ceremonyclient/bedlam/pkg/crypto/sha1/block.qcl
Cassandra Heart dbd95bd9e9
v2.1.0 (#439)
* v2.1.0 [omit consensus and adjacent] - this commit will be amended with the full release after the file copy is complete

* 2.1.0 main node rollup
2025-09-30 02:48:15 -05:00

102 lines
2.5 KiB
Go

// -*- go -*-
//
// Copyright (c) 2024 Markku Rossi
//
// All rights reserved.
//
// SHA-1 algorithm in QCL. This file is derived form the
// src/crypto/sha1/sha1block.go file of Go 1.22.4. The original
// copyright notice is as follows:
//
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package sha1
import (
"math/bits"
)
const (
_K0 = 0x5A827999
_K1 = 0x6ED9EBA1
_K2 = 0x8F1BBCDC
_K3 = 0xCA62C1D6
)
// Block implements the SHA-1 block step.
func Block(p []byte, state [5]uint32) [5]uint32 {
var w [16]uint32
if len(p) != chunk {
panic("invalid input size")
}
h0, h1, h2, h3, h4 := state[0], state[1], state[2], state[3], state[4]
// Can interlace the computation of w with the
// rounds below if needed for speed.
var i, j int32
for i = 0; i < 16; i++ {
j = i * 4
w[i] = uint32(p[j])<<24 | uint32(p[j+1])<<16 | uint32(p[j+2])<<8 | uint32(p[j+3])
}
a, b, c, d, e := h0, h1, h2, h3, h4
// Each of the four 20-iteration rounds
// differs only in the computation of f and
// the choice of K (_K0, _K1, etc).
var f, t, tmp uint32
i = 0
for ; i < 16; i++ {
f = b&c | (uint32(0xffffffff)^b)&d
t = bits.RotateLeft32(a, 5) + f + e + w[i&0xf] + _K0
a, b, c, d, e = t, a, bits.RotateLeft32(b, 30), c, d
}
for ; i < 20; i++ {
tmp = w[(i-3)&0xf] ^ w[(i-8)&0xf] ^ w[(i-14)&0xf] ^ w[(i)&0xf]
w[i&0xf] = bits.RotateLeft32(tmp, 1)
f = b&c | (0xffffffff^b)&d
t = bits.RotateLeft32(a, 5) + f + e + w[i&0xf] + _K0
a, b, c, d, e = t, a, bits.RotateLeft32(b, 30), c, d
}
for ; i < 40; i++ {
tmp = w[(i-3)&0xf] ^ w[(i-8)&0xf] ^ w[(i-14)&0xf] ^ w[(i)&0xf]
w[i&0xf] = bits.RotateLeft32(tmp, 1)
f = b ^ c ^ d
t = bits.RotateLeft32(a, 5) + f + e + w[i&0xf] + _K1
a, b, c, d, e = t, a, bits.RotateLeft32(b, 30), c, d
}
for ; i < 60; i++ {
tmp = w[(i-3)&0xf] ^ w[(i-8)&0xf] ^ w[(i-14)&0xf] ^ w[(i)&0xf]
w[i&0xf] = bits.RotateLeft32(tmp, 1)
f = ((b | c) & d) | (b & c)
t = bits.RotateLeft32(a, 5) + f + e + w[i&0xf] + _K2
a, b, c, d, e = t, a, bits.RotateLeft32(b, 30), c, d
}
for ; i < 80; i++ {
tmp = w[(i-3)&0xf] ^ w[(i-8)&0xf] ^ w[(i-14)&0xf] ^ w[(i)&0xf]
w[i&0xf] = bits.RotateLeft32(tmp, 1)
f = b ^ c ^ d
t = bits.RotateLeft32(a, 5) + f + e + w[i&0xf] + _K3
a, b, c, d, e = t, a, bits.RotateLeft32(b, 30), c, d
}
h0 += a
h1 += b
h2 += c
h3 += d
h4 += e
state[0] = h0
state[1] = h1
state[2] = h2
state[3] = h3
state[4] = h4
return state
}