled (#453) * respect config's "logging" section params, remove obsolete single-file logging (#452) * Trivial code cleanup aiming to reduce Go compiler warnings (#451) * simplify range traversal * simplify channel read for single select case * delete rand.Seed() deprecated in Go 1.20 and no-op as of Go 1.24 * simplify range traversal * simplify channel read for single select case * remove redundant type from array * simplify range traversal * simplify channel read for single select case * RC slate * finalize 2.1.0.5 * Update comments in StrictMonotonicCounter Fix comment formatting and clarify description. --------- Co-authored-by: Black Swan <3999712+blacks1ne@users.noreply.github.com>
78 lines
2.0 KiB
Go
78 lines
2.0 KiB
Go
package forks
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import (
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"source.quilibrium.com/quilibrium/monorepo/consensus/forest"
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"source.quilibrium.com/quilibrium/monorepo/consensus/models"
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)
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// StateContainer wraps a state proposal to implement forest.Vertex
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// so the proposal can be stored in forest.LevelledForest
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type StateContainer[StateT models.Unique] models.State[StateT]
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var _ forest.Vertex = (*StateContainer[*nilUnique])(nil)
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func ToStateContainer2[StateT models.Unique](
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state *models.State[StateT],
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) *StateContainer[StateT] {
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return (*StateContainer[StateT])(state)
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}
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func (b *StateContainer[StateT]) GetState() *models.State[StateT] {
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return (*models.State[StateT])(b)
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}
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// Functions implementing forest.Vertex
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func (b *StateContainer[StateT]) VertexID() models.Identity {
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return b.Identifier
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}
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func (b *StateContainer[StateT]) Level() uint64 {
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return b.Rank
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}
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func (b *StateContainer[StateT]) Parent() (models.Identity, uint64) {
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// Caution: not all states have a QC for the parent, such as the spork root
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// states. Per API contract, we are obliged to return a value to prevent
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// panics during logging. (see vertex `forest.VertexToString` method).
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if b.ParentQuorumCertificate == nil {
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return "", 0
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}
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return b.ParentQuorumCertificate.Identity(),
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b.ParentQuorumCertificate.GetRank()
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}
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// Type used to satisfy generic arguments in compiler time type assertion check
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type nilUnique struct{}
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// GetSignature implements models.Unique.
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func (n *nilUnique) GetSignature() []byte {
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panic("unimplemented")
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}
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// GetTimestamp implements models.Unique.
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func (n *nilUnique) GetTimestamp() uint64 {
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panic("unimplemented")
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}
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// Source implements models.Unique.
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func (n *nilUnique) Source() models.Identity {
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panic("unimplemented")
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}
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// Clone implements models.Unique.
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func (n *nilUnique) Clone() models.Unique {
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panic("unimplemented")
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}
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// GetRank implements models.Unique.
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func (n *nilUnique) GetRank() uint64 {
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panic("unimplemented")
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}
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// Identity implements models.Unique.
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func (n *nilUnique) Identity() models.Identity {
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panic("unimplemented")
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}
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var _ models.Unique = (*nilUnique)(nil)
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